source-engine/materialsystem/stdshaders/fxctmp9_360/WaterCheap_vs20.inc

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2020-04-22 16:56:21 +00:00
#include "shaderlib/cshader.h"
class watercheap_vs20_Static_Index
{
private:
int m_nBLEND;
#ifdef _DEBUG
bool m_bBLEND;
#endif
public:
void SetBLEND( int i )
{
Assert( i >= 0 && i <= 1 );
m_nBLEND = i;
#ifdef _DEBUG
m_bBLEND = true;
#endif
}
void SetBLEND( bool i )
{
m_nBLEND = i ? 1 : 0;
#ifdef _DEBUG
m_bBLEND = true;
#endif
}
public:
watercheap_vs20_Static_Index( )
{
#ifdef _DEBUG
m_bBLEND = false;
#endif // _DEBUG
m_nBLEND = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bBLEND;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 1 * m_nBLEND ) + 0;
}
};
#define shaderStaticTest_watercheap_vs20 vsh_forgot_to_set_static_BLEND + 0
class watercheap_vs20_Dynamic_Index
{
public:
watercheap_vs20_Dynamic_Index()
{
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
#endif // _DEBUG
return 0;
}
};
#define shaderDynamicTest_watercheap_vs20 0