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engine: fix hdr to ldr conversion
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@@ -36,7 +36,7 @@ struct LightState_t
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{
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int m_nNumLights;
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bool m_bAmbientLight;
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bool m_bStaticLight;
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bool m_bStaticLightTexel;
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bool m_bStaticLightVertex;
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inline int HasDynamicLight() { return (m_bAmbientLight || (m_nNumLights > 0)) ? 1 : 0; }
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};
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