mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 09:33:00 +00:00
143 lines
3.4 KiB
C++
143 lines
3.4 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Client side C_DODTeam class
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
#include "hud.h"
|
||
|
#include "recvproxy.h"
|
||
|
#include "c_dod_player.h"
|
||
|
#include "c_dod_team.h"
|
||
|
#include "dod_shareddefs.h"
|
||
|
#include "c_dod_playerresource.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
|
||
|
IMPLEMENT_CLIENTCLASS_DT(C_DODTeam, DT_DODTeam, CDODTeam)
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
C_DODTeam::C_DODTeam()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
C_DODTeam::~C_DODTeam()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void C_DODTeam::AddPlayerClass( const char *szClassName )
|
||
|
{
|
||
|
PLAYERCLASS_FILE_INFO_HANDLE hPlayerClassInfo;
|
||
|
|
||
|
if ( ReadPlayerClassDataFromFileForSlot( filesystem, szClassName, &hPlayerClassInfo, GetEncryptionKey() ) )
|
||
|
{
|
||
|
m_hPlayerClassInfoHandles.AddToTail( hPlayerClassInfo );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Assert( !"missing playerclass script file" );
|
||
|
Msg( "Missing playerclass script file for class: %s\n", szClassName );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const CDODPlayerClassInfo &C_DODTeam::GetPlayerClassInfo( int iPlayerClass ) const
|
||
|
{
|
||
|
Assert( iPlayerClass >= 0 && iPlayerClass < m_hPlayerClassInfoHandles.Count() );
|
||
|
|
||
|
const FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[iPlayerClass] );
|
||
|
const CDODPlayerClassInfo *pDODInfo;
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
pDODInfo = dynamic_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo );
|
||
|
Assert( pDODInfo );
|
||
|
#else
|
||
|
pDODInfo = static_cast< const CDODPlayerClassInfo* >( pPlayerClassInfo );
|
||
|
#endif
|
||
|
|
||
|
return *pDODInfo;
|
||
|
}
|
||
|
|
||
|
bool C_DODTeam::IsClassOnTeam( const char *pszClassName, int &iClassNum ) const
|
||
|
{
|
||
|
iClassNum = PLAYERCLASS_UNDEFINED;
|
||
|
|
||
|
// Random is always on every team
|
||
|
if( FStrEq( pszClassName, "cls_random" ) )
|
||
|
{
|
||
|
iClassNum = PLAYERCLASS_RANDOM;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
for( int i=0;i<m_hPlayerClassInfoHandles.Count(); i++ )
|
||
|
{
|
||
|
FilePlayerClassInfo_t *pPlayerClassInfo = GetFilePlayerClassInfoFromHandle( m_hPlayerClassInfoHandles[i] );
|
||
|
|
||
|
if( stricmp( pszClassName, pPlayerClassInfo->m_szSelectCmd ) == 0 )
|
||
|
{
|
||
|
iClassNum = i;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool C_DODTeam::IsClassOnTeam( int iClassNum ) const
|
||
|
{
|
||
|
return ( iClassNum >= 0 && iClassNum < m_hPlayerClassInfoHandles.Count() );
|
||
|
}
|
||
|
|
||
|
int C_DODTeam::CountPlayersOfThisClass( int iPlayerClass )
|
||
|
{
|
||
|
int count = 0;
|
||
|
|
||
|
C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>(g_PR);
|
||
|
|
||
|
Assert( dod_PR );
|
||
|
|
||
|
for ( int i=0;i<Get_Number_Players();i++ )
|
||
|
{
|
||
|
if ( iPlayerClass == dod_PR->GetPlayerClass(m_aPlayers[i]) )
|
||
|
count++;
|
||
|
}
|
||
|
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
IMPLEMENT_CLIENTCLASS_DT(C_DODTeam_Allies, DT_DODTeam_Allies, CDODTeam_Allies)
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
C_DODTeam_Allies::C_DODTeam_Allies()
|
||
|
{
|
||
|
//parse our classes
|
||
|
int i = 0;
|
||
|
while( pszTeamAlliesClasses[i] != NULL )
|
||
|
{
|
||
|
AddPlayerClass( pszTeamAlliesClasses[i] );
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
IMPLEMENT_CLIENTCLASS_DT(C_DODTeam_Axis, DT_DODTeam_Axis, CDODTeam_Axis)
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
C_DODTeam_Axis::C_DODTeam_Axis()
|
||
|
{
|
||
|
//parse our classes
|
||
|
int i = 0;
|
||
|
while( pszTeamAxisClasses[i] != NULL )
|
||
|
{
|
||
|
AddPlayerClass( pszTeamAxisClasses[i] );
|
||
|
i++;
|
||
|
}
|
||
|
}
|