mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
38 lines
802 B
C
38 lines
802 B
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
// data_collector.h
|
||
|
// Data collection system
|
||
|
// Author: Michael S. Booth, June 2004
|
||
|
|
||
|
#ifndef _DATA_COLLECTOR_H_
|
||
|
#define _DATA_COLLECTOR_H_
|
||
|
|
||
|
#include <igameevents.h>
|
||
|
#include <KeyValues.h>
|
||
|
|
||
|
/**
|
||
|
* This class is used to monitor the event stream and
|
||
|
* store interesting events to disk for later analysis.
|
||
|
*/
|
||
|
class CDataCollector : public IGameEventListener
|
||
|
{
|
||
|
public:
|
||
|
CDataCollector( void );
|
||
|
~CDataCollector();
|
||
|
|
||
|
// IGameEventListener
|
||
|
virtual void FireGameEvent( KeyValues *event );
|
||
|
};
|
||
|
|
||
|
|
||
|
extern void StartDataCollection( void );
|
||
|
extern void StopDataCollection( void );
|
||
|
|
||
|
|
||
|
#endif // _DATA_COLLECTOR_H_
|