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engine(masterserver): Add sequence for requesting server info, implement StopRefresh and use it on timeout
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@@ -89,6 +89,7 @@ class IServersInfo
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public:
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virtual void RequestInternetServerList( const char *gamedir, IServerListResponse *response ) = 0;
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virtual void RequestLANServerList( const char *gamedir, IServerListResponse *response ) = 0;
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virtual void StopRefresh() = 0;
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//virtual HServerQuery PingServer( uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse *pRequestServersResponse ) = 0;
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//virtual HServerQuery PlayerDetails( uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse *pRequestServersResponse ) = 0;
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