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https://github.com/nillerusr/source-engine.git
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63 lines
2.4 KiB
C
63 lines
2.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Contains all texture state for the material system surface to use
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TEXTUREDICTIONARY_H
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#define TEXTUREDICTIONARY_H
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class IMaterial;
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class ITexture;
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enum
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{
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INVALID_TEXTURE_ID = -1
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};
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//-----------------------------------------------------------------------------
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// A class that manages textures used by the material system surface
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//-----------------------------------------------------------------------------
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class ITextureDictionary
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{
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public:
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// Create, destroy textures
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virtual int CreateTexture( bool procedural = false ) = 0;
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virtual int CreateTextureByTexture( ITexture *pTexture, bool procedural = true ) = 0;
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virtual void DestroyTexture( int id ) = 0;
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virtual void DestroyAllTextures() = 0;
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// Is this a valid id?
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virtual bool IsValidId( int id ) const = 0;
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// Binds a material to a texture
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virtual void BindTextureToFile( int id, const char *pFileName ) = 0;
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// Binds a material to a texture
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virtual void BindTextureToMaterial( int id, IMaterial *pMaterial ) = 0;
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// Binds a material to a texture
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virtual void BindTextureToMaterialReference( int id, int referenceId, IMaterial *pMaterial ) = 0;
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// Texture info
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virtual IMaterial *GetTextureMaterial( int id ) = 0;
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virtual void GetTextureSize(int id, int& iWide, int& iTall ) = 0;
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virtual void GetTextureTexCoords( int id, float &s0, float &t0, float &s1, float &t1 ) = 0;
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virtual void SetTextureRGBA( int id, const char* rgba, int wide, int tall ) = 0;
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virtual int FindTextureIdForTextureFile( char const *pFileName ) = 0;
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virtual void SetSubTextureRGBA( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall ) = 0;
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virtual void SetSubTextureRGBAEx( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat format ) = 0;
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virtual void SetTextureRGBAEx( int id, const char* rgba, int wide, int tall, ImageFormat format, bool bFixupTextCoordsForDimensions ) = 0;
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virtual void UpdateSubTextureRGBA( int id, int drawX, int drawY, unsigned const char *rgba, int subTextureWide, int subTextureTall, ImageFormat imageFormat ) = 0;
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};
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ITextureDictionary *TextureDictionary();
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#endif // TEXTUREDICTIONARY_H
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