source-engine/game/server/te_fizz.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches Fizz tempentity
//-----------------------------------------------------------------------------
class CTEFizz : public CBaseTempEntity
{
public:
DECLARE_CLASS( CTEFizz, CBaseTempEntity );
CTEFizz( const char *name );
virtual ~CTEFizz( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
virtual void Precache( void );
DECLARE_SERVERCLASS();
public:
CNetworkVar( int, m_nEntity );
CNetworkVar( int, m_nModelIndex );
CNetworkVar( int, m_nDensity );
CNetworkVar( int, m_nCurrent );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEFizz::CTEFizz( const char *name ) :
CBaseTempEntity( name )
{
m_nEntity = 0;
m_nModelIndex = 0;
m_nDensity = 0;
m_nCurrent = 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEFizz::~CTEFizz( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEFizz::Test( const Vector& current_origin, const QAngle& current_angles )
{
// Fill in data
m_nModelIndex = CBaseEntity::PrecacheModel( "sprites/bubble.vmt" );;
m_nDensity = 200;
m_nEntity = 1;
m_nCurrent = 100;
CBroadcastRecipientFilter filter;
Create( filter, 0.0 );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTEFizz::Precache( void )
{
CBaseEntity::PrecacheModel( "sprites/bubble.vmt" );
}
IMPLEMENT_SERVERCLASS_ST(CTEFizz, DT_TEFizz)
SendPropInt( SENDINFO(m_nEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ),
SendPropModelIndex( SENDINFO(m_nModelIndex) ),
SendPropInt( SENDINFO(m_nDensity), 8, SPROP_UNSIGNED ),
SendPropInt(SENDINFO(m_nCurrent), 16 ),
END_SEND_TABLE()
// Singleton to fire TEFizz objects
static CTEFizz g_TEFizz( "Fizz" );
void TE_Fizz( IRecipientFilter& filter, float delay,
const CBaseEntity *entity, int modelindex, int density, int current )
{
Assert( entity );
g_TEFizz.m_nEntity = ENTINDEX( (edict_t *)entity->edict() );
g_TEFizz.m_nModelIndex = modelindex;
g_TEFizz.m_nDensity = density;
g_TEFizz.m_nCurrent = current;
// Send it over the wire
g_TEFizz.Create( filter, delay );
}