mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
31 lines
894 B
C
31 lines
894 B
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef ILAGCOMPENSATIONMANAGER_H
|
||
|
#define ILAGCOMPENSATIONMANAGER_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
class CBasePlayer;
|
||
|
class CUserCmd;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: This is also an IServerSystem
|
||
|
//-----------------------------------------------------------------------------
|
||
|
abstract_class ILagCompensationManager
|
||
|
{
|
||
|
public:
|
||
|
// Called during player movement to set up/restore after lag compensation
|
||
|
virtual void StartLagCompensation( CBasePlayer *player, CUserCmd *cmd ) = 0;
|
||
|
virtual void FinishLagCompensation( CBasePlayer *player ) = 0;
|
||
|
};
|
||
|
|
||
|
extern ILagCompensationManager *lagcompensation;
|
||
|
|
||
|
#endif // ILAGCOMPENSATIONMANAGER_H
|