source-engine/game/server/ai_npcstate.h

30 lines
539 B
C
Raw Normal View History

2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef AI_NPCSTATE_H
#define AI_NPCSTATE_H
#if defined( _WIN32 )
#pragma once
#endif
enum NPC_STATE
{
NPC_STATE_INVALID = -1,
NPC_STATE_NONE = 0,
NPC_STATE_IDLE,
NPC_STATE_ALERT,
NPC_STATE_COMBAT,
NPC_STATE_SCRIPT,
NPC_STATE_PLAYDEAD,
NPC_STATE_PRONE, // When in clutches of barnacle
NPC_STATE_DEAD
};
#endif // AI_NPCSTATE_H