mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-07-17 14:55:21 +00:00
chore: Merge branch 'master' of https://github.com/nillerusr/source-engine.
This commit is contained in:
commit
0025634778
@ -404,6 +404,9 @@ private:
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int m_MouseButtonDownX;
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int m_MouseButtonDownY;
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bool m_bResetVsync;
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int m_nFramesToSkip;
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double m_flPrevGLSwapWindowTime;
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};
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@ -584,6 +587,9 @@ InitReturnVal_t CSDLMgr::Init()
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m_nWarpDelta = 0;
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m_bRawInput = false;
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m_nFramesToSkip = 0;
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m_bResetVsync = false;
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m_flPrevGLSwapWindowTime = 0.0f;
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memset(m_pixelFormatAttribs, '\0', sizeof (m_pixelFormatAttribs));
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@ -1431,7 +1437,20 @@ void CSDLMgr::ShowPixels( CShowPixelsParams *params )
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m_flPrevGLSwapWindowTime = tm.GetDurationInProgress().GetMillisecondsF();
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#ifdef ANDROID
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// ADRENO GPU MOMENT, SKIP 5 FRAMES
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if( m_bResetVsync )
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{
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if( m_nFramesToSkip <= 0 )
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{
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SDL_GL_SetSwapInterval(swapInterval);
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m_bResetVsync = false;
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}
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else
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m_nFramesToSkip--;
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}
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#endif
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CheckGLError( __LINE__ );
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}
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#endif // DX_TO_GL_ABSTRACTION
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@ -1887,6 +1906,7 @@ void CSDLMgr::PumpWindowsMessageLoop()
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}
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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{
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m_bResetVsync = true; m_nFramesToSkip = 3;
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m_bHasFocus = true;
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SDL_ShowCursor( m_bCursorVisible ? 1 : 0 );
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CCocoaEvent theEvent;
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@ -873,9 +873,9 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
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FPExceptionDisabler hideExceptions;
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// Load the unaligned ray/box parameters into SIMD registers
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fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
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fltx4 extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
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fltx4 delta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
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fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base());
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fltx4 extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base());
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fltx4 delta = LoadAlignedSIMD(pTraceInfo->m_delta.Base());
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fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
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fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
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@ -899,7 +899,7 @@ bool IntersectRayWithBoxBrush( TraceInfo_t *pTraceInfo, const cbrush_t *pBrush,
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fltx4 crossPlane = OrSIMD(XorSIMD(startOutMins,endOutMins), XorSIMD(startOutMaxs,endOutMaxs));
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// now build the per-axis interval of t for intersections
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fltx4 invDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
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fltx4 invDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base());
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fltx4 tmins = MulSIMD( offsetMinsExpanded, invDelta );
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fltx4 tmaxs = MulSIMD( offsetMaxsExpanded, invDelta );
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// now sort the interval per axis
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@ -1037,9 +1037,9 @@ bool IntersectRayWithBox( const Ray_t &ray, const VectorAligned &inInvDelta, con
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pTrace->fraction = 1.0f;
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// Load the unaligned ray/box parameters into SIMD registers
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fltx4 start = LoadUnaligned3SIMD(ray.m_Start.Base());
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fltx4 extents = LoadUnaligned3SIMD(ray.m_Extents.Base());
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fltx4 delta = LoadUnaligned3SIMD(ray.m_Delta.Base());
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fltx4 start = LoadAlignedSIMD(ray.m_Start.Base());
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fltx4 extents = LoadAlignedSIMD(ray.m_Extents.Base());
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fltx4 delta = LoadAlignedSIMD(ray.m_Delta.Base());
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fltx4 boxMins = LoadAlignedSIMD( inBoxMins.Base() );
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fltx4 boxMaxs = LoadAlignedSIMD( inBoxMaxs.Base() );
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@ -1372,9 +1372,9 @@ void FASTCALL CM_ClipBoxToBrush( TraceInfo_t * RESTRICT pTraceInfo, const cbrush
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inline bool IsTraceBoxIntersectingBoxBrush( TraceInfo_t *pTraceInfo, cboxbrush_t *pBox )
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{
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fltx4 start = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
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fltx4 mins = LoadUnaligned3SIMD(pTraceInfo->m_mins.Base());
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fltx4 maxs = LoadUnaligned3SIMD(pTraceInfo->m_maxs.Base());
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fltx4 start = LoadAlignedSIMD(pTraceInfo->m_start.Base());
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fltx4 mins = LoadAlignedSIMD(pTraceInfo->m_mins.Base());
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fltx4 maxs = LoadAlignedSIMD(pTraceInfo->m_maxs.Base());
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fltx4 boxMins = LoadAlignedSIMD( pBox->mins.Base() );
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fltx4 boxMaxs = LoadAlignedSIMD( pBox->maxs.Base() );
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@ -1569,15 +1569,15 @@ void FASTCALL CM_TraceToLeaf( TraceInfo_t * RESTRICT pTraceInfo, int ndxLeaf, fl
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if (IsX360())
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{
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// set up some relatively constant variables we'll use in the loop below
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fltx4 traceStart = LoadUnaligned3SIMD(pTraceInfo->m_start.Base());
|
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fltx4 traceDelta = LoadUnaligned3SIMD(pTraceInfo->m_delta.Base());
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fltx4 traceInvDelta = LoadUnaligned3SIMD(pTraceInfo->m_invDelta.Base());
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fltx4 traceStart = LoadAlignedSIMD(pTraceInfo->m_start.Base());
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fltx4 traceDelta = LoadAlignedSIMD(pTraceInfo->m_delta.Base());
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||||
fltx4 traceInvDelta = LoadAlignedSIMD(pTraceInfo->m_invDelta.Base());
|
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static const fltx4 vecEpsilon = {DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON,DISPCOLL_DIST_EPSILON};
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// only used in !IS_POINT version:
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fltx4 extents;
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if (!IS_POINT)
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{
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extents = LoadUnaligned3SIMD(pTraceInfo->m_extents.Base());
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extents = LoadAlignedSIMD(pTraceInfo->m_extents.Base());
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}
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// TODO: this loop probably ought to be unrolled so that we can make a more efficient
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@ -42,13 +42,13 @@ struct TraceInfo_t
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m_nCheckDepth = -1;
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}
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Vector m_start;
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Vector m_end;
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||||
Vector m_mins;
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Vector m_maxs;
|
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Vector m_extents;
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Vector m_delta;
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Vector m_invDelta;
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VectorAligned m_start;
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VectorAligned m_end;
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VectorAligned m_mins;
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VectorAligned m_maxs;
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VectorAligned m_extents;
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VectorAligned m_delta;
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||||
VectorAligned m_invDelta;
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trace_t m_trace;
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trace_t m_stabTrace;
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@ -4934,7 +4934,7 @@ static bool EnumerateLeafInBox_R(mnode_t * RESTRICT node, const EnumLeafBoxInfo_
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*/
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// take advantage of high throughput/high latency
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fltx4 planeNormal = LoadUnaligned3SIMD( plane->normal.Base() );
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fltx4 planeNormal = LoadAlignedSIMD( plane->normal.Base() );
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fltx4 vecBoxMin = LoadAlignedSIMD(pInfo->m_vecBoxMin);
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fltx4 vecBoxMax = LoadAlignedSIMD(pInfo->m_vecBoxMax);
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fltx4 cornermin, cornermax;
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@ -987,7 +987,7 @@ private:
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int m_iTree;
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||||
};
|
||||
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||||
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||||
/*
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class CIntersectPoint : public CPartitionVisitor
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{
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||||
public:
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||||
@ -1009,7 +1009,7 @@ public:
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private:
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fltx4 m_f4Point;
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};
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*/
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class CIntersectBox : public CPartitionVisitor
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{
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@ -1040,8 +1040,8 @@ class CIntersectRay : public CPartitionVisitor
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public:
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||||
CIntersectRay( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
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{
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m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
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m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
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m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() );
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m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() );
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m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
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}
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@ -1069,10 +1069,10 @@ class CIntersectSweptBox : public CPartitionVisitor
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public:
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CIntersectSweptBox( CVoxelTree *pPartition, const Ray_t &ray, const Vector &vecInvDelta ) : CPartitionVisitor( pPartition )
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{
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m_f4Start = LoadUnaligned3SIMD( ray.m_Start.Base() );
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m_f4Delta = LoadUnaligned3SIMD( ray.m_Delta.Base() );
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m_f4Start = LoadAlignedSIMD( ray.m_Start.Base() );
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m_f4Delta = LoadAlignedSIMD( ray.m_Delta.Base() );
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m_f4Extents = LoadAlignedSIMD( ray.m_Extents.Base() );
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m_f4InvDelta = LoadUnaligned3SIMD( vecInvDelta.Base() );
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m_f4Extents = LoadUnaligned3SIMD( ray.m_Extents.Base() );
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}
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bool Intersects( const float *pMins, const float *pMaxs ) const
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@ -1339,7 +1339,6 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
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case 5: UnserializeLump<StaticPropLumpV5_t>(&lump, buf); break;
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case 6: UnserializeLump<StaticPropLumpV6_t>(&lump, buf); break;
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case 7: // Falls down to version 10. We promoted TF to version 10 to deal with SFM.
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case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
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case 10:
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{
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if( s_MapVersion == 21 )
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@ -1348,7 +1347,8 @@ void CStaticPropMgr::UnserializeModels( CUtlBuffer& buf )
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UnserializeLump<StaticPropLumpV10_t>(&lump, buf);
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break;
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}
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case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf);
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case 9: UnserializeLump<StaticPropLumpV9_t>(&lump, buf); break;
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case 11: UnserializeLump<StaticPropLumpV11_t>(&lump, buf); break;
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default:
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Assert("Unexpected version while deserializing lumps.");
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}
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@ -263,7 +263,6 @@ GameMessageHandler_t g_GameMessageHandlers[] =
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{ IE_Quit, &CGame::HandleMsg_Close },
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};
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void CGame::AppActivate( bool fActive )
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{
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// If text mode, force it to be active.
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@ -299,8 +298,18 @@ void CGame::AppActivate( bool fActive )
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// Clear keyboard states (should be cleared already but...)
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// VGui_ActivateMouse will reactivate the mouse soon.
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ClearIOStates();
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UpdateMaterialSystemConfig();
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#ifdef ANDROID
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ConVarRef mat_queue_mode( "mat_queue_mode" );
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// Hack to reset internal queue buffers
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int nSavedQueueMode = mat_queue_mode.GetInt();
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||||
mat_queue_mode.SetValue( 0 );
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||||
materials->BeginFrame( host_frametime );
|
||||
materials->EndFrame();
|
||||
mat_queue_mode.SetValue( nSavedQueueMode );
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||||
#endif
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||||
}
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else
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||||
{
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||||
@ -355,7 +364,7 @@ void CGame::HandleMsg_Close( const InputEvent_t &event )
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||||
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||||
void CGame::DispatchInputEvent( const InputEvent_t &event )
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||||
{
|
||||
switch( event.m_nType & 0xFFFF )
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||||
switch( event.m_nType )
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||||
{
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||||
// Handle button events specially,
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||||
// since we have all manner of crazy filtering going on when dealing with them
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||||
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||||
@ -729,7 +729,7 @@ public:
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void PrecacheMaterial( const char *pMaterialName );
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||||
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||||
virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar );
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||||
virtual void IN_TouchEvent( uint data, uint data2, uint data3, uint data4 );
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||||
virtual void IN_TouchEvent( int type, int fingerId, int x, int y );
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||||
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||||
private:
|
||||
void UncacheAllMaterials( );
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||||
@ -1631,6 +1631,7 @@ void CHLClient::LevelInitPreEntity( char const* pMapName )
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||||
g_RagdollLVManager.SetLowViolence( pMapName );
|
||||
|
||||
gHUD.LevelInit();
|
||||
gTouch.LevelInit();
|
||||
|
||||
#if defined( REPLAY_ENABLED )
|
||||
// Initialize replay ragdoll recorder
|
||||
@ -2637,24 +2638,20 @@ CSteamID GetSteamIDForPlayerIndex( int iPlayerIndex )
|
||||
#endif
|
||||
|
||||
|
||||
void CHLClient::IN_TouchEvent( uint data, uint data2, uint data3, uint data4 )
|
||||
void CHLClient::IN_TouchEvent( int type, int fingerId, int x, int y )
|
||||
{
|
||||
if( enginevgui->IsGameUIVisible() )
|
||||
return;
|
||||
|
||||
touch_event_t ev;
|
||||
|
||||
ev.type = data & 0xFFFF;
|
||||
ev.fingerid = (data >> 16) & 0xFFFF;
|
||||
ev.x = (double)((data2 >> 16) & 0xFFFF) / 0xFFFF;
|
||||
ev.y = (double)(data2 & 0xFFFF) / 0xFFFF;
|
||||
ev.type = type;
|
||||
ev.fingerid = fingerId;
|
||||
memcpy( &ev.x, &x, sizeof(ev.x) );
|
||||
memcpy( &ev.y, &y, sizeof(ev.y) );
|
||||
|
||||
union{uint i;float f;} ifconv;
|
||||
ifconv.i = data3;
|
||||
ev.dx = ifconv.f;
|
||||
|
||||
ifconv.i = data4;
|
||||
ev.dy = ifconv.f;
|
||||
if( type == IE_FingerMotion )
|
||||
inputsystem->GetTouchAccumulators( fingerId, ev.dx, ev.dy );
|
||||
|
||||
gTouch.ProcessEvent( &ev );
|
||||
}
|
||||
|
||||
@ -72,7 +72,7 @@ DECLARE_HUDELEMENT( CHudHealth );
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: Constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth")
|
||||
CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), CHudNumericDisplay(NULL, "HudHealth"), m_pHealthIcon( NULL )
|
||||
{
|
||||
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
|
||||
}
|
||||
@ -172,4 +172,4 @@ void CHudHealth::Paint( void )
|
||||
|
||||
//draw the health icon
|
||||
BaseClass::Paint();
|
||||
}
|
||||
}
|
||||
|
||||
@ -152,13 +152,13 @@ void CCSViewRender::PerformNightVisionEffect( const CViewSetup &view )
|
||||
render->ViewDrawFade( overlaycolor, pMaterial );
|
||||
|
||||
// Only one pass in DX7.
|
||||
if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 )
|
||||
/* if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 )
|
||||
{
|
||||
CMatRenderContextPtr pRenderContext( materials );
|
||||
pRenderContext->DrawScreenSpaceQuad( pMaterial );
|
||||
render->ViewDrawFade( overlaycolor, pMaterial );
|
||||
pRenderContext->DrawScreenSpaceQuad( pMaterial );
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -211,6 +211,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
|
||||
render->ViewDrawFade( overlaycolor, pMaterial );
|
||||
|
||||
// just do one pass for dxlevel < 80.
|
||||
/*
|
||||
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
|
||||
{
|
||||
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
|
||||
@ -221,6 +222,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
|
||||
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
|
||||
m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
|
||||
}
|
||||
*/
|
||||
}
|
||||
else if ( m_pFlashTexture )
|
||||
{
|
||||
@ -233,7 +235,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
|
||||
render->ViewDrawFade( overlaycolor, pMaterial );
|
||||
|
||||
// just do one pass for dxlevel < 80.
|
||||
if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
|
||||
/* if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
|
||||
{
|
||||
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
|
||||
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
|
||||
@ -242,7 +244,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
|
||||
pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
|
||||
0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
|
||||
m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
// this does the pure white overlay part of the flashbang effect.
|
||||
|
||||
@ -47,7 +47,7 @@ private:
|
||||
DECLARE_HUDELEMENT( CHudArmor );
|
||||
|
||||
|
||||
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName )
|
||||
CHudArmor::CHudArmor( const char *pName ) : CHudNumericDisplay( NULL, "HudArmor" ), CHudElement( pName ), m_pArmorIcon( NULL )
|
||||
{
|
||||
SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
|
||||
}
|
||||
|
||||
@ -313,7 +313,7 @@ void CTouchControls::ResetToDefaults()
|
||||
{
|
||||
rgba_t color(255, 255, 255, 155);
|
||||
char buf[MAX_PATH];
|
||||
gridcolor = rgba_t(255, 0, 0, 50);
|
||||
gridcolor = rgba_t(255, 0, 0, 30);
|
||||
|
||||
RemoveButtons();
|
||||
|
||||
@ -372,7 +372,7 @@ void CTouchControls::Init()
|
||||
mouse_events = 0;
|
||||
move_start_x = move_start_y = 0.0f;
|
||||
m_flPreviousYaw = m_flPreviousPitch = 0.f;
|
||||
gridcolor = rgba_t(255, 0, 0, 50);
|
||||
gridcolor = rgba_t(255, 0, 0, 30);
|
||||
|
||||
m_bCutScene = false;
|
||||
showtexture = hidetexture = resettexture = closetexture = joytexture = 0;
|
||||
@ -425,6 +425,13 @@ void CTouchControls::Init()
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
void CTouchControls::LevelInit()
|
||||
{
|
||||
m_bCutScene = false;
|
||||
m_AlphaDiff = 0;
|
||||
m_flHideTouch = 0;
|
||||
}
|
||||
|
||||
int nextPowerOfTwo(int x)
|
||||
{
|
||||
if( (x & (x - 1)) == 0)
|
||||
@ -652,6 +659,8 @@ void CTouchControls::Paint()
|
||||
|
||||
CUtlLinkedList<CTouchButton*>::iterator it;
|
||||
|
||||
const rgba_t buttonEditClr = rgba_t( 61, 153, 0, 40 );
|
||||
|
||||
if( state == state_edit )
|
||||
{
|
||||
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a*3); // 255, 0, 0, 200 <- default here
|
||||
@ -678,7 +687,7 @@ void CTouchControls::Paint()
|
||||
g_pMatSystemSurface->DrawColoredText( 2, btn->x1*screen_w, btn->y1*screen_h+40, 255, 255, 255, 255, "RGBA: %d %d %d %d", btn->color.r, btn->color.g, btn->color.b, btn->color.a );// color
|
||||
}
|
||||
|
||||
vgui::surface()->DrawSetColor(gridcolor.r, gridcolor.g, gridcolor.b, gridcolor.a); // 255, 0, 0, 50 <- default here
|
||||
vgui::surface()->DrawSetColor(buttonEditClr.r, buttonEditClr.g, buttonEditClr.b, buttonEditClr.a); // 255, 0, 0, 50 <- default here
|
||||
vgui::surface()->DrawFilledRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h );
|
||||
}
|
||||
}
|
||||
|
||||
@ -161,6 +161,7 @@ class CTouchControls
|
||||
{
|
||||
public:
|
||||
void Init( );
|
||||
void LevelInit( );
|
||||
void Shutdown( );
|
||||
|
||||
void Paint( );
|
||||
|
||||
@ -28,7 +28,7 @@ extern bool g_bMovementOptimizations;
|
||||
|
||||
ConVar sv_timebetweenducks( "sv_timebetweenducks", "0", FCVAR_REPLICATED, "Minimum time before recognizing consecutive duck key", true, 0.0, true, 2.0 );
|
||||
ConVar sv_enableboost( "sv_enableboost", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "Allow boost exploits");
|
||||
|
||||
ConVar cs_autojump( "cs_autojump", "0", FCVAR_REPLICATED | FCVAR_NOTIFY );
|
||||
|
||||
class CCSGameMovement : public CGameMovement
|
||||
{
|
||||
@ -691,8 +691,11 @@ bool CCSGameMovement::CheckJumpButton( void )
|
||||
return false; // in air, so no effect
|
||||
}
|
||||
|
||||
if ( mv->m_nOldButtons & IN_JUMP )
|
||||
if ( (mv->m_nOldButtons & IN_JUMP) &&
|
||||
(!cs_autojump.GetBool() && m_pCSPlayer->GetGroundEntity()) )
|
||||
{
|
||||
return false; // don't pogo stick
|
||||
}
|
||||
|
||||
if ( !sv_enablebunnyhopping.GetBool() )
|
||||
{
|
||||
|
||||
@ -1151,12 +1151,14 @@ ConVarRef suitcharger( "sk_suitcharger" );
|
||||
|
||||
void StripChar(char *szBuffer, const char cWhiteSpace )
|
||||
{
|
||||
char *src, *dst;
|
||||
|
||||
while ( char *pSpace = strchr( szBuffer, cWhiteSpace ) )
|
||||
for (src = dst = szBuffer; *src != '\0'; src++)
|
||||
{
|
||||
char *pNextChar = pSpace + sizeof(char);
|
||||
V_strcpy( pSpace, pNextChar );
|
||||
*dst = *src;
|
||||
if (*dst != cWhiteSpace) dst++;
|
||||
}
|
||||
*dst = '\0';
|
||||
}
|
||||
|
||||
void CMultiplayRules::GetNextLevelName( char *pszNextMap, int bufsize, bool bRandom /* = false */ )
|
||||
|
||||
@ -1530,16 +1530,6 @@ bool CInputSystem::GetRawMouseAccumulators( int& accumX, int& accumY )
|
||||
#endif
|
||||
}
|
||||
|
||||
bool CInputSystem::GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY )
|
||||
{
|
||||
event = m_touchAccumEvent;
|
||||
fingerId = m_touchAccumFingerId;
|
||||
accumX = m_touchAccumX;
|
||||
accumY = m_touchAccumY;
|
||||
|
||||
return m_bJoystickInitialized;
|
||||
}
|
||||
|
||||
void CInputSystem::SetConsoleTextMode( bool bConsoleTextMode )
|
||||
{
|
||||
/* If someone calls this after init, shut it down. */
|
||||
|
||||
@ -44,6 +44,8 @@
|
||||
|
||||
#include "steam/steam_api.h"
|
||||
|
||||
#define TOUCH_FINGER_MAX_COUNT 10
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Implementation of the input system
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -101,7 +103,7 @@ public:
|
||||
virtual void *GetHapticsInterfaceAddress() const { return NULL;}
|
||||
#endif
|
||||
bool GetRawMouseAccumulators( int& accumX, int& accumY );
|
||||
bool GetTouchAccumulators( InputEventType_t &event, int &fingerId, int& accumX, int& accumY );
|
||||
virtual bool GetTouchAccumulators( int fingerId, float &dx, float &dy );
|
||||
|
||||
virtual void SetConsoleTextMode( bool bConsoleTextMode );
|
||||
|
||||
@ -458,8 +460,7 @@ public:
|
||||
bool m_bRawInputSupported;
|
||||
int m_mouseRawAccumX, m_mouseRawAccumY;
|
||||
|
||||
InputEventType_t m_touchAccumEvent;
|
||||
int m_touchAccumFingerId, m_touchAccumX, m_touchAccumY;
|
||||
float m_touchAccumX[TOUCH_FINGER_MAX_COUNT], m_touchAccumY[TOUCH_FINGER_MAX_COUNT];
|
||||
|
||||
// For the 'SleepUntilInput' feature
|
||||
HANDLE m_hEvent;
|
||||
|
||||
@ -48,6 +48,9 @@ void CInputSystem::InitializeTouch( void )
|
||||
// abort startup if user requests no touch
|
||||
if ( CommandLine()->FindParm("-notouch") ) return;
|
||||
|
||||
memset( m_touchAccumX, 0, sizeof(m_touchAccumX) );
|
||||
memset( m_touchAccumY, 0, sizeof(m_touchAccumY) );
|
||||
|
||||
m_bJoystickInitialized = true;
|
||||
SDL_AddEventWatch(TouchSDLWatcher, this);
|
||||
}
|
||||
@ -61,20 +64,35 @@ void CInputSystem::ShutdownTouch()
|
||||
m_bTouchInitialized = false;
|
||||
}
|
||||
|
||||
bool CInputSystem::GetTouchAccumulators( int fingerId, float &dx, float &dy )
|
||||
{
|
||||
dx = m_touchAccumX[fingerId];
|
||||
dy = m_touchAccumY[fingerId];
|
||||
|
||||
m_touchAccumX[fingerId] = m_touchAccumY[fingerId] = 0.f;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CInputSystem::FingerEvent(int eventType, int fingerId, float x, float y, float dx, float dy)
|
||||
{
|
||||
// Shit, but should work with arm/x86
|
||||
if( fingerId >= TOUCH_FINGER_MAX_COUNT )
|
||||
return;
|
||||
|
||||
int data0 = fingerId << 16 | eventType;
|
||||
int _x = (int)((double)x*0xFFFF);
|
||||
int _y = (int)((double)y*0xFFFF);
|
||||
int data1 = _x << 16 | (_y & 0xFFFF);
|
||||
if( eventType == IE_FingerUp )
|
||||
{
|
||||
m_touchAccumX[fingerId] = 0.f;
|
||||
m_touchAccumY[fingerId] = 0.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_touchAccumX[fingerId] += dx;
|
||||
m_touchAccumY[fingerId] += dy;
|
||||
}
|
||||
|
||||
union{int i;float f;} ifconv;
|
||||
ifconv.f = dx;
|
||||
int _dx = ifconv.i;
|
||||
ifconv.f = dy;
|
||||
int _dy = ifconv.i;
|
||||
|
||||
PostEvent(data0, m_nLastSampleTick, data1, _dx, _dy);
|
||||
int _x,_y;
|
||||
memcpy( &_x, &x, sizeof(float) );
|
||||
memcpy( &_y, &y, sizeof(float) );
|
||||
PostEvent(eventType, m_nLastSampleTick, fingerId, _x, _y);
|
||||
}
|
||||
|
||||
|
||||
@ -790,7 +790,7 @@ public:
|
||||
|
||||
virtual bool IsConnectedUserInfoChangeAllowed( IConVar *pCvar ) = 0;
|
||||
|
||||
virtual void IN_TouchEvent( uint data, uint data2, uint data3, uint data4 ) = 0;
|
||||
virtual void IN_TouchEvent( int type, int fingerId, int x, int y ) = 0;
|
||||
};
|
||||
|
||||
#define CLIENT_DLL_INTERFACE_VERSION "VClient017"
|
||||
|
||||
@ -119,6 +119,7 @@ public:
|
||||
|
||||
// read and clear accumulated raw input values
|
||||
virtual bool GetRawMouseAccumulators( int& accumX, int& accumY ) = 0;
|
||||
virtual bool GetTouchAccumulators( int fingerId, float &dx, float &dy ) = 0;
|
||||
|
||||
// tell the input system that we're not a game, we're console text mode.
|
||||
// this is used for dedicated servers to not initialize joystick system.
|
||||
|
||||
@ -114,7 +114,7 @@ inline T clamp( T const &val, T const &minVal, T const &maxVal )
|
||||
// FIXME: this should move to a different file
|
||||
struct cplane_t
|
||||
{
|
||||
Vector normal;
|
||||
VectorAligned normal;
|
||||
float dist;
|
||||
byte type; // for fast side tests
|
||||
byte signbits; // signx + (signy<<1) + (signz<<1)
|
||||
|
||||
@ -455,7 +455,9 @@ bool GetVTFPreload360Data( const char *pDebugName, CUtlBuffer &fileBufferIn, CUt
|
||||
// compiler pads, the 360 compiler does NOT.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct VTFFileBaseHeader_t
|
||||
// nillerusr: try to avoid problems with pragma pack, remove c++ inheritance to make this structs platform-independent
|
||||
|
||||
struct alignas(16) VTFFileBaseHeader_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
char fileTypeString[4]; // "VTF" Valve texture file
|
||||
@ -463,22 +465,23 @@ struct VTFFileBaseHeader_t
|
||||
int headerSize;
|
||||
};
|
||||
|
||||
struct VTFFileHeaderV7_1_t : public VTFFileBaseHeader_t
|
||||
struct alignas(16) VTFFileHeaderV7_1_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
char fileTypeString[4]; // "VTF" Valve texture file
|
||||
int version[2]; // version[0].version[1]
|
||||
int headerSize;
|
||||
|
||||
unsigned short width;
|
||||
unsigned short height;
|
||||
unsigned int flags;
|
||||
unsigned short numFrames;
|
||||
unsigned short startFrame;
|
||||
#if !defined( POSIX ) && !defined( _X360 )
|
||||
VectorAligned reflectivity;
|
||||
#else
|
||||
|
||||
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
||||
char pad1[4];
|
||||
Vector reflectivity;
|
||||
char pad2[4];
|
||||
#endif
|
||||
char pad1[4];
|
||||
VectorAligned reflectivity;
|
||||
|
||||
float bumpScale;
|
||||
ImageFormat imageFormat;
|
||||
unsigned char numMipLevels;
|
||||
@ -487,13 +490,65 @@ struct VTFFileHeaderV7_1_t : public VTFFileBaseHeader_t
|
||||
unsigned char lowResImageHeight;
|
||||
};
|
||||
|
||||
struct VTFFileHeaderV7_2_t : public VTFFileHeaderV7_1_t
|
||||
struct alignas(16) VTFFileHeaderV7_2_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
|
||||
char fileTypeString[4]; // "VTF" Valve texture file
|
||||
int version[2]; // version[0].version[1]
|
||||
int headerSize;
|
||||
|
||||
unsigned short width;
|
||||
unsigned short height;
|
||||
unsigned int flags;
|
||||
unsigned short numFrames;
|
||||
unsigned short startFrame;
|
||||
|
||||
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
||||
char pad1[4];
|
||||
VectorAligned reflectivity;
|
||||
|
||||
float bumpScale;
|
||||
ImageFormat imageFormat;
|
||||
unsigned char numMipLevels;
|
||||
ImageFormat lowResImageFormat;
|
||||
unsigned char lowResImageWidth;
|
||||
unsigned char lowResImageHeight;
|
||||
unsigned short depth;
|
||||
};
|
||||
|
||||
struct alignas(16) VTFFileHeaderV7_3_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
|
||||
char fileTypeString[4]; // "VTF" Valve texture file
|
||||
int version[2]; // version[0].version[1]
|
||||
int headerSize;
|
||||
|
||||
unsigned short width;
|
||||
unsigned short height;
|
||||
unsigned int flags;
|
||||
unsigned short numFrames;
|
||||
unsigned short startFrame;
|
||||
|
||||
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
||||
char pad1[4];
|
||||
VectorAligned reflectivity;
|
||||
|
||||
float bumpScale;
|
||||
ImageFormat imageFormat;
|
||||
unsigned char numMipLevels;
|
||||
ImageFormat lowResImageFormat;
|
||||
unsigned char lowResImageWidth;
|
||||
unsigned char lowResImageHeight;
|
||||
unsigned short depth;
|
||||
|
||||
char pad4[3];
|
||||
unsigned int numResources;
|
||||
};
|
||||
|
||||
typedef VTFFileHeaderV7_3_t VTFFileHeader_t;
|
||||
|
||||
#define BYTE_POS( byteVal, shft ) uint32( uint32(uint8(byteVal)) << uint8(shft * 8) )
|
||||
#if !defined( _X360 )
|
||||
#define MK_VTF_RSRC_ID(a, b, c) uint32( BYTE_POS(a, 0) | BYTE_POS(b, 1) | BYTE_POS(c, 2) )
|
||||
@ -538,28 +593,6 @@ struct ResourceEntryInfo
|
||||
unsigned int resData; // Resource data or offset from the beginning of the file
|
||||
};
|
||||
|
||||
struct VTFFileHeaderV7_3_t : public VTFFileHeaderV7_2_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
|
||||
char pad4[3];
|
||||
unsigned int numResources;
|
||||
|
||||
#if defined( _X360 ) || defined( POSIX )
|
||||
// must manually align in order to maintain pack(1) expected layout with existing binaries
|
||||
char pad5[8];
|
||||
#endif
|
||||
|
||||
// AFTER THE IMPLICIT PADDING CAUSED BY THE COMPILER....
|
||||
// *** followed by *** ResourceEntryInfo resources[0];
|
||||
// Array of resource entry infos sorted ascending by type
|
||||
};
|
||||
|
||||
struct VTFFileHeader_t : public VTFFileHeaderV7_3_t
|
||||
{
|
||||
DECLARE_BYTESWAP_DATADESC();
|
||||
};
|
||||
|
||||
#define VTF_X360_MAJOR_VERSION 0x0360
|
||||
#define VTF_X360_MINOR_VERSION 8
|
||||
struct VTFFileHeaderX360_t : public VTFFileBaseHeader_t
|
||||
|
||||
@ -376,7 +376,7 @@ static vgui::MouseCode ButtonCodeToMouseCode( ButtonCode_t buttonCode )
|
||||
//-----------------------------------------------------------------------------
|
||||
bool InputHandleInputEvent( const InputEvent_t &event )
|
||||
{
|
||||
switch( event.m_nType & 0xFFFF )
|
||||
switch( event.m_nType )
|
||||
{
|
||||
case IE_ButtonPressed:
|
||||
{
|
||||
@ -428,9 +428,10 @@ bool InputHandleInputEvent( const InputEvent_t &event )
|
||||
case IE_FingerDown:
|
||||
{
|
||||
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
|
||||
uint data = (uint)event.m_nData;
|
||||
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
|
||||
y = h*((double)(data & 0xFFFF) / 0xFFFF);
|
||||
float _x, _y;
|
||||
memcpy( &_x, &event.m_nData2, sizeof(_x) );
|
||||
memcpy( &_y, &event.m_nData3, sizeof(_y) );
|
||||
x = w*_x; y = h*_y;
|
||||
g_pIInput->UpdateCursorPosInternal( x, y );
|
||||
g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_PRESSED );
|
||||
g_pIInput->InternalMousePressed( MOUSE_LEFT );
|
||||
@ -439,9 +440,10 @@ bool InputHandleInputEvent( const InputEvent_t &event )
|
||||
case IE_FingerUp:
|
||||
{
|
||||
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
|
||||
uint data = (uint)event.m_nData;
|
||||
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
|
||||
y = h*((double)(data & 0xFFFF) / 0xFFFF);
|
||||
float _x, _y;
|
||||
memcpy( &_x, &event.m_nData2, sizeof(_x) );
|
||||
memcpy( &_y, &event.m_nData3, sizeof(_y) );
|
||||
x = w*_x; y = h*_y;
|
||||
g_pIInput->UpdateCursorPosInternal( x, y );
|
||||
g_pIInput->SetMouseCodeState( MOUSE_LEFT, vgui::BUTTON_RELEASED );
|
||||
g_pIInput->InternalMouseReleased( MOUSE_LEFT );
|
||||
@ -450,9 +452,10 @@ bool InputHandleInputEvent( const InputEvent_t &event )
|
||||
case IE_FingerMotion:
|
||||
{
|
||||
int w,h,x,y; g_MatSystemSurface.GetScreenSize(w, h);
|
||||
uint data = (uint)event.m_nData;
|
||||
x = w*((double)((data >> 16) & 0xFFFF) / 0xFFFF);
|
||||
y = h*((double)(data & 0xFFFF) / 0xFFFF);
|
||||
float _x, _y;
|
||||
memcpy( &_x, &event.m_nData2, sizeof(_x) );
|
||||
memcpy( &_y, &event.m_nData3, sizeof(_y) );
|
||||
x = w*_x; y = h*_y;
|
||||
g_pIInput->InternalCursorMoved( x, y );
|
||||
}
|
||||
return true;
|
||||
|
||||
55
vtf/vtf.cpp
55
vtf/vtf.cpp
@ -27,7 +27,10 @@ BEGIN_BYTESWAP_DATADESC( VTFFileBaseHeader_t )
|
||||
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
|
||||
END_DATADESC()
|
||||
|
||||
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_1_t, VTFFileBaseHeader_t )
|
||||
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_1_t )
|
||||
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
|
||||
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
|
||||
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( width, FIELD_SHORT ),
|
||||
DEFINE_FIELD( height, FIELD_SHORT ),
|
||||
DEFINE_FIELD( flags, FIELD_INTEGER ),
|
||||
@ -42,17 +45,45 @@ BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_1_t, VTFFileBaseHeader_t )
|
||||
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
|
||||
END_DATADESC()
|
||||
|
||||
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_2_t, VTFFileHeaderV7_1_t )
|
||||
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_2_t )
|
||||
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
|
||||
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
|
||||
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( width, FIELD_SHORT ),
|
||||
DEFINE_FIELD( height, FIELD_SHORT ),
|
||||
DEFINE_FIELD( flags, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( numFrames, FIELD_SHORT ),
|
||||
DEFINE_FIELD( startFrame, FIELD_SHORT ),
|
||||
DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
|
||||
DEFINE_FIELD( bumpScale, FIELD_FLOAT ),
|
||||
DEFINE_FIELD( imageFormat, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( numMipLevels, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( lowResImageFormat, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( lowResImageWidth, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( depth, FIELD_SHORT ),
|
||||
END_DATADESC()
|
||||
|
||||
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderV7_3_t, VTFFileHeaderV7_2_t )
|
||||
BEGIN_BYTESWAP_DATADESC( VTFFileHeaderV7_3_t )
|
||||
DEFINE_ARRAY( fileTypeString, FIELD_CHARACTER, 4 ),
|
||||
DEFINE_ARRAY( version, FIELD_INTEGER, 2 ),
|
||||
DEFINE_FIELD( headerSize, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( width, FIELD_SHORT ),
|
||||
DEFINE_FIELD( height, FIELD_SHORT ),
|
||||
DEFINE_FIELD( flags, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( numFrames, FIELD_SHORT ),
|
||||
DEFINE_FIELD( startFrame, FIELD_SHORT ),
|
||||
DEFINE_FIELD( reflectivity, FIELD_VECTOR ),
|
||||
DEFINE_FIELD( bumpScale, FIELD_FLOAT ),
|
||||
DEFINE_FIELD( imageFormat, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( numMipLevels, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( lowResImageFormat, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( lowResImageWidth, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( lowResImageHeight, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( depth, FIELD_SHORT ),
|
||||
DEFINE_FIELD( numResources, FIELD_INTEGER ),
|
||||
END_DATADESC()
|
||||
|
||||
BEGIN_BYTESWAP_DATADESC_( VTFFileHeader_t, VTFFileHeaderV7_2_t )
|
||||
END_DATADESC()
|
||||
|
||||
BEGIN_BYTESWAP_DATADESC_( VTFFileHeaderX360_t, VTFFileBaseHeader_t )
|
||||
DEFINE_FIELD( flags, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( width, FIELD_SHORT ),
|
||||
@ -903,23 +934,11 @@ static bool ReadHeaderFromBufferPastBaseHeader( CUtlBuffer &buf, VTFFileHeader_t
|
||||
else if ( header.version[1] == 2 )
|
||||
{
|
||||
buf.Get( pBuf, sizeof(VTFFileHeaderV7_2_t) - sizeof(VTFFileBaseHeader_t) );
|
||||
|
||||
#if defined( _X360 ) || defined (POSIX)
|
||||
// read 15 dummy bytes to be properly positioned with 7.2 PC data
|
||||
byte dummy[15];
|
||||
buf.Get( dummy, 15 );
|
||||
#endif
|
||||
}
|
||||
else if ( header.version[1] == 1 || header.version[1] == 0 )
|
||||
{
|
||||
// previous version 7.0 or 7.1
|
||||
buf.Get( pBuf, sizeof(VTFFileHeaderV7_1_t) - sizeof(VTFFileBaseHeader_t) );
|
||||
|
||||
#if defined( _X360 ) || defined (POSIX)
|
||||
// read a dummy byte to be properly positioned with 7.0/1 PC data
|
||||
byte dummy;
|
||||
buf.Get( &dummy, 1 );
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Loading…
Reference in New Issue
Block a user