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arm64 : intp fixes
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+18
-18
@@ -95,14 +95,14 @@ struct EntityInfo_t
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uint8 m_flags;
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char m_nLevel[NUM_TREES]; // Which level voxel tree is it in?
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unsigned short m_nVisitBit[NUM_TREES];
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int m_iLeafList[NUM_TREES]; // Index into the leaf pool - leaf list for entity (m_aLeafList).
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intp m_iLeafList[NUM_TREES]; // Index into the leaf pool - leaf list for entity (m_aLeafList).
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};
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struct LeafListData_t
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{
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UtlHashFastHandle_t m_hVoxel; // Voxel handle the entity is in.
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int m_iEntity; // Entity list index for voxel
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intp m_iEntity; // Entity list index for voxel
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};
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typedef CUtlFixedLinkedList<LeafListData_t> CLeafList;
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@@ -206,7 +206,7 @@ private:
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inline void PackVoxel( int iX, int iY, int iZ, Voxel_t &voxel );
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typedef CUtlHashFixed<int, SPHASH_BUCKET_COUNT, CUtlHashFixedGenericHash<SPHASH_BUCKET_COUNT> > CHashTable;
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typedef CUtlHashFixed<intp, SPHASH_BUCKET_COUNT, CUtlHashFixedGenericHash<SPHASH_BUCKET_COUNT> > CHashTable;
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Vector m_vecVoxelOrigin; // Voxel space (hash) origin.
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CHashTable m_aVoxelHash; // Voxel tree (hash) - data = entity list head handle (m_aEntityList)
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@@ -603,7 +603,7 @@ void CVoxelHash::InsertIntoTree( SpatialPartitionHandle_t hPartition, const Vect
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#endif
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// Entity list.
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int iEntity = m_aEntityList.Alloc( true );
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intp iEntity = m_aEntityList.Alloc( true );
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m_aEntityList[iEntity] = hPartition;
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UtlHashFastHandle_t hHash = m_aVoxelHash.Find( voxel.uiVoxel );
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@@ -614,13 +614,13 @@ void CVoxelHash::InsertIntoTree( SpatialPartitionHandle_t hPartition, const Vect
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}
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else
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{
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int iHead = m_aVoxelHash.Element( hHash );
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intp iHead = m_aVoxelHash.Element( hHash );
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m_aEntityList.LinkBefore( iHead, iEntity );
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m_aVoxelHash[hHash] = iEntity;
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}
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// Leaf list.
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int iLeafList = leafList.Alloc( true );
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intp iLeafList = leafList.Alloc( true );
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leafList[iLeafList].m_hVoxel = hHash;
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leafList[iLeafList].m_iEntity = iEntity;
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@@ -630,7 +630,7 @@ void CVoxelHash::InsertIntoTree( SpatialPartitionHandle_t hPartition, const Vect
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}
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else
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{
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int iHead = info.m_iLeafList[treeId];
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intp iHead = info.m_iLeafList[treeId];
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leafList.LinkBefore( iHead, iLeafList );
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info.m_iLeafList[treeId] = iLeafList;
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}
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@@ -649,8 +649,8 @@ void CVoxelHash::RemoveFromTree( SpatialPartitionHandle_t hPartition )
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CLeafList &leafList = m_pTree->LeafList();
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int treeId = m_pTree->GetTreeId();
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int iLeaf = data.m_iLeafList[treeId];
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int iNext;
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intp iLeaf = data.m_iLeafList[treeId];
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intp iNext;
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while ( iLeaf != leafList.InvalidIndex() )
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{
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// Get the next voxel - if any.
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@@ -664,12 +664,12 @@ void CVoxelHash::RemoveFromTree( SpatialPartitionHandle_t hPartition )
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}
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// Get the head of the entity list for the voxel.
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int iEntity = leafList[iLeaf].m_iEntity;
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int iEntityHead = m_aVoxelHash[hHash];
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intp iEntity = leafList[iLeaf].m_iEntity;
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intp iEntityHead = m_aVoxelHash[hHash];
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if ( iEntityHead == iEntity )
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{
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int iEntityNext = m_aEntityList.Next( iEntityHead );
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intp iEntityNext = m_aEntityList.Next( iEntityHead );
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if ( iEntityNext == m_aEntityList.InvalidIndex() )
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{
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m_aVoxelHash.Remove( hHash );
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@@ -911,7 +911,7 @@ bool CVoxelHash::EnumerateElementsInVoxel( Voxel_t voxel, const T &intersectTest
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return true;
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SpatialPartitionHandle_t hPartition;
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for ( int i = m_aVoxelHash.Element( hHash ); i != m_aEntityList.InvalidIndex(); i = m_aEntityList.Next(i) )
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for ( intp i = m_aVoxelHash.Element( hHash ); i != m_aEntityList.InvalidIndex(); i = m_aEntityList.Next(i) )
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{
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hPartition = m_aEntityList[i];
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if ( hPartition == PARTITION_INVALID_HANDLE )
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@@ -952,7 +952,7 @@ bool CVoxelHash::EnumerateElementsInSingleVoxel( Voxel_t voxel, const T &interse
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{
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// NOTE: We don't have to do the enum id checking, nor do we have to up the
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// nesting level, since this only visits 1 voxel.
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int iEntityList;
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intp iEntityList;
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UtlHashFastHandle_t hHash = m_aVoxelHash.Find( voxel.uiVoxel );
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if ( hHash != m_aVoxelHash.InvalidHandle() )
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{
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@@ -1394,7 +1394,7 @@ bool CVoxelHash::EnumerateElementsAtPoint( SpatialPartitionListMask_t listMask,
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{
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// NOTE: We don't have to do the enum id checking, nor do we have to up the
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// nesting level, since this only visits 1 voxel.
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int iEntityList;
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intp iEntityList;
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UtlHashFastHandle_t hHash = m_aVoxelHash.Find( v.uiVoxel );
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if ( hHash != m_aVoxelHash.InvalidHandle() )
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{
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@@ -1533,7 +1533,7 @@ void CVoxelHash::RenderObjectsInVoxel( Voxel_t voxel, CPartitionVisitor *pVisito
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if ( hHash == m_aVoxelHash.InvalidHandle() )
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return;
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int iEntityList = m_aVoxelHash.Element( hHash );
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intp iEntityList = m_aVoxelHash.Element( hHash );
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while ( iEntityList != m_aEntityList.InvalidIndex() )
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{
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SpatialPartitionHandle_t hPartition = m_aEntityList[iEntityList];
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@@ -1564,7 +1564,7 @@ int CVoxelHash::EntityCount()
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while ( hHash != m_aVoxelHash.m_aBuckets[iBucket].InvalidIndex() )
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{
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int iEntity = m_aVoxelHash.m_aBuckets[iBucket][hHash].m_Data;
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intp iEntity = m_aVoxelHash.m_aBuckets[iBucket][hHash].m_Data;
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while ( iEntity!= m_aEntityList.InvalidIndex() )
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{
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++nCount;
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@@ -1645,7 +1645,7 @@ void CVoxelHash::RenderAllObjectsInTree( float flTime )
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while ( hHash != m_aVoxelHash.m_aBuckets[iBucket].InvalidIndex() )
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{
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int iEntity = m_aVoxelHash.m_aBuckets[iBucket][hHash].m_Data;
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intp iEntity = m_aVoxelHash.m_aBuckets[iBucket][hHash].m_Data;
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while ( iEntity!= m_aEntityList.InvalidIndex() )
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{
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SpatialPartitionHandle_t hPartition = m_aEntityList[iEntity];
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