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macOS build support
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@@ -75,7 +75,7 @@ bool CSharedReplayContext::InitThreadPool()
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{
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// Create thread pool
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Log( "Replay: Creating thread pool..." );
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IThreadPool *pThreadPool = CreateThreadPool();
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IThreadPool *pThreadPool = CreateThreadPool1();
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if ( !pThreadPool )
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{
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Log( "failed!\n" );
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