Allow installation to global directories.

This commit now install everything with FHS-compliant structure
(/usr/local/bin/hl2_launcher and lib/libtier0.so lib/lib...).

Binaries and libraries now uses rpath and not depends on local bin/
directory unlike original Valve's Source.
This commit is contained in:
Er2 2023-05-01 13:20:36 +03:00
parent 1a584655d9
commit 12f4148608
18 changed files with 79 additions and 240 deletions

View File

@ -118,7 +118,7 @@ bool CSteamApplication::Create( )
m_pFileSystem = (IFileSystem*)AddSystem( fileSystemModule, FILESYSTEM_INTERFACE_VERSION ); m_pFileSystem = (IFileSystem*)AddSystem( fileSystemModule, FILESYSTEM_INTERFACE_VERSION );
if ( !m_pFileSystem ) if ( !m_pFileSystem )
{ {
Error( "Unable to load %s", pFileSystemDLL ); Error( "Unable to load %s\n", pFileSystemDLL );
return false; return false;
} }

View File

@ -188,6 +188,7 @@ static void WaitForDebuggerConnect( int argc, char *argv[], int time )
int main( int argc, char *argv[] ) int main( int argc, char *argv[] )
{ {
#if 0
// Must add 'bin' to the path.... // Must add 'bin' to the path....
char* pPath = getenv("LD_LIBRARY_PATH"); char* pPath = getenv("LD_LIBRARY_PATH");
char szBuffer[4096]; char szBuffer[4096];
@ -203,14 +204,11 @@ int main( int argc, char *argv[] )
{ {
printf( "%s\n", strerror(errno) ); printf( "%s\n", strerror(errno) );
} }
void *tier0 = dlopen( "libtier0" DLL_EXT_STRING, RTLD_NOW ); #endif
void *vstdlib = dlopen( "libvstdlib" DLL_EXT_STRING, RTLD_NOW );
const char *pBinaryName = "bin/dedicated" DLL_EXT_STRING; void *dedicated = dlopen( "libdedicated", RTLD_NOW );
void *dedicated = dlopen( pBinaryName, RTLD_NOW );
if ( !dedicated ) if ( !dedicated )
dedicated = dlopen( "bin/libdedicated" DLL_EXT_STRING, RTLD_NOW ); dedicated = dlopen( "dedicated" DLL_EXT_STRING, RTLD_NOW );
if ( !dedicated ) if ( !dedicated )
{ {
@ -228,7 +226,5 @@ int main( int argc, char *argv[] )
ret = dedicated_main( argc,argv ); ret = dedicated_main( argc,argv );
dlclose( dedicated ); dlclose( dedicated );
dlclose( vstdlib );
dlclose( tier0 );
} }
#endif #endif

View File

@ -1715,6 +1715,7 @@ bool ClientDLL_Load()
{ {
Assert ( !g_ClientDLLModule ); Assert ( !g_ClientDLLModule );
#if 0
// Check the signature on the client dll. If this fails we load it anyway but put this client // Check the signature on the client dll. If this fails we load it anyway but put this client
// into insecure mode so it won't connect to secure servers and get VAC banned // into insecure mode so it won't connect to secure servers and get VAC banned
if ( !Host_AllowLoadModule( "client.dll", "GAMEBIN", true ) ) if ( !Host_AllowLoadModule( "client.dll", "GAMEBIN", true ) )
@ -1723,8 +1724,23 @@ bool ClientDLL_Load()
Host_DisallowSecureServers(); Host_DisallowSecureServers();
Host_AllowLoadModule( "client.dll","GAMEBIN", true ); Host_AllowLoadModule( "client.dll","GAMEBIN", true );
} }
#endif
#if 0
g_ClientDLLModule = g_pFileSystem->LoadModule( "client", "GAMEBIN", false ); g_ClientDLLModule = g_pFileSystem->LoadModule( "client", "GAMEBIN", false );
#else
char clientPath[MAX_PATH];
const char *modName = CommandLine()->ParmValue("-game");
Q_snprintf(clientPath, MAX_PATH, "%s/libclient", modName);
g_ClientDLLModule = Sys_LoadModule(clientPath);
if (!g_ClientDLLModule)
{
Q_snprintf(clientPath, MAX_PATH, "%s/client", modName);
g_ClientDLLModule = Sys_LoadModule(clientPath);
}
#endif
if ( g_ClientDLLModule ) if ( g_ClientDLLModule )
{ {
g_ClientFactory = Sys_GetFactory( g_ClientDLLModule ); g_ClientFactory = Sys_GetFactory( g_ClientDLLModule );

View File

@ -464,7 +464,7 @@ void Sys_Error_Internal( bool bMinidump, const char *error, va_list argsList )
// Doing this doesn't quite work the way we want because there is no "crashing" thread // Doing this doesn't quite work the way we want because there is no "crashing" thread
// and we see "No thread was identified as the cause of the crash; No signature could be created because we do not know which thread crashed" on the back end // and we see "No thread was identified as the cause of the crash; No signature could be created because we do not know which thread crashed" on the back end
//SteamAPI_WriteMiniDump( 0, NULL, build_number() ); //SteamAPI_WriteMiniDump( 0, NULL, build_number() );
printf("\n ##### Sys_Error: %s", text ); printf("\n ##### Sys_Error: %s\n", text );
fflush(stdout ); fflush(stdout );
raise(SIGTRAP); raise(SIGTRAP);
@ -1117,12 +1117,12 @@ void Sys_ShutdownGame( void )
CreateInterfaceFn g_ServerFactory; CreateInterfaceFn g_ServerFactory;
#pragma optimize( "g", off ) #pragma optimize( "g", off )
static bool LoadThisDll( char *szDllFilename, bool bIsServerOnly ) static bool LoadThisDll( char *szDllFilename, bool bIsServerOnly )
{ {
CSysModule *pDLL = NULL; CSysModule *pDLL = NULL;
#if 0
// check signature, don't let users with modified binaries connect to secure servers, they will get VAC banned // check signature, don't let users with modified binaries connect to secure servers, they will get VAC banned
if ( !Host_AllowLoadModule( szDllFilename, "GAMEBIN", true, bIsServerOnly ) ) if ( !Host_AllowLoadModule( szDllFilename, "GAMEBIN", true, bIsServerOnly ) )
{ {
@ -1134,6 +1134,16 @@ static bool LoadThisDll( char *szDllFilename, bool bIsServerOnly )
// ensures that the game.dll is running under Steam // ensures that the game.dll is running under Steam
// this will have to be undone when we want mods to be able to run // this will have to be undone when we want mods to be able to run
if ((pDLL = g_pFileSystem->LoadModule(szDllFilename, "GAMEBIN", false)) == NULL) if ((pDLL = g_pFileSystem->LoadModule(szDllFilename, "GAMEBIN", false)) == NULL)
#endif
char dllPath[MAX_PATH];
const char *modName = CommandLine()->ParmValue("-game");
Q_snprintf(dllPath, MAX_PATH, "%s/lib%s", modName, szDllFilename);
if (!(pDLL = Sys_LoadModule(dllPath)))
{
Q_snprintf(dllPath, MAX_PATH, "%s/%s",modName, szDllFilename);
pDLL = Sys_LoadModule(dllPath);
}
if (!pDLL)
{ {
ConMsg("Failed to load %s\n", szDllFilename); ConMsg("Failed to load %s\n", szDllFilename);
goto IgnoreThisDLL; goto IgnoreThisDLL;
@ -1255,7 +1265,7 @@ void LoadEntityDLLs( const char *szBaseDir, bool bIsServerOnly )
if ( serverGameDLL ) if ( serverGameDLL )
{ {
Msg("server%s loaded for \"%s\"\n", DLL_EXT_STRING, (char *)serverGameDLL->GetGameDescription()); Msg("server" DLL_EXT_STRING " loaded for \"%s\"\n", (char *)serverGameDLL->GetGameDescription());
} }
} }

View File

@ -5057,20 +5057,17 @@ CSysModule *CBaseFileSystem::LoadModule( const char *pFileName, const char *pPat
if ( FilterByPathID( &m_SearchPaths[i], lookup ) ) if ( FilterByPathID( &m_SearchPaths[i], lookup ) )
continue; continue;
Q_snprintf( tempPathID, sizeof(tempPathID), "%s%s", m_SearchPaths[i].GetPathString(), pFileName ); // append the path to this dir.
pModule = Sys_LoadModule( tempPathID );
if ( pModule )
{
// we found the binary in one of our search paths
return pModule;
}
#ifdef POSIX #ifdef POSIX
Q_snprintf( tempPathID, sizeof(tempPathID), "%slib%s", m_SearchPaths[i].GetPathString(), pFileName ); // append the path to this dir. Q_snprintf( tempPathID, sizeof(tempPathID), "%slib%s", m_SearchPaths[i].GetPathString(), pFileName ); // append the path to this dir.
pModule = Sys_LoadModule( tempPathID ); pModule = Sys_LoadModule( tempPathID );
if ( pModule ) if ( pModule )
return pModule; return pModule;
#endif #endif
Q_snprintf( tempPathID, sizeof(tempPathID), "%s%s", m_SearchPaths[i].GetPathString(), pFileName ); // append the path to this dir.
pModule = Sys_LoadModule( tempPathID );
if ( pModule )
return pModule;
} }
#endif #endif

View File

@ -65,9 +65,9 @@ def build(bld):
'ZLIB' 'ZLIB'
] ]
install_path = bld.env.PREFIX install_path = bld.env.LIBDIR
if bld.env.DEST_OS != 'android': if bld.env.DEST_OS != 'android':
install_path += '/'+bld.env.GAMES+'/bin' install_path += '/'+bld.env.GAMES
source = [ 'in_touch.cpp' ] source = [ 'in_touch.cpp' ]
if bld.env.DEST_OS == 'win32': if bld.env.DEST_OS == 'win32':

View File

@ -59,9 +59,9 @@ def build(bld):
if bld.env.DEST_OS == 'win32': if bld.env.DEST_OS == 'win32':
libs += ['USER32'] libs += ['USER32']
install_path = bld.env.PREFIX install_path = bld.env.LIBDIR
if bld.env.DEST_OS != 'android': if bld.env.DEST_OS != 'android':
install_path += '/'+bld.env.GAMES+'/bin' install_path += '/'+bld.env.GAMES
source = game["sources"] + ['../../public/tier0/memoverride.cpp'] source = game["sources"] + ['../../public/tier0/memoverride.cpp']
includes += game["includes"] includes += game["includes"]

View File

@ -216,6 +216,7 @@ static void WaitForDebuggerConnect( int argc, char *argv[], int time )
int main( int argc, char *argv[] ) int main( int argc, char *argv[] )
{ {
#if 0
char ld_path[4196]; char ld_path[4196];
char *path = "bin/"; char *path = "bin/";
char *ld_env; char *ld_env;
@ -234,13 +235,14 @@ int main( int argc, char *argv[] )
setenv("NO_EXECVE_AGAIN", "1", 1); setenv("NO_EXECVE_AGAIN", "1", 1);
execve(argv[0], argv, environ); execve(argv[0], argv, environ);
} }
#endif
void *launcher = dlopen( "bin/liblauncher" DLL_EXT_STRING, RTLD_NOW ); void *launcher = dlopen( "liblauncher" DLL_EXT_STRING, RTLD_NOW );
if ( !launcher ) if ( !launcher )
{
fprintf( stderr, "%s\nFailed to load the launcher\n", dlerror() ); fprintf( stderr, "%s\nFailed to load the launcher\n", dlerror() );
launcher = dlopen( "launcher" DLL_EXT_STRING, RTLD_NOW );
if( !launcher ) }
launcher = dlopen( "bin/launcher" DLL_EXT_STRING, RTLD_NOW );
if ( !launcher ) if ( !launcher )
{ {

View File

@ -3102,8 +3102,6 @@ void CMaterialSystem::ResetTempHWMemory( bool bExitingLevel )
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void CMaterialSystem::CacheUsedMaterials( ) void CMaterialSystem::CacheUsedMaterials( )
{ {
printf("Cache materials\n");
g_pShaderAPI->EvictManagedResources(); g_pShaderAPI->EvictManagedResources();
for (MaterialHandle_t i = FirstMaterial(); i != InvalidMaterial(); i = NextMaterial(i) ) for (MaterialHandle_t i = FirstMaterial(); i != InvalidMaterial(); i = NextMaterial(i) )

View File

@ -305,96 +305,13 @@ static bool Sys_GetExecutableName( char *out, int len )
return true; return true;
} }
bool FileSystem_GetExecutableDir( char *exedir, int exeDirLen )
{
#ifdef ANDROID
Q_snprintf( exedir, exeDirLen, "%s", getenv("APP_LIB_PATH") );
#else
exedir[0] = 0;
if ( s_bUseVProjectBinDir )
{
const char *pProject = GetVProjectCmdLineValue();
if ( !pProject )
{
// Check their registry.
pProject = getenv( GAMEDIR_TOKEN );
}
if ( pProject )
{
Q_snprintf( exedir, exeDirLen, "%s%c..%cbin", pProject, CORRECT_PATH_SEPARATOR, CORRECT_PATH_SEPARATOR );
return true;
}
return false;
}
if ( !Sys_GetExecutableName( exedir, exeDirLen ) )
return false;
Q_StripFilename( exedir );
if ( IsX360() )
{
// The 360 can have its exe and dlls reside on different volumes
// use the optional basedir as the exe dir
if ( CommandLine()->FindParm( "-basedir" ) )
{
strcpy( exedir, CommandLine()->ParmValue( "-basedir", "" ) );
}
}
Q_FixSlashes( exedir );
const char* libDir = "bin";
// Return the bin directory as the executable dir if it's not in there
// because that's really where we're running from...
char ext[MAX_PATH];
Q_StrRight( exedir, 4, ext, sizeof( ext ) );
if ( ext[0] != CORRECT_PATH_SEPARATOR || Q_stricmp( ext+1, libDir ) != 0 )
{
Q_strncat( exedir, CORRECT_PATH_SEPARATOR_S, exeDirLen, COPY_ALL_CHARACTERS );
Q_strncat( exedir, libDir, exeDirLen, COPY_ALL_CHARACTERS );
Q_FixSlashes( exedir );
}
#endif
return true;
}
static bool FileSystem_GetBaseDir( char *baseDir, int baseDirLen ) static bool FileSystem_GetBaseDir( char *baseDir, int baseDirLen )
{ {
#ifdef ANDROID #ifdef ANDROID
strncpy(baseDir, getenv("VALVE_GAME_PATH"), baseDirLen); strncpy(baseDir, getenv("VALVE_GAME_PATH"), baseDirLen);
return true; return true;
#else #else
if ( FileSystem_GetExecutableDir( baseDir, baseDirLen ) ) return getcwd(baseDir, baseDirLen) != NULL;
{
Q_StripFilename( baseDir );
return true;
}
return false;
#endif
}
void LaunchVConfig()
{
#if defined( _WIN32 ) && !defined( _X360 )
char vconfigExe[MAX_PATH];
FileSystem_GetExecutableDir( vconfigExe, sizeof( vconfigExe ) );
Q_AppendSlash( vconfigExe, sizeof( vconfigExe ) );
Q_strncat( vconfigExe, "vconfig.exe", sizeof( vconfigExe ), COPY_ALL_CHARACTERS );
char *argv[] =
{
vconfigExe,
"-allowdebug",
NULL
};
_spawnv( _P_NOWAIT, vconfigExe, argv );
#elif defined( _X360 )
Msg( "Launching vconfig.exe not supported\n" );
#endif #endif
} }
@ -412,13 +329,6 @@ FSReturnCode_t SetupFileSystemError( bool bRunVConfig, FSReturnCode_t retVal, co
Warning( "%s\n", g_FileSystemError ); Warning( "%s\n", g_FileSystemError );
// Run vconfig?
// Don't do it if they specifically asked for it not to, or if they manually specified a vconfig with -game or -vproject.
if ( bRunVConfig && g_FileSystemErrorMode == FS_ERRORMODE_VCONFIG && !CommandLine()->FindParm( CMDLINEOPTION_NOVCONFIG ) && !GetVProjectCmdLineValue() )
{
LaunchVConfig();
}
if ( g_FileSystemErrorMode == FS_ERRORMODE_AUTO || g_FileSystemErrorMode == FS_ERRORMODE_VCONFIG ) if ( g_FileSystemErrorMode == FS_ERRORMODE_AUTO || g_FileSystemErrorMode == FS_ERRORMODE_VCONFIG )
{ {
Error( "%s\n", g_FileSystemError ); Error( "%s\n", g_FileSystemError );
@ -1012,32 +922,6 @@ bool DoesPathExistAlready( const char *pPathEnvVar, const char *pTestPath )
} }
FSReturnCode_t GetSteamCfgPath( char *steamCfgPath, int steamCfgPathLen )
{
steamCfgPath[0] = 0;
char executablePath[MAX_PATH];
if ( !FileSystem_GetExecutableDir( executablePath, sizeof( executablePath ) ) )
{
return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetExecutableDir failed." );
}
Q_strncpy( steamCfgPath, executablePath, steamCfgPathLen );
while ( 1 )
{
if ( DoesFileExistIn( steamCfgPath, "steam.cfg" ) )
break;
if ( !Q_StripLastDir( steamCfgPath, steamCfgPathLen) )
{
// the file isnt found, thats ok, its not mandatory
return FS_OK;
}
}
Q_AppendSlash( steamCfgPath, steamCfgPathLen );
Q_strncat( steamCfgPath, "steam.cfg", steamCfgPathLen, COPY_ALL_CHARACTERS );
return FS_OK;
}
void SetSteamAppUser( KeyValues *pSteamInfo, const char *steamInstallPath, CSteamEnvVars &steamEnvVars ) void SetSteamAppUser( KeyValues *pSteamInfo, const char *steamInstallPath, CSteamEnvVars &steamEnvVars )
{ {
// Always inherit the Steam user if it's already set, since it probably means we (or the // Always inherit the Steam user if it's already set, since it probably means we (or the
@ -1092,19 +976,7 @@ void SetSteamUserPassphrase( KeyValues *pSteamInfo, CSteamEnvVars &steamEnvVars
FSReturnCode_t FileSystem_SetBasePaths( IFileSystem *pFileSystem ) FSReturnCode_t FileSystem_SetBasePaths( IFileSystem *pFileSystem )
{ {
pFileSystem->RemoveSearchPaths( "EXECUTABLE_PATH" ); // Er2: Deprecated. Used only in hammer
char executablePath[MAX_PATH];
if ( !FileSystem_GetExecutableDir( executablePath, sizeof( executablePath ) ) )
return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetExecutableDir failed." );
pFileSystem->AddSearchPath( executablePath, "EXECUTABLE_PATH" );
if ( !FileSystem_GetBaseDir( executablePath, sizeof( executablePath ) ) )
return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetBaseDir failed." );
pFileSystem->AddSearchPath( executablePath, "BASE_PATH" );
return FS_OK; return FS_OK;
} }
@ -1113,43 +985,14 @@ FSReturnCode_t FileSystem_SetBasePaths( IFileSystem *pFileSystem )
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
FSReturnCode_t FileSystem_GetFileSystemDLLName( char *pFileSystemDLL, int nMaxLen, bool &bSteam ) FSReturnCode_t FileSystem_GetFileSystemDLLName( char *pFileSystemDLL, int nMaxLen, bool &bSteam )
{ {
#if 0
bSteam = false;
// Inside of here, we don't have a filesystem yet, so we have to assume that the filesystem_stdio or filesystem_steam
// is in this same directory with us.
char executablePath[MAX_PATH];
if ( !FileSystem_GetExecutableDir( executablePath, sizeof( executablePath ) ) )
return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetExecutableDir failed." );
// Assume we'll use local files // Assume we'll use local files
Q_snprintf( pFileSystemDLL, nMaxLen, "%s%cfilesystem_stdio" DLL_EXT_STRING, executablePath, CORRECT_PATH_SEPARATOR ); #ifdef POSIX
Q_strncpy( pFileSystemDLL, "libfilesystem_stdio" DLL_EXT_STRING, nMaxLen );
#if !defined( _X360 )
// Use filsystem_steam if it exists?
#if defined( OSX ) || defined( LINUX )
struct stat statBuf;
#endif
if (
#if defined( OSX ) || defined( LINUX )
stat( pFileSystemDLL, &statBuf ) != 0
#else
_access( pFileSystemDLL, 0 ) != 0
#endif
) {
Q_snprintf( pFileSystemDLL, nMaxLen, "%s%cfilesystem_steam" DLL_EXT_STRING, executablePath, CORRECT_PATH_SEPARATOR );
bSteam = true;
}
#endif
#else #else
char executablePath[MAX_PATH]; Q_strncpy( pFileSystemDLL, "filesystem_stdio" DLL_EXT_STRING, nMaxLen );
if ( !FileSystem_GetExecutableDir( executablePath, sizeof( executablePath ) ) ) #endif
return SetupFileSystemError( false, FS_INVALID_PARAMETERS, "FileSystem_GetExecutableDir failed." );
// Assume we'll use local files
Q_snprintf( pFileSystemDLL, nMaxLen, "%s%clibfilesystem_stdio" DLL_EXT_STRING, executablePath, CORRECT_PATH_SEPARATOR );
#if 0
#if !defined( _X360 ) #if !defined( _X360 )
// Use filsystem_steam if it exists? // Use filsystem_steam if it exists?
#if defined( OSX ) || defined( LINUX ) #if defined( OSX ) || defined( LINUX )
@ -1162,10 +1005,9 @@ FSReturnCode_t FileSystem_GetFileSystemDLLName( char *pFileSystemDLL, int nMaxLe
_access( pFileSystemDLL, 0 ) != 0 _access( pFileSystemDLL, 0 ) != 0
#endif #endif
) { ) {
Q_snprintf( pFileSystemDLL, nMaxLen, "%s%cfilesystem_stdio" DLL_EXT_STRING, executablePath, CORRECT_PATH_SEPARATOR ); Q_snprintf( pFileSystemDLL, nMaxLen, "filesystem_stdio" DLL_EXT_STRING );
} }
#endif #endif
#endif #endif
return FS_OK; return FS_OK;

View File

@ -199,16 +199,11 @@ void FileSystem_AddSearchPath_Platform( IFileSystem *pFileSystem, const char *sz
// See FSErrorMode_t. If you don't specify one here, then the default is FS_ERRORMODE_VCONFIG. // See FSErrorMode_t. If you don't specify one here, then the default is FS_ERRORMODE_VCONFIG.
void FileSystem_SetErrorMode( FSErrorMode_t errorMode = FS_ERRORMODE_VCONFIG ); void FileSystem_SetErrorMode( FSErrorMode_t errorMode = FS_ERRORMODE_VCONFIG );
bool FileSystem_GetExecutableDir( char *exedir, int exeDirLen );
// Clear SteamAppUser, SteamUserPassphrase, and SteamAppId from this process's environment. // Clear SteamAppUser, SteamUserPassphrase, and SteamAppId from this process's environment.
// TODO: always do this after LoadFileSysteModule.. there's no reason it should be // TODO: always do this after LoadFileSysteModule.. there's no reason it should be
// in the environment. // in the environment.
void FileSystem_ClearSteamEnvVars(); void FileSystem_ClearSteamEnvVars();
// Find the steam.cfg above you for optional stuff
FSReturnCode_t GetSteamCfgPath( char *steamCfgPath, int steamCfgPathLen );
// Returns the last error. // Returns the last error.
const char *FileSystem_GetLastErrorString(); const char *FileSystem_GetLastErrorString();

View File

@ -4,4 +4,4 @@ git submodule init && git submodule update
./waf configure -T release --sanitize=address,undefined --disable-warns --tests -8 --prefix=out/ $* && ./waf configure -T release --sanitize=address,undefined --disable-warns --tests -8 --prefix=out/ $* &&
./waf install && ./waf install &&
cd out && cd out &&
DYLD_LIBRARY_PATH=bin/ ./unittest || exit 1 ./bin/unittest || exit 1

View File

@ -7,4 +7,4 @@ sudo apt-get install -y libbz2-dev
./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ --64bits $* && ./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ --64bits $* &&
./waf install && ./waf install &&
cd out && cd out &&
LD_LIBRARY_PATH=bin/ ./unittest ./bin/unittest

View File

@ -8,4 +8,4 @@ sudo apt-get install -y g++-multilib gcc-multilib libbz2-dev:i386
PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* && PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig ./waf configure -T release --sanitize=address,undefined --disable-warns --tests --prefix=out/ $* &&
./waf install && ./waf install &&
cd out && cd out &&
LD_LIBRARY_PATH=bin/ ./unittest ./bin/unittest

View File

@ -269,12 +269,6 @@ static bool s_bRunningWithDebugModules = false;
#ifdef POSIX #ifdef POSIX
#ifdef ANDROID
#define DEFAULT_LIB_PATH ""
#else
#define DEFAULT_LIB_PATH "bin/"
#endif
bool foundLibraryWithPrefix( char *pModuleAbsolutePath, size_t AbsolutePathSize, const char *pPath, const char *pModuleName ) bool foundLibraryWithPrefix( char *pModuleAbsolutePath, size_t AbsolutePathSize, const char *pPath, const char *pModuleName )
{ {
char str[1024]; char str[1024];
@ -283,21 +277,9 @@ bool foundLibraryWithPrefix( char *pModuleAbsolutePath, size_t AbsolutePathSize,
bool bFound = false; bool bFound = false;
struct stat statBuf; struct stat statBuf;
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/" DEFAULT_LIB_PATH "lib%s", pPath, str); Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/lib%s", pPath, str);
bFound |= stat(pModuleAbsolutePath, &statBuf) == 0; bFound |= stat(pModuleAbsolutePath, &statBuf) == 0;
if( !bFound )
{
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/" DEFAULT_LIB_PATH "%s", pPath, str);
bFound |= stat(pModuleAbsolutePath, &statBuf) == 0;
}
if( !bFound )
{
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/lib%s", pPath, str);
bFound |= stat(pModuleAbsolutePath, &statBuf) == 0;
}
if( !bFound ) if( !bFound )
{ {
Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/%s", pPath, str); Q_snprintf(pModuleAbsolutePath, AbsolutePathSize, "%s/%s", pPath, str);
@ -321,7 +303,7 @@ CSysModule *Sys_LoadModule( const char *pModuleName, Sys_Flags flags /* = SYS_NO
// prior to the call to this routine. // prior to the call to this routine.
char szCwd[1024]; char szCwd[1024];
#ifdef POSIX #ifdef POSIX
char szModuleName[1024] = { 0 }; char szModuleName[1024] = { '\0' };
#endif #endif
HMODULE hDLL = NULL; HMODULE hDLL = NULL;
@ -367,7 +349,7 @@ CSysModule *Sys_LoadModule( const char *pModuleName, Sys_Flags flags /* = SYS_NO
} }
#elif defined( POSIX ) #elif defined( POSIX )
if( !foundLibraryWithPrefix(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), szCwd, pModuleName) ) if( !foundLibraryWithPrefix(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), LIBDIR, pModuleName) )
{ {
Warning("Can't find module - %s\n", pModuleName); Warning("Can't find module - %s\n", pModuleName);
return reinterpret_cast<CSysModule *>(hDLL); return reinterpret_cast<CSysModule *>(hDLL);

View File

@ -79,7 +79,7 @@ def build(bld):
'../common' '../common'
] ]
defines = [] defines = ['LIBDIR="%s"' % bld.env.LIBDIR]
libs = [] libs = []
if bld.env.DEST_OS == 'win32': if bld.env.DEST_OS == 'win32':

2
waf vendored
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@ -1,4 +1,4 @@
#!/usr/bin/env python #!/usr/bin/env python3
# encoding: latin-1 # encoding: latin-1
# Thomas Nagy, 2005-2018 # Thomas Nagy, 2005-2018
# #

27
wscript
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@ -1,4 +1,5 @@
#! /usr/bin/env python #! /usr/bin/env python
# vim: noexpandtab
# encoding: utf-8 # encoding: utf-8
# nillerusr # nillerusr
@ -461,6 +462,12 @@ def configure(conf):
cflags, linkflags = conf.get_optimization_flags() cflags, linkflags = conf.get_optimization_flags()
# installation paths
if conf.env.DEST_OS == 'android':
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
else:
conf.env.LIBDIR = conf.env.LIBDIR + '/srceng'
conf.env.TESTDIR = conf.env.BINDIR + 'tests'
flags = [] flags = []
@ -468,12 +475,14 @@ def configure(conf):
flags += ['-fsanitize=%s'%conf.options.SANITIZE, '-fno-sanitize=vptr'] flags += ['-fsanitize=%s'%conf.options.SANITIZE, '-fno-sanitize=vptr']
if conf.env.DEST_OS != 'win32': if conf.env.DEST_OS != 'win32':
flags += ['-pipe', '-fPIC', '-L'+os.path.abspath('.')+'/lib/'+conf.env.DEST_OS+'/'+conf.env.DEST_CPU+'/'] flags += ['-pipe', '-fPIC']
linkflags += ['-Wl,-rpath=%s' % conf.env.LIBDIR]
if conf.env.COMPILER_CC != 'msvc': if conf.env.COMPILER_CC != 'msvc':
flags += ['-pthread'] flags += ['-pthread']
if conf.env.DEST_OS == 'android': if conf.env.DEST_OS == 'android':
flags += [ flags += [
'-L'+os.path.abspath('.')+'/lib/android/'+conf.env.DEST_CPU+'/',
'-I'+os.path.abspath('.')+'/thirdparty/curl/include', '-I'+os.path.abspath('.')+'/thirdparty/curl/include',
'-I'+os.path.abspath('.')+'/thirdparty/SDL', '-I'+os.path.abspath('.')+'/thirdparty/SDL',
'-I'+os.path.abspath('.')+'/thirdparty/openal-soft/include/', '-I'+os.path.abspath('.')+'/thirdparty/openal-soft/include/',
@ -484,7 +493,10 @@ def configure(conf):
] ]
flags += ['-funwind-tables', '-g'] flags += ['-funwind-tables', '-g']
elif conf.env.COMPILER_CC != 'msvc' and conf.env.DEST_OS != 'darwin' and conf.env.DEST_CPU in ['x86', 'x86_64']: elif conf.env.DEST_OS == 'win32':
flags += ['-L'+os.path.abspath('.')+'/lib/win32/'+conf.env.DEST_CPU+'/']
if conf.env.COMPILER_CC != 'msvc' and conf.env.DEST_OS != 'darwin' and conf.env.DEST_CPU in ['x86', 'x86_64']:
flags += ['-march=core2'] flags += ['-march=core2']
if conf.env.DEST_CPU in ['x86', 'x86_64']: if conf.env.DEST_CPU in ['x86', 'x86_64']:
@ -495,9 +507,6 @@ def configure(conf):
if conf.env.DEST_CPU == 'arm': if conf.env.DEST_CPU == 'arm':
flags += ['-mfpu=neon-vfpv4'] flags += ['-mfpu=neon-vfpv4']
if conf.env.DEST_OS == 'freebsd':
linkflags += ['-lexecinfo']
if conf.env.DEST_OS != 'win32': if conf.env.DEST_OS != 'win32':
cflags += flags cflags += flags
linkflags += flags linkflags += flags
@ -571,14 +580,6 @@ def configure(conf):
check_deps( conf ) check_deps( conf )
# indicate if we are packaging for Linux/BSD
if conf.env.DEST_OS != 'android':
conf.env.LIBDIR = conf.env.PREFIX+'/bin/'
conf.env.TESTDIR = conf.env.PREFIX+'/tests/'
conf.env.BINDIR = conf.env.PREFIX
else:
conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX
if conf.options.CCACHE: if conf.options.CCACHE:
conf.env.CC.insert(0, 'ccache') conf.env.CC.insert(0, 'ccache')
conf.env.CXX.insert(0, 'ccache') conf.env.CXX.insert(0, 'ccache')