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https://github.com/nillerusr/source-engine.git
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67 lines
1.6 KiB
C
67 lines
1.6 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef SOUNDRECORDPANEL_H
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#define SOUNDRECORDPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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#include "tier1/utlstring.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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namespace vgui
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{
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class Button;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Modal sound picker window
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//-----------------------------------------------------------------------------
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class CSoundRecordPanel : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CSoundRecordPanel, vgui::Frame );
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public:
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CSoundRecordPanel( vgui::Panel *pParent, const char *pTitle );
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~CSoundRecordPanel();
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// Inherited from Frame
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virtual void OnCommand( const char *pCommand );
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virtual void OnTick();
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// Purpose: Activate the dialog
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// The message "SoundRecorded" will be sent if a sound is recorded
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void DoModal( const char *pFileName );
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private:
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void StopSoundPreview( );
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void PlaySoundPreview( );
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// Updates sound record time during recording
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void UpdateTimeRecorded();
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vgui::Button *m_pRecordButton;
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vgui::Button *m_pPlayButton;
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vgui::Button *m_pOkButton;
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vgui::Button *m_pCancelButton;
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vgui::TextEntry *m_pRecordTime;
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vgui::TextEntry *m_pFileName;
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CUtlString m_FileName;
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CUtlString m_EngineFileName;
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int m_nPlayingSound;
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float m_flRecordStartTime;
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bool m_bIsRecording;
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};
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#endif // SOUNDRECORDPANEL_H
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