mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
208 lines
6.6 KiB
C++
208 lines
6.6 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Drops particles where the entity was.
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "EntityParticleTrail.h"
|
||
|
#include "networkstringtable_gamedll.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Used to retire the entity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static const char *s_pRetireContext = "RetireContext";
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Save/load
|
||
|
//-----------------------------------------------------------------------------
|
||
|
BEGIN_DATADESC( CEntityParticleTrail )
|
||
|
|
||
|
DEFINE_FIELD( m_iMaterialName, FIELD_MATERIALINDEX ),
|
||
|
DEFINE_EMBEDDED( m_Info ),
|
||
|
DEFINE_FIELD( m_hConstraintEntity, FIELD_EHANDLE ),
|
||
|
|
||
|
// Think this should be handled by StartTouch/etc.
|
||
|
// DEFINE_FIELD( m_nRefCount, FIELD_INTEGER ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Networking
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_SERVERCLASS_ST( CEntityParticleTrail, DT_EntityParticleTrail )
|
||
|
SendPropInt(SENDINFO(m_iMaterialName), MAX_MATERIAL_STRING_BITS, SPROP_UNSIGNED ),
|
||
|
SendPropDataTable( SENDINFO_DT( m_Info ), &REFERENCE_SEND_TABLE( DT_EntityParticleTrailInfo ) ),
|
||
|
SendPropEHandle(SENDINFO(m_hConstraintEntity)),
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( env_particle_trail, CEntityParticleTrail );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Creates a flame and attaches it to a target entity.
|
||
|
// Input : pTarget -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CEntityParticleTrail *CEntityParticleTrail::Create( CBaseEntity *pTarget, const EntityParticleTrailInfo_t &info, CBaseEntity *pConstraintEntity )
|
||
|
{
|
||
|
int iMaterialName = GetMaterialIndex( STRING(info.m_strMaterialName) );
|
||
|
|
||
|
// Look for other particle trails on the entity + copy state to the new entity
|
||
|
CEntityParticleTrail *pTrail;
|
||
|
CBaseEntity *pNext;
|
||
|
for ( CBaseEntity *pChild = pTarget->FirstMoveChild(); pChild; pChild = pNext )
|
||
|
{
|
||
|
pNext = pChild->NextMovePeer();
|
||
|
pTrail = dynamic_cast<CEntityParticleTrail*>(pChild);
|
||
|
if ( pTrail && (pTrail->m_iMaterialName == iMaterialName) )
|
||
|
{
|
||
|
// Prevent destruction if it re-enters the field
|
||
|
pTrail->IncrementRefCount();
|
||
|
return pTrail;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pTrail = (CEntityParticleTrail *)CreateEntityByName( "env_particle_trail" );
|
||
|
if ( pTrail == NULL )
|
||
|
return NULL;
|
||
|
|
||
|
pTrail->m_hConstraintEntity = pConstraintEntity;
|
||
|
pTrail->m_iMaterialName = iMaterialName;
|
||
|
pTrail->m_Info.CopyFrom(info);
|
||
|
pTrail->m_nRefCount = 1;
|
||
|
pTrail->AttachToEntity( pTarget );
|
||
|
pTrail->Spawn();
|
||
|
return pTrail;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Spawn
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityParticleTrail::Spawn()
|
||
|
{
|
||
|
BaseClass::Spawn();
|
||
|
|
||
|
/*
|
||
|
SetThink( &CEntityParticleTrail::BoogieThink );
|
||
|
SetNextThink( gpGlobals->curtime + 0.01f );
|
||
|
|
||
|
if ( HasSpawnFlags( SF_RAGDOLL_BOOGIE_ELECTRICAL ) )
|
||
|
{
|
||
|
SetContextThink( ZapThink, gpGlobals->curtime + random->RandomFloat( 0.1f, 0.3f ), s_pZapContext );
|
||
|
}
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Spawn
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityParticleTrail::UpdateOnRemove()
|
||
|
{
|
||
|
g_pNotify->ClearEntity( this );
|
||
|
|
||
|
BaseClass::UpdateOnRemove();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Force our constraint entity to be trasmitted
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityParticleTrail::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
|
||
|
{
|
||
|
// Are we already marked for transmission?
|
||
|
if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
|
||
|
return;
|
||
|
|
||
|
BaseClass::SetTransmit( pInfo, bAlways );
|
||
|
|
||
|
// Force our constraint entity to be sent too.
|
||
|
if ( m_hConstraintEntity )
|
||
|
{
|
||
|
m_hConstraintEntity->SetTransmit( pInfo, bAlways );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Retire
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityParticleTrail::IncrementRefCount()
|
||
|
{
|
||
|
if ( m_nRefCount == 0 )
|
||
|
{
|
||
|
SetContextThink( NULL, gpGlobals->curtime, s_pRetireContext );
|
||
|
}
|
||
|
++m_nRefCount;
|
||
|
}
|
||
|
|
||
|
void CEntityParticleTrail::DecrementRefCount()
|
||
|
{
|
||
|
--m_nRefCount;
|
||
|
Assert( m_nRefCount >= 0 );
|
||
|
if ( m_nRefCount == 0 )
|
||
|
{
|
||
|
FollowEntity( NULL );
|
||
|
g_pNotify->ClearEntity( this );
|
||
|
SetContextThink( &CEntityParticleTrail::SUB_Remove, gpGlobals->curtime + m_Info.m_flLifetime, s_pRetireContext );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Clean up when the entity goes away.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityParticleTrail::NotifySystemEvent( CBaseEntity *pNotify, notify_system_event_t eventType, const notify_system_event_params_t ¶ms )
|
||
|
{
|
||
|
BaseClass::NotifySystemEvent( pNotify, eventType, params );
|
||
|
Assert( pNotify == GetMoveParent() );
|
||
|
if ( eventType == NOTIFY_EVENT_DESTROY )
|
||
|
{
|
||
|
FollowEntity( NULL );
|
||
|
g_pNotify->ClearEntity( this );
|
||
|
if ( m_nRefCount != 0 )
|
||
|
{
|
||
|
m_nRefCount = 0;
|
||
|
SetContextThink( &CEntityParticleTrail::SUB_Remove, gpGlobals->curtime + m_Info.m_flLifetime, s_pRetireContext );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Suppression count
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityParticleTrail::Destroy( CBaseEntity *pTarget, const EntityParticleTrailInfo_t &info )
|
||
|
{
|
||
|
int iMaterialName = GetMaterialIndex( STRING(info.m_strMaterialName) );
|
||
|
|
||
|
// Look for the particle trail attached to this entity + decrease refcount
|
||
|
CBaseEntity *pNext;
|
||
|
for ( CBaseEntity *pChild = pTarget->FirstMoveChild(); pChild; pChild = pNext )
|
||
|
{
|
||
|
pNext = pChild->NextMovePeer();
|
||
|
CEntityParticleTrail *pTrail = dynamic_cast<CEntityParticleTrail*>(pChild);
|
||
|
if ( !pTrail || (pTrail->m_iMaterialName != iMaterialName) )
|
||
|
continue;
|
||
|
|
||
|
pTrail->DecrementRefCount();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Attach to an entity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEntityParticleTrail::AttachToEntity( CBaseEntity *pTarget )
|
||
|
{
|
||
|
FollowEntity( pTarget );
|
||
|
g_pNotify->AddEntity( this, pTarget );
|
||
|
}
|