source-engine/game/client/c_te_showline.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_te_particlesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Show Line TE
//-----------------------------------------------------------------------------
class C_TEShowLine : public C_TEParticleSystem
{
public:
DECLARE_CLASS( C_TEShowLine, C_TEParticleSystem );
DECLARE_CLIENTCLASS();
C_TEShowLine( void );
virtual ~C_TEShowLine( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
public:
Vector m_vecEnd;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEShowLine::C_TEShowLine( void )
{
m_vecEnd.Init();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_TEShowLine::~C_TEShowLine( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : bool -
//-----------------------------------------------------------------------------
void C_TEShowLine::PostDataUpdate( DataUpdateType_t updateType )
{
Vector vec;
float len;
StandardParticle_t *p;
int dec;
static int tracercount;
VectorSubtract (m_vecEnd, m_vecOrigin, vec);
len = VectorNormalize (vec);
dec = 3;
VectorScale(vec, dec, vec);
CSmartPtr<CTEParticleRenderer> pRen = CTEParticleRenderer::Create( "TEShowLine", m_vecOrigin );
if( !pRen )
return;
while (len > 0)
{
len -= dec;
p = pRen->AddParticle();
if ( p )
{
p->m_Velocity.Init();
pRen->SetParticleLifetime(p, 30);
p->SetColor(0, 1, 1);
p->SetAlpha(1);
pRen->SetParticleType(p, pt_static);
p->m_Pos = m_vecOrigin;
m_vecOrigin += vec;
}
}
}
IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEShowLine, DT_TEShowLine, CTEShowLine)
RecvPropVector( RECVINFO(m_vecEnd)),
END_RECV_TABLE()
void TE_ShowLine( IRecipientFilter& filter, float delay,
const Vector* start, const Vector* end )
{
// Major hack to simulate receiving network message
__g_C_TEShowLine.m_vecOrigin = *start;
__g_C_TEShowLine.m_vecEnd = *end;
__g_C_TEShowLine.PostDataUpdate( DATA_UPDATE_CREATED );
}