macOS build support

This commit is contained in:
exstrim401
2022-11-20 15:00:44 +02:00
parent cb0e405e0f
commit 1f3b4583da
33 changed files with 190 additions and 155 deletions
+1 -1
View File
@@ -5326,7 +5326,7 @@ HRESULT IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT Pr
// [in] Number of primitives to render. The number of vertices used is a function of the primitive count and the primitive type. The maximum number of primitives allowed is determined by checking the MaxPrimitiveCount member of the D3DCAPS9 structure.
// BE VERY CAREFUL what you do in this function. It's extremely hot, and calling the wrong GL API's in here will crush perf. on NVidia threaded drivers.
#ifndef OSX
#if 1 //ifndef OSX
HRESULT IDirect3DDevice9::DrawIndexedPrimitive( D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount )
{
+3 -1
View File
@@ -2692,6 +2692,7 @@ GLMContext::GLMContext( IDirect3DDevice9 *pDevice, GLMDisplayParams *params )
}
}
/*
if ( m_caps.m_badDriver108Intel )
{
// this way we have something to look for in terminal spew if users report issues related to this in the future.
@@ -2701,6 +2702,7 @@ GLMContext::GLMContext( IDirect3DDevice9 *pDevice, GLMDisplayParams *params )
Warning( "Unable to enable OSX 10.8 / Intel HD4000 workaround, there might be crashes.\n" );
}
}
*/
#endif
// also, set the remote convar "gl_can_query_fast" to 1 if perf package present, else 0.
@@ -4899,7 +4901,7 @@ static inline uint GetDataTypeSizeInBytes( GLenum dataType )
return 0;
}
#ifndef OSX
#if 1 //ifndef OSX
void GLMContext::DrawRangeElementsNonInline( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, uint baseVertex, CGLMBuffer *pIndexBuf )
{