mirror of
https://github.com/nillerusr/source-engine.git
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228 lines
6.6 KiB
C++
228 lines
6.6 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "vgui_surfacelib/FontAmalgam.h"
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#include <tier0/dbg.h>
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#include <vgui/VGUI.h>
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#include <vgui/ISurface.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CFontAmalgam::CFontAmalgam()
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{
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m_Fonts.EnsureCapacity( 4 );
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m_iMaxHeight = 0;
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m_iMaxWidth = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CFontAmalgam::~CFontAmalgam()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Data accessor
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//-----------------------------------------------------------------------------
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const char *CFontAmalgam::Name()
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{
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return m_szName;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Data accessor
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//-----------------------------------------------------------------------------
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void CFontAmalgam::SetName(const char *name)
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{
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Q_strncpy(m_szName, name, sizeof(m_szName));
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}
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//-----------------------------------------------------------------------------
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// Purpose: adds a font to the amalgam
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//-----------------------------------------------------------------------------
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void CFontAmalgam::AddFont(font_t *font, int lowRange, int highRange)
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{
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int i = m_Fonts.AddToTail();
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m_Fonts[i].font = font;
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m_Fonts[i].lowRange = lowRange;
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m_Fonts[i].highRange = highRange;
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m_iMaxHeight = max(font->GetHeight(), m_iMaxHeight);
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m_iMaxWidth = max(font->GetMaxCharWidth(), m_iMaxWidth);
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}
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//-----------------------------------------------------------------------------
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// Purpose: clears the fonts
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//-----------------------------------------------------------------------------
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void CFontAmalgam::RemoveAll()
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{
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// clear out
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m_Fonts.RemoveAll();
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m_iMaxHeight = 0;
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m_iMaxWidth = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the font for the given character
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//-----------------------------------------------------------------------------
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font_t *CFontAmalgam::GetFontForChar(int ch)
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{
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for (int i = 0; i < m_Fonts.Count(); i++)
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{
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#if defined(LINUX)
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if ( ch >= m_Fonts[i].lowRange && ch <= m_Fonts[i].highRange && m_Fonts[i].font->HasChar(ch))
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#else
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if (ch >= m_Fonts[i].lowRange && ch <= m_Fonts[i].highRange)
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#endif
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{
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Assert( m_Fonts[i].font->IsValid() );
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return m_Fonts[i].font;
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the scale of the font
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//-----------------------------------------------------------------------------
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void CFontAmalgam::SetFontScale(float sx, float sy)
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{
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if (!m_Fonts.Count())
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return;
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// Make sure this is a bitmap font!
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if ( GetFlags( 0 ) & vgui::ISurface::FONTFLAG_BITMAP )
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{
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reinterpret_cast< CBitmapFont* >( m_Fonts[0].font )->SetScale( sx, sy );
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}
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else
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{
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Warning( "%s: Can't set font scale on a non-bitmap font!\n", m_Fonts[0].font->GetName() );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the max height of the font set
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//-----------------------------------------------------------------------------
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int CFontAmalgam::GetFontHeight()
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{
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if (!m_Fonts.Count())
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{
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return m_iMaxHeight;
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}
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return m_Fonts[0].font->GetHeight();
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns requested height of the font
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//-----------------------------------------------------------------------------
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int CFontAmalgam::GetFontHeightRequested()
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{
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if (!m_Fonts.Count())
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{
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return m_iMaxHeight;
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}
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return m_Fonts[0].font->GetHeightRequested();
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the maximum width of a character in a font
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//-----------------------------------------------------------------------------
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int CFontAmalgam::GetFontMaxWidth()
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{
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return m_iMaxWidth;
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the name of the font that is loaded
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//-----------------------------------------------------------------------------
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const char *CFontAmalgam::GetFontName(int i)
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{
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if ( m_Fonts.IsValidIndex( i ) && m_Fonts[ i ].font )
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{
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return m_Fonts[ i ].font->GetName();
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}
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else
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{
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return NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the family name of the font that is loaded
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//-----------------------------------------------------------------------------
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const char *CFontAmalgam::GetFontFamilyName( int i )
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{
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if ( m_Fonts.IsValidIndex( i ) && m_Fonts[ i ].font )
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{
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return m_Fonts[ i ].font->GetFamilyName();
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}
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return "";
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the name of the font that is loaded
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//-----------------------------------------------------------------------------
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int CFontAmalgam::GetFlags(int i)
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{
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if ( m_Fonts.Count() && m_Fonts[i].font )
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{
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return m_Fonts[i].font->GetFlags();
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}
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else
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{
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return 0;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the number of fonts this amalgam contains
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//-----------------------------------------------------------------------------
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int CFontAmalgam::GetCount()
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{
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return m_Fonts.Count();
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns the max height of the font set
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//-----------------------------------------------------------------------------
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bool CFontAmalgam::GetUnderlined()
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{
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if (!m_Fonts.Count())
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{
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return false;
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}
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return m_Fonts[0].font->GetUnderlined();
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}
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#ifdef DBGFLAG_VALIDATE
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//-----------------------------------------------------------------------------
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// Purpose: Ensure that all of our internal structures are consistent, and
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// account for all memory that we've allocated.
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// Input: validator - Our global validator object
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// pchName - Our name (typically a member var in our container)
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//-----------------------------------------------------------------------------
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void CFontAmalgam::Validate( CValidator &validator, char *pchName )
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{
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validator.Push( "CFontAmalgam", this, pchName );
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ValidateObj( m_Fonts );
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validator.Pop();
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}
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#endif // DBGFLAG_VALIDATE
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