source-engine/game/shared/entityparticletrail_shared.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ENTITYPARTICLETRAIL_SHARED_H
#define ENTITYPARTICLETRAIL_SHARED_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// For networking this bad boy
//-----------------------------------------------------------------------------
#ifdef CLIENT_DLL
EXTERN_RECV_TABLE( DT_EntityParticleTrailInfo );
#else
EXTERN_SEND_TABLE( DT_EntityParticleTrailInfo );
#endif
//-----------------------------------------------------------------------------
// Particle trail info
//-----------------------------------------------------------------------------
struct EntityParticleTrailInfo_t
{
EntityParticleTrailInfo_t();
DECLARE_CLASS_NOBASE( EntityParticleTrailInfo_t );
DECLARE_SIMPLE_DATADESC();
DECLARE_EMBEDDED_NETWORKVAR();
string_t m_strMaterialName;
CNetworkVar( float, m_flLifetime );
CNetworkVar( float, m_flStartSize );
CNetworkVar( float, m_flEndSize );
};
#endif // ENTITYPARTICLETRAIL_SHARED_H