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update gitignore, remove accidentally uploaded editor files
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.gitignore
vendored
1
.gitignore
vendored
@ -38,3 +38,4 @@ waf3*/
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.depproj/
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source-engine.sln
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*.save
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*.save.*
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@ -1,260 +0,0 @@
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "interface.h"
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#include "vphysics/object_hash.h"
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#include "vphysics/collision_set.h"
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#include "tier1/tier1.h"
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#include "ivu_vhash.hxx"
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#include "PxPhysicsAPI.h"
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using namespace physx;
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#if defined(_WIN32) && !defined(_X360)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif // _WIN32 && !_X360
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#include "vphysics_interfaceV30.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static void ivu_string_print_function( const char *str )
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{
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Msg("%s", str);
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}
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class PhysErrorCallback : public PxErrorCallback
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{
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public:
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virtual void reportError(PxErrorCode::Enum code, const char* message, const char* file,
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int line)
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{
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// error processing implementation
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Warning("Px: %s %s:%d\n", message, file, line);
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}
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};
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PhysErrorCallback gPxErrorCallback;
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PxDefaultAllocator gPxAllocatorCallback;
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PxFoundation *gPxFoundation = NULL;
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PxPvd *gPxPvd = NULL;
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PxPhysics *gPxPhysics = NULL;
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PxCoocking
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// simple 32x32 bit array
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class CPhysicsCollisionSet : public IPhysicsCollisionSet
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{
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public:
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~CPhysicsCollisionSet() {}
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CPhysicsCollisionSet()
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{
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memset( m_bits, 0, sizeof(m_bits) );
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}
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void EnableCollisions( int index0, int index1 )
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{
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Assert(index0<32&&index1<32);
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m_bits[index0] |= 1<<index1;
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m_bits[index1] |= 1<<index0;
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}
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void DisableCollisions( int index0, int index1 )
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{
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Assert(index0<32&&index1<32);
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m_bits[index0] &= ~(1<<index1);
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m_bits[index1] &= ~(1<<index0);
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}
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bool ShouldCollide( int index0, int index1 )
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{
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Assert(index0<32&&index1<32);
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return (m_bits[index0] & (1<<index1)) ? true : false;
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}
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private:
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unsigned int m_bits[32];
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};
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//-----------------------------------------------------------------------------
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// Main physics interface
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//-----------------------------------------------------------------------------
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class CPhysicsInterface : public CTier1AppSystem<IPhysics>
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{
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public:
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CPhysicsInterface() : m_pCollisionSetHash(NULL) {}
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virtual InitReturnVal_t Init();
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virtual void Shutdown();
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virtual void *QueryInterface( const char *pInterfaceName );
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virtual IPhysicsEnvironment *CreateEnvironment( void );
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virtual void DestroyEnvironment( IPhysicsEnvironment *pEnvironment );
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virtual IPhysicsEnvironment *GetActiveEnvironmentByIndex( int index );
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virtual IPhysicsObjectPairHash *CreateObjectPairHash();
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virtual void DestroyObjectPairHash( IPhysicsObjectPairHash *pHash );
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virtual IPhysicsCollisionSet *FindOrCreateCollisionSet( unsigned int id, int maxElementCount );
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virtual IPhysicsCollisionSet *FindCollisionSet( unsigned int id );
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virtual void DestroyAllCollisionSets();
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typedef CTier1AppSystem<IPhysics> BaseClass;
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private:
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CUtlVector<IPhysicsEnvironment *> m_envList;
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CUtlVector<CPhysicsCollisionSet> m_collisionSets;
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IVP_VHash_Store *m_pCollisionSetHash;
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};
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//-----------------------------------------------------------------------------
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// Expose singleton
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//-----------------------------------------------------------------------------
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static CPhysicsInterface g_MainDLLInterface;
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IPhysics *g_PhysicsInternal = &g_MainDLLInterface;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CPhysicsInterface, IPhysics, VPHYSICS_INTERFACE_VERSION, g_MainDLLInterface );
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#define PVD_HOST "localhost"
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InitReturnVal_t CPhysicsInterface::Init()
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{
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InitReturnVal_t nRetVal = BaseClass::Init();
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if ( nRetVal != INIT_OK )
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return nRetVal;
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bool recordMemoryAllocations = true;
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false );
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gPxFoundation = PxCreateFoundation(PX_PHYSICS_VERSION, gPxAllocatorCallback, gPxErrorCallback);
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if( !gPxFoundation )
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{
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Error("PxCreateFoundation failed!\n");
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return INIT_FAILED;
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}
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gPxPvd = PxCreatePvd(*gPxFoundation);
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PxPvdTransport* transport = PxDefaultPvdSocketTransportCreate(PVD_HOST, 5425, 10000);
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if(transport)
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Msg("PxDefaultPvdSocketTransportCreate success\n");
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gPxPvd->connect(*transport,PxPvdInstrumentationFlag::eALL);
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gPxPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gPxFoundation, PxTolerancesScale(), recordMemoryAllocations, gPxPvd);
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if( !gPxPhysics )
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{
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Error("PxCreatePhysics failed!\n");
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return INIT_FAILED;
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}
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return INIT_OK;
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}
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void CPhysicsInterface::Shutdown()
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{
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if( gPxPhysics )
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gPxPhysics->release();
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if( gPxFoundation )
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gPxFoundation->release();
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BaseClass::Shutdown( );
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}
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//-----------------------------------------------------------------------------
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// Query interface
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//-----------------------------------------------------------------------------
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void *CPhysicsInterface::QueryInterface( const char *pInterfaceName )
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{
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// Loading the datacache DLL mounts *all* interfaces
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// This includes the backward-compatible interfaces + other vphysics interfaces
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CreateInterfaceFn factory = Sys_GetFactoryThis(); // This silly construction is necessary
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return factory( pInterfaceName, NULL ); // to prevent the LTCG compiler from crashing.
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}
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//-----------------------------------------------------------------------------
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// Implementation of IPhysics
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//-----------------------------------------------------------------------------
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IPhysicsEnvironment *CPhysicsInterface::CreateEnvironment( void )
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{
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IPhysicsEnvironment *pEnvironment = CreatePhysicsEnvironment();
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m_envList.AddToTail( pEnvironment );
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return pEnvironment;
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}
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void CPhysicsInterface::DestroyEnvironment( IPhysicsEnvironment *pEnvironment )
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{
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m_envList.FindAndRemove( pEnvironment );
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delete pEnvironment;
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}
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IPhysicsEnvironment *CPhysicsInterface::GetActiveEnvironmentByIndex( int index )
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{
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if ( index < 0 || index >= m_envList.Count() )
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return NULL;
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return m_envList[index];
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}
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IPhysicsObjectPairHash *CPhysicsInterface::CreateObjectPairHash()
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{
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return ::CreateObjectPairHash();
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}
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void CPhysicsInterface::DestroyObjectPairHash( IPhysicsObjectPairHash *pHash )
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{
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delete pHash;
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}
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// holds a cache of these by id.
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// NOTE: This is stuffed into vphysics.dll as a sneaky way of sharing the memory between
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// client and server in single player. So you can't have different client/server rules.
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IPhysicsCollisionSet *CPhysicsInterface::FindOrCreateCollisionSet( unsigned int id, int maxElementCount )
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{
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if ( !m_pCollisionSetHash )
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{
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m_pCollisionSetHash = new IVP_VHash_Store(256);
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}
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Assert( id != 0 );
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Assert( maxElementCount <= 32 );
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if ( maxElementCount > 32 )
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return NULL;
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IPhysicsCollisionSet *pSet = FindCollisionSet( id );
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if ( pSet )
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return pSet;
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intp index = m_collisionSets.AddToTail();
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m_pCollisionSetHash->add_elem( (void *)(intp)id, (void *)(intp)(index+1) );
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return &m_collisionSets[index];
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}
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IPhysicsCollisionSet *CPhysicsInterface::FindCollisionSet( unsigned int id )
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{
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if ( m_pCollisionSetHash )
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{
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intp index = (intp)m_pCollisionSetHash->find_elem( (void *)(intp)id );
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if ( index > 0 )
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{
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Assert( index <= m_collisionSets.Count() );
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if ( index <= m_collisionSets.Count() )
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{
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return &m_collisionSets[index-1];
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}
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}
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}
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return NULL;
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}
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void CPhysicsInterface::DestroyAllCollisionSets()
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{
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m_collisionSets.Purge();
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delete m_pCollisionSetHash;
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m_pCollisionSetHash = NULL;
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}
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