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https://github.com/nillerusr/source-engine.git
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58 lines
2.2 KiB
C
58 lines
2.2 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( HUD_SUITPOWER_H )
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#define HUD_SUITPOWER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "hudelement.h"
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#include "hud_numericdisplay.h"
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#include <vgui_controls/Panel.h>
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//-----------------------------------------------------------------------------
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// Purpose: Shows the sprint power bar
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//-----------------------------------------------------------------------------
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class CHudSuitPower : public CHudElement, public vgui::Panel
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{
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DECLARE_CLASS_SIMPLE( CHudSuitPower, vgui::Panel );
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public:
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CHudSuitPower( const char *pElementName );
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virtual void Init( void );
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virtual void Reset( void );
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virtual void OnThink( void );
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bool ShouldDraw( void );
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protected:
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virtual void Paint();
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private:
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CPanelAnimationVar( Color, m_AuxPowerColor, "AuxPowerColor", "255 0 0 255" );
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CPanelAnimationVar( int, m_iAuxPowerDisabledAlpha, "AuxPowerDisabledAlpha", "70" );
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CPanelAnimationVarAliasType( float, m_flBarInsetX, "BarInsetX", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_flBarInsetY, "BarInsetY", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_flBarWidth, "BarWidth", "80", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_flBarHeight, "BarHeight", "10", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_flBarChunkWidth, "BarChunkWidth", "10", "proportional_float" );
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CPanelAnimationVarAliasType( float, m_flBarChunkGap, "BarChunkGap", "2", "proportional_float" );
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CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
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CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, text_ypos, "text_ypos", "20", "proportional_float" );
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CPanelAnimationVarAliasType( float, text2_xpos, "text2_xpos", "8", "proportional_float" );
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CPanelAnimationVarAliasType( float, text2_ypos, "text2_ypos", "40", "proportional_float" );
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CPanelAnimationVarAliasType( float, text2_gap, "text2_gap", "10", "proportional_float" );
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float m_flSuitPower;
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int m_nSuitPowerLow;
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int m_iActiveSuitDevices;
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};
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#endif // HUD_SUITPOWER_H
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