mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 06:06:50 +00:00
add stubs for asan/ubsan
This commit is contained in:
parent
9e7ab7bd22
commit
0b5a04e732
@ -95,8 +95,8 @@ static int ModelFrameCount( model_t *model )
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class CNetworkStringTable_LockOverride : public CNetworkStringTable
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{
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private:
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CNetworkStringTable_LockOverride(); // no impl
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~CNetworkStringTable_LockOverride(); // no impl
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// CNetworkStringTable_LockOverride(); // no impl
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// ~CNetworkStringTable_LockOverride(); // no impl
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CNetworkStringTable_LockOverride(const CNetworkStringTable_LockOverride &); // no impl
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CNetworkStringTable_LockOverride& operator=(const CNetworkStringTable_LockOverride &); // no impl
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public:
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@ -20,6 +20,9 @@
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#include "mat_stub.h"
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CDummyTexture g_DummyTexture;
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// ---------------------------------------------------------------------------------------- //
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// IMaterialSystem and IMesh stub classes.
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@ -223,94 +226,6 @@ CDummyMesh* GetDummyMesh()
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return g_pDummyMesh;
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}
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// ---------------------------------------------------------------------------------------- //
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// ITexture dummy implementation.
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// ---------------------------------------------------------------------------------------- //
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class CDummyTexture : public ITexture
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{
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public:
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// Various texture polling methods
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virtual const char *GetName( void ) const { return "DummyTexture"; }
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virtual int GetMappingWidth() const { return 512; }
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virtual int GetMappingHeight() const { return 512; }
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virtual int GetActualWidth() const { return 512; }
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virtual int GetActualHeight() const { return 512; }
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virtual int GetNumAnimationFrames() const { return 0; }
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virtual bool IsTranslucent() const { return false; }
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virtual bool IsMipmapped() const { return false; }
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virtual void GetLowResColorSample( float s, float t, float *color ) const {}
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// Gets texture resource data of the specified type.
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// Params:
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// eDataType type of resource to retrieve.
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// pnumBytes on return is the number of bytes available in the read-only data buffer or is undefined
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// Returns:
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// pointer to the resource data, or NULL
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virtual void *GetResourceData( uint32 eDataType, size_t *pNumBytes ) const
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{
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return NULL;
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}
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// Methods associated with reference count
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virtual void IncrementReferenceCount( void ) {}
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virtual void DecrementReferenceCount( void ) {}
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// Used to modify the texture bits (procedural textures only)
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virtual void SetTextureRegenerator( ITextureRegenerator *pTextureRegen ) {}
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// Reconstruct the texture bits in HW memory
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// If rect is not specified, reconstruct all bits, otherwise just
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// reconstruct a subrect.
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virtual void Download( Rect_t *pRect = 0, int nAdditionalCreationFlags = 0 ) {}
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// Uses for stats. . .get the approximate size of the texture in it's current format.
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virtual int GetApproximateVidMemBytes( void ) const { return 64; }
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virtual bool IsError() const { return false; }
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virtual ITexture *GetEmbeddedTexture( int nIndex ) { return NULL; }
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// For volume textures
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virtual bool IsVolumeTexture() const { return false; }
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virtual int GetMappingDepth() const { return 1; }
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virtual int GetActualDepth() const { return 1; }
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virtual ImageFormat GetImageFormat() const { return IMAGE_FORMAT_RGBA8888; }
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virtual NormalDecodeMode_t GetNormalDecodeMode() const { return NORMAL_DECODE_NONE; }
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// Various information about the texture
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virtual bool IsRenderTarget() const { return false; }
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virtual bool IsCubeMap() const { return false; }
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virtual bool IsNormalMap() const { return false; }
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virtual bool IsProcedural() const { return false; }
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virtual void DeleteIfUnreferenced() {}
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virtual void SwapContents( ITexture *pOther ) {}
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virtual unsigned int GetFlags( void ) const { return 0; }
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virtual void ForceLODOverride( int iNumLodsOverrideUpOrDown ) { NULL; }
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#if defined( _X360 )
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virtual bool ClearTexture( int r, int g, int b, int a ) { return true; }
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virtual bool CreateRenderTargetSurface( int width, int height, ImageFormat format, bool bSameAsTexture ) { return true; }
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#endif
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// Save texture to a file.
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virtual bool SaveToFile( const char *fileName ) { return false; }
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void CopyToStagingTexture( ITexture* pDstTex ) {}
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virtual void SetErrorTexture( bool bIsErrorTexture ) { }
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};
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CDummyTexture g_DummyTexture;
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// ---------------------------------------------------------------------------------------- //
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// Dummy implementation of IMaterialVar.
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// ---------------------------------------------------------------------------------------- //
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93
materialsystem/mat_stub.h
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93
materialsystem/mat_stub.h
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@ -0,0 +1,93 @@
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#ifndef MAT_STUB_H
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#define MAT_STUB_H
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#include "materialsystem/itexture.h"
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// ---------------------------------------------------------------------------------------- //
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// ITexture dummy implementation.
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// ---------------------------------------------------------------------------------------- //
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class CDummyTexture : public ITexture
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{
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public:
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// Various texture polling methods
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virtual const char *GetName( void ) const { return "DummyTexture"; }
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virtual int GetMappingWidth() const { return 512; }
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virtual int GetMappingHeight() const { return 512; }
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virtual int GetActualWidth() const { return 512; }
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virtual int GetActualHeight() const { return 512; }
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virtual int GetNumAnimationFrames() const { return 0; }
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virtual bool IsTranslucent() const { return false; }
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virtual bool IsMipmapped() const { return false; }
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virtual void GetLowResColorSample( float s, float t, float *color ) const {}
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// Gets texture resource data of the specified type.
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// Params:
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// eDataType type of resource to retrieve.
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// pnumBytes on return is the number of bytes available in the read-only data buffer or is undefined
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// Returns:
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// pointer to the resource data, or NULL
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virtual void *GetResourceData( uint32 eDataType, size_t *pNumBytes ) const
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{
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return NULL;
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}
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// Methods associated with reference count
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virtual void IncrementReferenceCount( void ) {}
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virtual void DecrementReferenceCount( void ) {}
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// Used to modify the texture bits (procedural textures only)
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virtual void SetTextureRegenerator( ITextureRegenerator *pTextureRegen ) {}
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// Reconstruct the texture bits in HW memory
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// If rect is not specified, reconstruct all bits, otherwise just
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// reconstruct a subrect.
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virtual void Download( Rect_t *pRect = 0, int nAdditionalCreationFlags = 0 ) {}
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// Uses for stats. . .get the approximate size of the texture in it's current format.
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virtual int GetApproximateVidMemBytes( void ) const { return 64; }
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virtual bool IsError() const { return false; }
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virtual ITexture *GetEmbeddedTexture( int nIndex ) { return NULL; }
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// For volume textures
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virtual bool IsVolumeTexture() const { return false; }
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virtual int GetMappingDepth() const { return 1; }
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virtual int GetActualDepth() const { return 1; }
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virtual ImageFormat GetImageFormat() const { return IMAGE_FORMAT_RGBA8888; }
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virtual NormalDecodeMode_t GetNormalDecodeMode() const { return NORMAL_DECODE_NONE; }
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// Various information about the texture
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virtual bool IsRenderTarget() const { return false; }
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virtual bool IsCubeMap() const { return false; }
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virtual bool IsNormalMap() const { return false; }
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virtual bool IsProcedural() const { return false; }
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virtual void DeleteIfUnreferenced() {}
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virtual void SwapContents( ITexture *pOther ) {}
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virtual unsigned int GetFlags( void ) const { return 0; }
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virtual void ForceLODOverride( int iNumLodsOverrideUpOrDown ) { NULL; }
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#if defined( _X360 )
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virtual bool ClearTexture( int r, int g, int b, int a ) { return true; }
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virtual bool CreateRenderTargetSurface( int width, int height, ImageFormat format, bool bSameAsTexture ) { return true; }
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#endif
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// Save texture to a file.
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virtual bool SaveToFile( const char *fileName ) { return false; }
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void CopyToStagingTexture( ITexture* pDstTex ) {}
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virtual void SetErrorTexture( bool bIsErrorTexture ) { }
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};
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extern CDummyTexture g_DummyTexture;
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#endif // MAT_STUB_H
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@ -27,6 +27,7 @@
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// NOTE: This must be the last file included!
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#include "tier0/memdbgon.h"
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#include "mat_stub.h"
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//#define DEBUG_DEPTH 1
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@ -38,7 +39,6 @@ static ConVar mat_showenvmapmask( "mat_showenvmapmask", "0" );
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static ConVar mat_debugdepth( "mat_debugdepth", "0" );
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extern ConVar mat_supportflashlight;
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//-----------------------------------------------------------------------------
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// Implementation of the shader system
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//-----------------------------------------------------------------------------
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@ -2024,10 +2024,9 @@ void CShaderSystem::LoadCubeMap( IMaterialVar **ppParams, IMaterialVar *pTexture
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if ( stricmp( pTextureVar->GetStringValue(), "env_cubemap" ) == 0 )
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{
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// garymcthack
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// don't have to load anything here. . just set the texture value to something
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// don't have to load anything here. . just set the texture value to DummyTexture
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// special that says to use the cubemap entity.
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pTextureVar->SetTextureValue( ( ITexture * )-1 );
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pTextureVar->SetTextureValue( &g_DummyTexture );
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SetFlags2( ppParams, MATERIAL_VAR2_USES_ENV_CUBEMAP );
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}
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else
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17
togl/linuxwin/asanstubs.cpp
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17
togl/linuxwin/asanstubs.cpp
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@ -0,0 +1,17 @@
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typedef unsigned int uint;
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#include "../public/togl/linuxwin/glmdisplay.h"
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#include "../public/togl/linuxwin/glmdisplaydb.h"
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void GLMDisplayDB::PopulateRenderers( void ) { }
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void GLMDisplayDB::PopulateFakeAdapters( uint realRendererIndex ) { } // fake adapters = one real adapter times however many displays are on
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void GLMDisplayDB::Populate( void ) { }
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int GLMDisplayDB::GetFakeAdapterCount( void ) { return 1; }
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bool GLMDisplayDB::GetFakeAdapterInfo( int fakeAdapterIndex, int *rendererOut, int *displayOut, GLMRendererInfoFields *rendererInfoOut, GLMDisplayInfoFields *displayInfoOut ) { return true; }
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int GLMDisplayDB::GetRendererCount( void ) { return 1; }
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bool GLMDisplayDB::GetRendererInfo( int rendererIndex, GLMRendererInfoFields *infoOut ) { return true; }
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int GLMDisplayDB::GetDisplayCount( int rendererIndex ) { return 1; }
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bool GLMDisplayDB::GetDisplayInfo( int rendererIndex, int displayIndex, GLMDisplayInfoFields *infoOut ) { return true; }
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int GLMDisplayDB::GetModeCount( int rendererIndex, int displayIndex ) { }
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bool GLMDisplayDB::GetModeInfo( int rendererIndex, int displayIndex, int modeIndex, GLMDisplayModeInfoFields *infoOut ) { return false; }
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void GLMDisplayDB::Dump( void ) { }
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@ -70,7 +70,8 @@ $Project "togl"
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$File "$TOGL_SRCDIR/cglmfbo.cpp"
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$File "$TOGL_SRCDIR/cglmprogram.cpp"
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$File "$TOGL_SRCDIR/cglmbuffer.cpp"
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$File "$TOGL_SRCDIR/cglmquery.cpp"
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$File "$TOGL_SRCDIR/cglmquery.cpp"
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$File "$TOGL_SRCDIR/asanstubs.cpp"
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}
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$Folder "DirectX Header Files" [$WIN32 && !$GL]
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217
vguimatsurface/asanstubs.cpp
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217
vguimatsurface/asanstubs.cpp
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@ -0,0 +1,217 @@
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#include <stdio.h>
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#include <vgui/IPanel.h>
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#include <vgui/IClientPanel.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui/Cursor.h>
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#include "../vgui2/src/vgui_internal.h"
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#include "../vgui2/src/VPanel.h"
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#include "tier0/minidump.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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VPanel::VPanel()
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{
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}
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VPanel::~VPanel()
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{
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}
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void VPanel::TraverseLevel( int val )
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{
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}
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void VPanel::Init(IClientPanel *attachedClientPanel)
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{
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}
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void VPanel::Solve()
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{
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}
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void VPanel::SetPos(int x, int y)
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{
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}
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void VPanel::GetPos(int &x, int &y)
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{
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}
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void VPanel::SetSize(int wide,int tall)
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{
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}
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void VPanel::GetSize(int& wide,int& tall)
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{
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}
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void VPanel::SetMinimumSize(int wide,int tall)
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{
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}
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void VPanel::GetMinimumSize(int &wide, int &tall)
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{
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}
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void VPanel::SetVisible(bool state)
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{
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}
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void VPanel::SetEnabled(bool state)
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{
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}
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bool VPanel::IsVisible()
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{
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}
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bool VPanel::IsEnabled()
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{
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}
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void VPanel::GetAbsPos(int &x, int &y)
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{
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}
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void VPanel::GetInternalAbsPos(int &x, int &y)
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{
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}
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void VPanel::GetClipRect(int &x0, int &y0, int &x1, int &y1)
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{
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}
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void VPanel::SetInset(int left, int top, int right, int bottom)
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{
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}
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void VPanel::GetInset(int &left, int &top, int &right, int &bottom)
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{
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}
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void VPanel::SetParent(VPanel *newParent)
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{
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}
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int VPanel::GetChildCount()
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{
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return 0;
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}
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VPanel *VPanel::GetChild(int index)
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{
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return NULL;
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}
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CUtlVector< VPanel *> &VPanel::GetChildren()
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{
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// return NULL;
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}
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VPanel *VPanel::GetParent()
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{
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return NULL;
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}
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void VPanel::SetZPos(int z)
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{
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}
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int VPanel::GetZPos()
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{
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return 0;
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}
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void VPanel::MoveToFront(void)
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{
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}
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void VPanel::MoveToBack()
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{
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}
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bool VPanel::HasParent(VPanel *potentialParent)
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{
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return true;
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}
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SurfacePlat *VPanel::Plat()
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{
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return NULL;
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}
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void VPanel::SetPlat(SurfacePlat *Plat)
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{
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}
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bool VPanel::IsPopup()
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{
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}
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void VPanel::SetPopup(bool state)
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{
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}
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bool VPanel::IsTopmostPopup() const
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{
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return true;
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}
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void VPanel::SetTopmostPopup( bool bEnable )
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{
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}
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bool VPanel::IsFullyVisible()
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{
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return true;
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}
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const char *VPanel::GetName()
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{
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return "";
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}
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const char *VPanel::GetClassName()
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{
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return "";
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}
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HScheme VPanel::GetScheme()
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{
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return NULL;
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}
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void VPanel::SendMessage(KeyValues *params, VPANEL ifrompanel)
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{
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}
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void VPanel::SetKeyBoardInputEnabled(bool state)
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{
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}
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void VPanel::SetMouseInputEnabled(bool state)
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{
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}
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bool VPanel::IsKeyBoardInputEnabled()
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{
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return true;
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}
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bool VPanel::IsMouseInputEnabled()
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{
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return true;
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}
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void VPanel::SetSiblingPin(VPanel *newSibling, byte iMyCornerToPin, byte iSiblingCornerToPinTo )
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{
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}
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@ -41,6 +41,7 @@ $Project "vguimatsurface"
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$File "FontTextureCache.cpp"
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$File "Input.cpp"
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$File "MatSystemSurface.cpp"
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$File "asanstubs.cpp"
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$File "memorybitmap.cpp" [$WIN32]
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$File "TextureDictionary.cpp"
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$File "$SRCDIR\vgui2\src\vgui_key_translation.cpp"
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