mirror of
https://github.com/nillerusr/source-engine.git
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104 lines
2.7 KiB
C
104 lines
2.7 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef DATATABLE_SHARED_H
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#define DATATABLE_SHARED_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dt_common.h"
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// ------------------------------------------------------------------------ //
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// Client version
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// ------------------------------------------------------------------------ //
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#if defined (CLIENT_DLL)
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#include "dt_recv.h"
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#define PROPINFO(varName) RECVINFO(varName)
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#define PROPINFO_DT(varName) RECVINFO_DT(varName)
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#define PROPINFO_DT_NAME(varName, remoteVarName) RECVINFO_DTNAME(varName,remoteVarName)
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#define PROPINFO_NAME(varName,remoteVarName) RECVINFO_NAME(varName, remoteVarName)
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#define DataTableProp RecvProp
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#endif
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// ------------------------------------------------------------------------ //
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// Server version
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// ------------------------------------------------------------------------ //
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#if !defined (CLIENT_DLL)
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#include "dt_send.h"
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#define PROPINFO(varName) SENDINFO(varName)
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#define PROPINFO_DT(varName) SENDINFO_DT(varName)
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#define PROPINFO_DT_NAME(varName, remoteVarName) SENDINFO_DT_NAME(varName, remoteVarName)
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#define PROPINFO_NAME(varName,remoteVarName) SENDINFO_NAME(varName,remoteVarName)
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#define DataTableProp SendProp
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#endif
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// Use these functions to setup your data tables.
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DataTableProp PropFloat(
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char *pVarName, // Variable name.
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int offset, // Offset into container structure.
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int sizeofVar=SIZEOF_IGNORE,
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int nBits=32, // Number of bits to use when encoding.
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int flags=0,
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float fLowValue=0.0f, // For floating point, low and high values.
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float fHighValue=HIGH_DEFAULT // High value. If HIGH_DEFAULT, it's (1<<nBits).
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);
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DataTableProp PropVector(
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char *pVarName,
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int offset,
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int sizeofVar=SIZEOF_IGNORE,
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int nBits=32, // Number of bits (for each floating-point component) to use when encoding.
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int flags=SPROP_NOSCALE,
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float fLowValue=0.0f, // For floating point, low and high values.
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float fHighValue=HIGH_DEFAULT // High value. If HIGH_DEFAULT, it's (1<<nBits).
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);
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DataTableProp PropAngle(
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char *pVarName,
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int offset,
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int sizeofVar=SIZEOF_IGNORE,
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int nBits=32,
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int flags=0
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);
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DataTableProp PropInt(
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char *pVarName,
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int offset,
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int sizeofVar=SIZEOF_IGNORE, // Handled by SENDINFO macro.
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int nBits=-1, // Set to -1 to automatically pick (max) number of bits based on size of element.
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int flags=0,
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int rightShift=0
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);
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DataTableProp PropString(
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char *pVarName,
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int offset,
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int bufferLen,
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int flags=0
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);
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DataTableProp PropEHandle(
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char *pVarName,
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int offset,
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int sizeofVar=SIZEOF_IGNORE );
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#endif // DATATABLE_SHARED_H
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