mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
248 lines
7.8 KiB
C++
248 lines
7.8 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "BaseGamesPage.h"
|
||
|
#include "ServerListCompare.h"
|
||
|
#include "util.h"
|
||
|
#include "serverpage.h"
|
||
|
|
||
|
#include <VGUI_Controls.h>
|
||
|
#include <VGUI_CheckButton.h>
|
||
|
#include <VGUI_ComboBox.h>
|
||
|
#include <VGUI_ImagePanel.h>
|
||
|
#include <VGUI_IScheme.h>
|
||
|
#include <VGUI_IVGui.h>
|
||
|
#include <VGUI_ListPanel.h>
|
||
|
#include <VGUI_MenuButton.h>
|
||
|
#include <VGUI_Menu.h>
|
||
|
#include <VGUI_KeyValues.h>
|
||
|
#include <VGUI_MouseCode.h>
|
||
|
|
||
|
#include <stdio.h>
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseGamesPage::CBaseGamesPage(vgui::Panel *parent, const char *name) : Frame(parent, name), m_Servers(this)
|
||
|
{
|
||
|
ivgui()->AddTickSignal(GetVPanel());
|
||
|
|
||
|
//SetSize(500, 500);
|
||
|
|
||
|
//SetParent(parent); // doesn't have any effect....
|
||
|
m_pParent=parent;
|
||
|
|
||
|
// load the password icon
|
||
|
m_pPasswordIcon = new ImagePanel(NULL, NULL);
|
||
|
m_pPasswordIcon->SetImage(scheme()->GetImage(scheme()->GetDefaultScheme(), "server/icon_password"));
|
||
|
|
||
|
// Init UI
|
||
|
// m_pConnect = new Button(this, "ConnectButton", "Connect");
|
||
|
m_pRefresh = new Button(this, "RefreshButton", "Refresh");
|
||
|
m_pRefresh->SetCommand("refresh");
|
||
|
//m_pRefresh->AddActionSignalTarget(this);
|
||
|
|
||
|
m_pAddIP = new Button(this, "AddIPButton", "Add IP");
|
||
|
|
||
|
m_pManage = new Button(this, "ManageButton", "Manage");
|
||
|
m_pManage->SetCommand(new KeyValues("Manage"));
|
||
|
m_pManage->AddActionSignalTarget(this);
|
||
|
|
||
|
|
||
|
// m_pRefreshMenu = new Menu(this, "RefreshMenu");
|
||
|
// m_pRefreshMenu->MakePopup();
|
||
|
//m_pRefresh->SetMenu(m_pRefreshMenu);
|
||
|
//m_pRefresh->SetOpenDirection(MenuButton::UP);
|
||
|
//m_pRefreshMenu->AddMenuItem("Refresh", "Get new info for servers in current list ", "refresh", this);
|
||
|
//m_pRefreshMenu->AddMenuItem("GetNewList", "Get new server list ", "getnewlist", this);
|
||
|
//m_pRefreshMenu->AddMenuItem("StopRefresh", "Stop refreshing server list ", "stoprefresh", this);
|
||
|
m_pGameList = new OurListPanel(this, "gamelist");
|
||
|
|
||
|
// Add the column headers
|
||
|
m_pGameList->AddColumnHeader(0, "Password", util->GetString(""), 20, false, NOT_RESIZABLE, NOT_RESIZABLE );
|
||
|
m_pGameList->AddColumnHeader(1, "Name", util->GetString(" Servers"), 50, true, RESIZABLE, RESIZABLE);
|
||
|
m_pGameList->AddColumnHeader(2, "GameDesc", util->GetString(" Game"), 80, true, RESIZABLE, NOT_RESIZABLE);
|
||
|
m_pGameList->AddColumnHeader(3, "Players", util->GetString(" Players"), 55, true, RESIZABLE, NOT_RESIZABLE);
|
||
|
m_pGameList->AddColumnHeader(4, "Map", util->GetString(" Map" ), 90, true, RESIZABLE, NOT_RESIZABLE);
|
||
|
m_pGameList->AddColumnHeader(5, "Ping", util->GetString(" Latency" ), 55, true, RESIZABLE, NOT_RESIZABLE);
|
||
|
|
||
|
// setup fast sort functions
|
||
|
m_pGameList->SetSortFunc(0, PasswordCompare);
|
||
|
m_pGameList->SetSortFunc(1, ServerNameCompare);
|
||
|
m_pGameList->SetSortFunc(2, GameCompare);
|
||
|
m_pGameList->SetSortFunc(3, PlayersCompare);
|
||
|
m_pGameList->SetSortFunc(4, MapCompare);
|
||
|
m_pGameList->SetSortFunc(5, PingCompare);
|
||
|
|
||
|
// Sort by ping time by default
|
||
|
m_pGameList->SetSortColumn(5);
|
||
|
|
||
|
m_pGameList->AddActionSignalTarget(this);
|
||
|
|
||
|
// LoadControlSettings("Admin\\DialogAdminServerPage.res");
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CBaseGamesPage::~CBaseGamesPage()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseGamesPage::PerformLayout()
|
||
|
{
|
||
|
BaseClass::PerformLayout();
|
||
|
|
||
|
/* // game list in middle
|
||
|
int x = 0, y = 0, wide, tall;
|
||
|
GetSize(wide, tall);
|
||
|
m_pGameList->SetBounds(10, 30, wide - 20, tall - 200);
|
||
|
|
||
|
Repaint();
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseGamesPage::OnTick()
|
||
|
{
|
||
|
m_Servers.RunFrame();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseGamesPage::ApplySchemeSettings(vgui::IScheme *pScheme)
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings(pScheme);
|
||
|
m_pGameList->SetFont(scheme()->GetFont(scheme()->GetDefaultScheme(), "DefaultSmall"));
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: gets information about specified server
|
||
|
//-----------------------------------------------------------------------------
|
||
|
serveritem_t &CBaseGamesPage::GetServer(unsigned int serverID)
|
||
|
{
|
||
|
return m_Servers.GetServer(serverID);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: call to let the UI now whether the game list is currently refreshing
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseGamesPage::SetRefreshing(bool state)
|
||
|
{
|
||
|
if(!CServerPage::GetInstance())
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (state)
|
||
|
{
|
||
|
CServerPage::GetInstance()->UpdateStatusText("Refreshing server list...");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CServerPage::GetInstance()->UpdateStatusText("");
|
||
|
}
|
||
|
|
||
|
// m_pRefreshMenu->FindChildByName("Refresh")->SetVisible(!state);
|
||
|
//m_pRefreshMenu->FindChildByName("GetNewList")->SetVisible(!state);
|
||
|
// m_pRefreshMenu->FindChildByName("StopRefresh")->SetVisible(state);
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseGamesPage::OnCommand(const char *command)
|
||
|
{
|
||
|
if (!stricmp(command, "Connect"))
|
||
|
{
|
||
|
OnBeginConnect();
|
||
|
}
|
||
|
else if (!stricmp(command, "stoprefresh"))
|
||
|
{
|
||
|
// cancel the existing refresh
|
||
|
StopRefresh();
|
||
|
}
|
||
|
else if (!stricmp(command, "refresh"))
|
||
|
{
|
||
|
// start a new refresh
|
||
|
StartRefresh();
|
||
|
}
|
||
|
else if (!stricmp(command, "GetNewList"))
|
||
|
{
|
||
|
GetNewServerList();
|
||
|
}
|
||
|
else if (!stricmp(command, "addip"))
|
||
|
{
|
||
|
PostMessage(this,new KeyValues("AddServerByName")); // CFavorites handles this message
|
||
|
}
|
||
|
else if (!stricmp(command, "config"))
|
||
|
{
|
||
|
CServerPage::GetInstance()->ConfigPanel();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
BaseClass::OnCommand(command);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called when the game dir combo box is changed
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseGamesPage::OnTextChanged(Panel *panel, const char *text)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Handles filter dropdown being toggled
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CBaseGamesPage::OnButtonToggled(Panel *panel, int state)
|
||
|
{
|
||
|
|
||
|
// treat changing these buttons like any other filter has changed
|
||
|
OnTextChanged(panel, "");
|
||
|
|
||
|
}
|
||
|
|
||
|
void CBaseGamesPage::OnManage()
|
||
|
{
|
||
|
if (m_pGameList->GetNumSelectedRows())
|
||
|
{
|
||
|
// get the server
|
||
|
unsigned int serverID = m_pGameList->GetDataItem(m_pGameList->GetSelectedRow(0))->userData;
|
||
|
|
||
|
|
||
|
PostMessage(m_pParent->GetVPanel(), new KeyValues("Manage", "serverID", serverID));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CBaseGamesPage::OurListPanel::OnMouseDoublePressed( vgui::MouseCode code )
|
||
|
{
|
||
|
PostMessage(m_pParent->GetVPanel(), new KeyValues("Manage"));
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Message map
|
||
|
//-----------------------------------------------------------------------------
|
||
|
MessageMapItem_t CBaseGamesPage::m_MessageMap[] =
|
||
|
{
|
||
|
MAP_MESSAGE_PTR_INT( CBaseGamesPage, "ButtonToggled", OnButtonToggled, "panel", "state" ),
|
||
|
MAP_MESSAGE_PTR_CONSTCHARPTR( CBaseGamesPage, "TextChanged", OnTextChanged, "panel", "text" ),
|
||
|
MAP_MESSAGE( CBaseGamesPage , "Manage",OnManage ),
|
||
|
};
|
||
|
IMPLEMENT_PANELMAP(CBaseGamesPage, BaseClass);
|