mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
417 lines
13 KiB
C++
417 lines
13 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include <stdarg.h>
|
||
|
#include "gamerules.h"
|
||
|
#include "player.h"
|
||
|
#include "model_types.h"
|
||
|
#include "movehelper_server.h"
|
||
|
#include "shake.h" // For screen fade constants
|
||
|
#include "engine/IEngineSound.h"
|
||
|
|
||
|
//=============================================================================
|
||
|
// HPE_BEGIN
|
||
|
// [dwenger] Necessary for stats tracking
|
||
|
//=============================================================================
|
||
|
#ifdef CSTRIKE_DLL
|
||
|
|
||
|
#include "cs_gamestats.h"
|
||
|
#include "cs_achievement_constants.h"
|
||
|
|
||
|
#endif
|
||
|
//=============================================================================
|
||
|
// HPE_END
|
||
|
//=============================================================================
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
extern IPhysicsCollision *physcollision;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Implementation of the movehelper on the server
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
class CMoveHelperServer : public IMoveHelperServer
|
||
|
{
|
||
|
public:
|
||
|
CMoveHelperServer( void );
|
||
|
virtual ~CMoveHelperServer();
|
||
|
|
||
|
// Methods associated with a particular entity
|
||
|
virtual char const* GetName( EntityHandle_t handle ) const;
|
||
|
|
||
|
// Touch list...
|
||
|
virtual void ResetTouchList( void );
|
||
|
virtual bool AddToTouched( const trace_t &tr, const Vector& impactvelocity );
|
||
|
virtual void ProcessImpacts( void );
|
||
|
|
||
|
virtual bool PlayerFallingDamage( void );
|
||
|
virtual void PlayerSetAnimation( PLAYER_ANIM eAnim );
|
||
|
|
||
|
// Numbered line printf
|
||
|
virtual void Con_NPrintf( int idx, char const* fmt, ... );
|
||
|
|
||
|
// These have separate server vs client impementations
|
||
|
virtual void StartSound( const Vector& origin, int channel, char const* sample, float volume, soundlevel_t soundlevel, int fFlags, int pitch );
|
||
|
virtual void StartSound( const Vector& origin, const char *soundname );
|
||
|
|
||
|
virtual void PlaybackEventFull( int flags, int clientindex, unsigned short eventindex, float delay, Vector& origin, Vector& angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
|
||
|
virtual IPhysicsSurfaceProps *GetSurfaceProps( void );
|
||
|
|
||
|
void SetHost( CBasePlayer *host );
|
||
|
|
||
|
virtual bool IsWorldEntity( const CBaseHandle &handle );
|
||
|
|
||
|
private:
|
||
|
CBasePlayer* m_pHostPlayer;
|
||
|
|
||
|
// results, tallied on client and server, but only used by server to run SV_Impact.
|
||
|
// we store off our velocity in the trace_t structure so that we can determine results
|
||
|
// of shoving boxes etc. around.
|
||
|
struct touchlist_t
|
||
|
{
|
||
|
Vector deltavelocity;
|
||
|
trace_t trace;
|
||
|
};
|
||
|
|
||
|
CUtlVector<touchlist_t> m_TouchList;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Singleton
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
IMPLEMENT_MOVEHELPER();
|
||
|
|
||
|
IMoveHelperServer* MoveHelperServer()
|
||
|
{
|
||
|
static CMoveHelperServer s_MoveHelperServer;
|
||
|
return &s_MoveHelperServer;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Converts the entity handle into a edict_t
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
static inline edict_t* GetEdict( EntityHandle_t handle )
|
||
|
{
|
||
|
return gEntList.GetEdict( handle );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
CMoveHelperServer::CMoveHelperServer( void ) : m_TouchList( 0, 128 )
|
||
|
{
|
||
|
m_pHostPlayer = 0;
|
||
|
SetSingleton( this );
|
||
|
}
|
||
|
|
||
|
CMoveHelperServer::~CMoveHelperServer( void )
|
||
|
{
|
||
|
SetSingleton( 0 );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Indicates which player we're going to move
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
void CMoveHelperServer::SetHost( CBasePlayer *host )
|
||
|
{
|
||
|
m_pHostPlayer = host;
|
||
|
|
||
|
// In case any stuff is ever left over, sigh...
|
||
|
ResetTouchList();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Returns the name for debugging purposes
|
||
|
//-----------------------------------------------------------------------------
|
||
|
char const* CMoveHelperServer::GetName( EntityHandle_t handle ) const
|
||
|
{
|
||
|
// This ain't pertickulerly fast, but it's for debugging anyways
|
||
|
edict_t* pEdict = GetEdict(handle);
|
||
|
CBaseEntity *ent = CBaseEntity::Instance( pEdict );
|
||
|
|
||
|
// Is it the world?
|
||
|
if (ENTINDEX(pEdict) == 0)
|
||
|
return STRING(gpGlobals->mapname);
|
||
|
|
||
|
// Is it a model?
|
||
|
if ( ent && ent->GetModelName() != NULL_STRING )
|
||
|
return STRING( ent->GetModelName() );
|
||
|
|
||
|
if ( ent->GetClassname() != NULL )
|
||
|
{
|
||
|
return ent->GetClassname();
|
||
|
}
|
||
|
|
||
|
return "?";
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// When we do a collision test, we report everything we hit..
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
void CMoveHelperServer::ResetTouchList( void )
|
||
|
{
|
||
|
m_TouchList.RemoveAll();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// When a collision occurs, we add it to the touched list
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
bool CMoveHelperServer::AddToTouched( const trace_t &tr, const Vector& impactvelocity )
|
||
|
{
|
||
|
Assert( m_pHostPlayer );
|
||
|
|
||
|
// Trace missed
|
||
|
if ( !tr.m_pEnt )
|
||
|
return false;
|
||
|
|
||
|
if ( tr.m_pEnt == m_pHostPlayer )
|
||
|
{
|
||
|
Assert( !"CMoveHelperServer::AddToTouched: Tried to add self to touchlist!!!" );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Check for duplicate entities
|
||
|
for ( int j = m_TouchList.Size(); --j >= 0; )
|
||
|
{
|
||
|
if ( m_TouchList[j].trace.m_pEnt == tr.m_pEnt )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int i = m_TouchList.AddToTail();
|
||
|
m_TouchList[i].trace = tr;
|
||
|
VectorCopy( impactvelocity, m_TouchList[i].deltavelocity );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// After we built the touch list, deal with all the impacts...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMoveHelperServer::ProcessImpacts( void )
|
||
|
{
|
||
|
Assert( m_pHostPlayer );
|
||
|
|
||
|
// Relink in order to build absorigin and absmin/max to reflect any changes
|
||
|
// from prediction. Relink will early out on SOLID_NOT
|
||
|
m_pHostPlayer->PhysicsTouchTriggers();
|
||
|
|
||
|
// Don't bother if the player ain't solid
|
||
|
if ( m_pHostPlayer->IsSolidFlagSet( FSOLID_NOT_SOLID ) )
|
||
|
return;
|
||
|
|
||
|
// Save off the velocity, cause we need to temporarily reset it
|
||
|
Vector vel = m_pHostPlayer->GetAbsVelocity();
|
||
|
|
||
|
// Touch other objects that were intersected during the movement.
|
||
|
for (int i = 0 ; i < m_TouchList.Size(); i++)
|
||
|
{
|
||
|
CBaseHandle entindex = m_TouchList[i].trace.m_pEnt->GetRefEHandle();
|
||
|
|
||
|
// We should have culled negative indices by now
|
||
|
Assert( entindex.IsValid() );
|
||
|
|
||
|
edict_t* ent = GetEdict( entindex );
|
||
|
if (!ent)
|
||
|
continue;
|
||
|
|
||
|
// Run the impact function as if we had run it during movement.
|
||
|
CBaseEntity *entity = GetContainingEntity( ent );
|
||
|
if ( !entity )
|
||
|
continue;
|
||
|
|
||
|
Assert( entity != m_pHostPlayer );
|
||
|
// Don't ever collide with self!!!!
|
||
|
if ( entity == m_pHostPlayer )
|
||
|
continue;
|
||
|
|
||
|
// Reconstruct trace results.
|
||
|
m_TouchList[i].trace.m_pEnt = CBaseEntity::Instance( ent );
|
||
|
|
||
|
// Use the velocity we had when we collided, so boxes will move, etc.
|
||
|
m_pHostPlayer->SetAbsVelocity( m_TouchList[i].deltavelocity );
|
||
|
|
||
|
entity->PhysicsImpact( m_pHostPlayer, m_TouchList[i].trace );
|
||
|
}
|
||
|
|
||
|
// Restore the velocity
|
||
|
m_pHostPlayer->SetAbsVelocity( vel );
|
||
|
|
||
|
// So no stuff is ever left over, sigh...
|
||
|
ResetTouchList();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : origin -
|
||
|
// *soundname -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMoveHelperServer::StartSound( const Vector& origin, const char *soundname )
|
||
|
{
|
||
|
//MDB - Changing this to send to PAS, as the overloaded function below has done.
|
||
|
//Also removed the UsePredictionRules, client does not yet play the equivalent sound
|
||
|
|
||
|
CRecipientFilter filter;
|
||
|
filter.AddRecipientsByPAS( origin );
|
||
|
|
||
|
CBaseEntity::EmitSound( filter, m_pHostPlayer->entindex(), soundname );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// plays a sound
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMoveHelperServer::StartSound( const Vector& origin, int channel, char const* sample,
|
||
|
float volume, soundlevel_t soundlevel, int fFlags, int pitch )
|
||
|
{
|
||
|
|
||
|
CRecipientFilter filter;
|
||
|
filter.AddRecipientsByPAS( origin );
|
||
|
// FIXME, these sounds should not go to the host entity ( SND_NOTHOST )
|
||
|
if ( gpGlobals->maxClients == 1 )
|
||
|
{
|
||
|
// Always send sounds down in SP
|
||
|
|
||
|
EmitSound_t ep;
|
||
|
ep.m_nChannel = channel;
|
||
|
ep.m_pSoundName = sample;
|
||
|
ep.m_flVolume = volume;
|
||
|
ep.m_SoundLevel = soundlevel;
|
||
|
ep.m_nFlags = fFlags;
|
||
|
ep.m_nPitch = pitch;
|
||
|
ep.m_pOrigin = &origin;
|
||
|
|
||
|
CBaseEntity::EmitSound( filter, m_pHostPlayer->entindex(), ep );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
filter.UsePredictionRules();
|
||
|
|
||
|
EmitSound_t ep;
|
||
|
ep.m_nChannel = channel;
|
||
|
ep.m_pSoundName = sample;
|
||
|
ep.m_flVolume = volume;
|
||
|
ep.m_SoundLevel = soundlevel;
|
||
|
ep.m_nFlags = fFlags;
|
||
|
ep.m_nPitch = pitch;
|
||
|
ep.m_pOrigin = &origin;
|
||
|
|
||
|
CBaseEntity::EmitSound( filter, m_pHostPlayer->entindex(), ep );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Umm...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMoveHelperServer::PlaybackEventFull( int flags, int clientindex, unsigned short eventindex, float delay, Vector& origin, Vector& angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
|
||
|
{
|
||
|
// FIXME, Redo with new event system parameter stuff
|
||
|
}
|
||
|
|
||
|
IPhysicsSurfaceProps *CMoveHelperServer::GetSurfaceProps( void )
|
||
|
{
|
||
|
extern IPhysicsSurfaceProps *physprops;
|
||
|
return physprops;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Note that this only works on a listen server (since it requires graphical output)
|
||
|
// *pFormat -
|
||
|
// ... -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMoveHelperServer::Con_NPrintf( int idx, char const* pFormat, ...)
|
||
|
{
|
||
|
va_list marker;
|
||
|
char msg[8192];
|
||
|
|
||
|
va_start(marker, pFormat);
|
||
|
Q_vsnprintf(msg, sizeof( msg ), pFormat, marker);
|
||
|
va_end(marker);
|
||
|
|
||
|
engine->Con_NPrintf( idx, msg );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called when the player falls onto a surface fast enough to take
|
||
|
// damage, according to the rules in CGameMovement::CheckFalling.
|
||
|
// Output : Returns true if the player survived the fall, false if they died.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CMoveHelperServer::PlayerFallingDamage( void )
|
||
|
{
|
||
|
float flFallDamage = g_pGameRules->FlPlayerFallDamage( m_pHostPlayer );
|
||
|
if ( flFallDamage > 0 )
|
||
|
{
|
||
|
m_pHostPlayer->TakeDamage( CTakeDamageInfo( GetContainingEntity(INDEXENT(0)), GetContainingEntity(INDEXENT(0)), flFallDamage, DMG_FALL ) );
|
||
|
StartSound( m_pHostPlayer->GetAbsOrigin(), "Player.FallDamage" );
|
||
|
|
||
|
//=============================================================================
|
||
|
// HPE_BEGIN:
|
||
|
// [dwenger] Needed for fun-fact implementation
|
||
|
//=============================================================================
|
||
|
|
||
|
#ifdef CSTRIKE_DLL
|
||
|
|
||
|
// Increment the stat for fall damage
|
||
|
CCSPlayer* pPlayer = ToCSPlayer(m_pHostPlayer);
|
||
|
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
CCS_GameStats.IncrementStat( pPlayer, CSSTAT_FALL_DAMAGE, (int)flFallDamage );
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
//=============================================================================
|
||
|
// HPE_END
|
||
|
//=============================================================================
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( m_pHostPlayer->m_iHealth <= 0 )
|
||
|
{
|
||
|
if ( g_pGameRules->FlPlayerFallDeathDoesScreenFade( m_pHostPlayer ) )
|
||
|
{
|
||
|
color32 black = {0, 0, 0, 255};
|
||
|
UTIL_ScreenFade( m_pHostPlayer, black, 0, 9999, FFADE_OUT | FFADE_STAYOUT );
|
||
|
}
|
||
|
return(false);
|
||
|
}
|
||
|
|
||
|
return(true);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sets an animation in the player.
|
||
|
// Input : eAnim - Animation to set.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CMoveHelperServer::PlayerSetAnimation( PLAYER_ANIM eAnim )
|
||
|
{
|
||
|
m_pHostPlayer->SetAnimation( eAnim );
|
||
|
}
|
||
|
|
||
|
bool CMoveHelperServer::IsWorldEntity( const CBaseHandle &handle )
|
||
|
{
|
||
|
return handle == CBaseEntity::Instance( 0 );
|
||
|
}
|