source-engine/game/server/te_smoke.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
//-----------------------------------------------------------------------------
// Purpose: Dispatches smoke tempentity
//-----------------------------------------------------------------------------
class CTESmoke : public CBaseTempEntity
{
public:
DECLARE_CLASS( CTESmoke, CBaseTempEntity );
CTESmoke( const char *name );
virtual ~CTESmoke( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
DECLARE_SERVERCLASS();
public:
CNetworkVector( m_vecOrigin );
CNetworkVar( int, m_nModelIndex );
CNetworkVar( float, m_fScale );
CNetworkVar( int, m_nFrameRate );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTESmoke::CTESmoke( const char *name ) :
CBaseTempEntity( name )
{
m_vecOrigin.Init();
m_nModelIndex = 0;
m_fScale = 0;
m_nFrameRate = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTESmoke::~CTESmoke( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTESmoke::Test( const Vector& current_origin, const QAngle& current_angles )
{
// Fill in data
m_nModelIndex = g_sModelIndexSmoke;
m_fScale = 5.0;
m_nFrameRate = 12;
m_vecOrigin = current_origin;
Vector forward, right;
m_vecOrigin.GetForModify()[2] += 24;
AngleVectors( current_angles, &forward, &right, NULL );
forward[2] = 0.0;
VectorNormalize( forward );
VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() );
CBroadcastRecipientFilter filter;
Create( filter, 0.0 );
}
IMPLEMENT_SERVERCLASS_ST(CTESmoke, DT_TESmoke)
SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
SendPropModelIndex( SENDINFO(m_nModelIndex) ),
SendPropFloat( SENDINFO(m_fScale ), 8, SPROP_ROUNDDOWN, 0.0, 25.6 ),
SendPropInt( SENDINFO(m_nFrameRate), 8, SPROP_UNSIGNED ),
END_SEND_TABLE()
// Singleton to fire TESmoke objects
static CTESmoke g_TESmoke( "Smoke" );
void TE_Smoke( IRecipientFilter& filter, float delay,
const Vector* pos, int modelindex, float scale, int framerate )
{
g_TESmoke.m_vecOrigin = *pos;
g_TESmoke.m_nModelIndex = modelindex;
g_TESmoke.m_fScale = scale;
g_TESmoke.m_nFrameRate = framerate;
// Send it over the wire
g_TESmoke.Create( filter, delay );
}