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game: fix ent_create crash if entity model is NULL
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@ -6560,6 +6560,12 @@ float CAI_BaseNPC::ThrowLimit( const Vector &vecStart,
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CAI_BaseNPC::SetupVPhysicsHull()
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void CAI_BaseNPC::SetupVPhysicsHull()
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{
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{
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if( GetModelPtr() == NULL )
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{
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UTIL_Remove( this );
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return;
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}
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if ( GetMoveType() == MOVETYPE_VPHYSICS || GetMoveType() == MOVETYPE_NONE )
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if ( GetMoveType() == MOVETYPE_VPHYSICS || GetMoveType() == MOVETYPE_NONE )
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return;
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return;
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@ -5943,6 +5943,8 @@ const char *Studio_GetDefaultSurfaceProps( CStudioHdr *pstudiohdr )
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float Studio_GetMass( CStudioHdr *pstudiohdr )
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float Studio_GetMass( CStudioHdr *pstudiohdr )
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{
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{
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if( pstudiohdr == NULL ) return 0.f;
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return pstudiohdr->mass();
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return pstudiohdr->mass();
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}
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}
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