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macOS build support
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@@ -404,7 +404,7 @@ HRESULT IDirect3DDevice9::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD
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if (Usage & D3DUSAGE_DYNAMIC)
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{
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key.m_texFlags |= kGLMTexDynamic;
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// GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
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}
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if (Usage & D3DUSAGE_TEXTURE_SRGB)
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@@ -617,7 +617,7 @@ HRESULT IDirect3DDevice9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Us
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if (Usage & D3DUSAGE_DYNAMIC)
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{
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key.m_texFlags |= kGLMTexDynamic;
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//GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
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}
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if (Usage & D3DUSAGE_TEXTURE_SRGB)
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@@ -823,7 +823,7 @@ HRESULT IDirect3DDevice9::CreateVolumeTexture(UINT Width,UINT Height,UINT Depth,
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if (Usage & D3DUSAGE_DYNAMIC)
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{
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key.m_texFlags |= kGLMTexDynamic;
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GLMPRINTF(("-X- DYNAMIC tex usage ignored..")); //FIXME
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}
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if (Usage & D3DUSAGE_TEXTURE_SRGB)
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@@ -1040,9 +1040,7 @@ HRESULT IDirect3DSurface9::LockRect(D3DLOCKED_RECT* pLockedRect,CONST RECT* pRec
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// smells like readback, force texel readout
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lockreq.m_readback = true;
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}
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lockreq.m_readonly = (Flags & D3DLOCK_READONLY) ? true : false;
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char *lockAddress;
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int yStride;
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int zStride;
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@@ -5329,7 +5327,7 @@ HRESULT IDirect3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType,UINT Pr
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// [in] Number of primitives to render. The number of vertices used is a function of the primitive count and the primitive type. The maximum number of primitives allowed is determined by checking the MaxPrimitiveCount member of the D3DCAPS9 structure.
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// BE VERY CAREFUL what you do in this function. It's extremely hot, and calling the wrong GL API's in here will crush perf. on NVidia threaded drivers.
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#ifndef OSX
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#if 1 //ifndef OSX
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HRESULT IDirect3DDevice9::DrawIndexedPrimitive( D3DPRIMITIVETYPE Type, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount )
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{
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