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macOS build support
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@@ -5326,7 +5326,7 @@ HRESULT IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT Pr
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// [in] Number of primitives to render. The number of vertices used is a function of the primitive count and the primitive type. The maximum number of primitives allowed is determined by checking the MaxPrimitiveCount member of the D3DCAPS9 structure.
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// BE VERY CAREFUL what you do in this function. It's extremely hot, and calling the wrong GL API's in here will crush perf. on NVidia threaded drivers.
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#ifndef OSX
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#if 1 //ifndef OSX
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HRESULT IDirect3DDevice9::DrawIndexedPrimitive( D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount )
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{
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