fix macos and windows builds( maybe )

This commit is contained in:
nillerusr
2023-10-03 20:34:56 +03:00
parent 3626803e24
commit 2011179696
12 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -16,7 +16,7 @@
#include <soundflags.h>
#include "mathlib/vector.h"
#include <shareddefs.h>
#include "color.h"
#include "Color.h"
#include "shake.h"
#include "bitmap/imageformat.h"
+2 -1
View File
@@ -698,7 +698,8 @@ bool CSceneImage::UpdateSceneImageFile( CUtlBuffer &targetBuffer, char const *pc
scene.crcFileName = pEntry->crcFilename;
scene.compiledBuffer.Put( pData, pEntry->nDataLength );
scene.msecs = pSummary->msecs;
scene.lastspeak_msecs = pSummary->lastspeech_msecs;
// TODO(nillerusr): support for loading other scene image versions?
//scene.lastspeak_msecs = pSummary->lastspeech_msecs;
// Load sounds
for ( int j = 0 ; j < pSummary->numSounds; ++j )
{