source-engine/linux/make_check/cache/unitlib.dsp.check

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2020-04-22 16:56:21 +00:00
# Microsoft Developer Studio Project File - Name="unitlib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=unitlib - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "unitlib.mak".
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!MESSAGE NMAKE /f "unitlib.mak" CFG="unitlib - Win32 Release"
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!MESSAGE "unitlib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "unitlib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
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# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FR /FD /GZ /GZ /c
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if exist ..\..\game\bin\unitlib.dll attrib -r ..\..\game\bin\unitlib.dll \
copy $(TargetPath) ..\..\game\bin\unitlib.dll \
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if exist ..\lib\public\unitlib.lib attrib -r ..\lib\public\unitlib.lib \
if exist $(TargetDir)\unitlib.lib copy $(TargetDir)\unitlib.lib ..\lib\public\unitlib.lib \
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