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https://github.com/nillerusr/source-engine.git
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51 lines
1.4 KiB
C
51 lines
1.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef HUD_BITMAPNUMERICDISPLAY_H
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#define HUD_BITMAPNUMERICDISPLAY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hud_numericdisplay.h"
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class CHudBitmapNumericDisplay : public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudBitmapNumericDisplay, vgui::Panel );
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public:
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CHudBitmapNumericDisplay(vgui::Panel *parent, const char *name);
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void SetDisplayValue(int value);
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void SetShouldDisplayValue(bool state);
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protected:
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// vgui overrides
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virtual void PaintBackground( void );
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virtual void Paint();
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void PaintNumbers(int xpos, int ypos, int value, Color col, int numSigDigits);
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virtual void PaintNumbers(int xpos, int ypos, int value, Color col)
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{
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PaintNumbers(xpos, ypos, value, col, 1);
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}
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CPanelAnimationVar( float, m_flAlphaOverride, "Alpha", "255" );
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CPanelAnimationVar( Color, m_TextColor, "TextColor", "FgColor" );
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CPanelAnimationVar( float, m_flBlur, "Blur", "0" );
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CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, digit_height, "digit_height", "16", "proportional_float" );
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private:
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CHudTexture *m_pNumbers[10];
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int m_iValue;
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bool m_bDisplayValue;
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};
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#endif //HUD_BITMAPNUMERICDISPLAY_H
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