source-engine/game/server/plugin_check.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// This class allows the game dll to control what functions 3rd party plugins can
// call on clients.
//
//=============================================================================//
#include "cbase.h"
#include "eiface.h"
//-----------------------------------------------------------------------------
// Purpose: An implementation
//-----------------------------------------------------------------------------
class CPluginHelpersCheck : public IPluginHelpersCheck
{
public:
virtual bool CreateMessage( const char *plugin, edict_t *pEntity, DIALOG_TYPE type, KeyValues *data );
};
CPluginHelpersCheck s_PluginCheck;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginHelpersCheck, IPluginHelpersCheck, INTERFACEVERSION_PLUGINHELPERSCHECK, s_PluginCheck);
bool CPluginHelpersCheck::CreateMessage( const char *plugin, edict_t *pEntity, DIALOG_TYPE type, KeyValues *data )
{
// return false here to disallow a plugin from running this command on this client
return true;
}