source-engine/game/client/cdll_bounded_cvars.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Provides access to cvars that are bounded in the client DLL.
//
// $NoKeywords: $
//=============================================================================//
#ifndef CDLL_BOUNDED_CVARS_H
#define CDLL_BOUNDED_CVARS_H
#ifdef _WIN32
#pragma once
#endif
#include "convar_serverbounded.h"
extern ConVar_ServerBounded *cl_predict;
extern ConVar_ServerBounded *cl_interp;
// Returns cl_interp_ratio / cl_updaterate.
float GetClientInterpAmount();
#if !defined( NO_ENTITY_PREDICTION )
extern bool g_bForceCLPredictOff; // If this is set to true, then prediction is forced off. Used temporarily for kill cam.
#endif
#endif // CDLL_BOUNDED_CVARS_H