mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
29 lines
647 B
C
29 lines
647 B
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef SOLIDSETDEFAULTS_H
|
||
|
#define SOLIDSETDEFAULTS_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
// solid_t parsing
|
||
|
class CSolidSetDefaults : public IVPhysicsKeyHandler
|
||
|
{
|
||
|
public:
|
||
|
virtual void ParseKeyValue( void *pData, const char *pKey, const char *pValue );
|
||
|
virtual void SetDefaults( void *pData );
|
||
|
|
||
|
unsigned int GetContentsMask() { return m_contentsMask; }
|
||
|
|
||
|
private:
|
||
|
unsigned int m_contentsMask;
|
||
|
};
|
||
|
|
||
|
extern CSolidSetDefaults g_SolidSetup;
|
||
|
|
||
|
#endif // SOLIDSETDEFAULTS_H
|