2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Material modify control entity.
//
//=============================================================================//
# include "cbase.h"
// memdbgon must be the last include file in a .cpp file!!!
# include "tier0/memdbgon.h"
//------------------------------------------------------------------------------
// FIXME: This really should inherit from something more lightweight.
//------------------------------------------------------------------------------
# define MATERIAL_MODIFY_STRING_SIZE 255
# define MATERIAL_MODIFY_ANIMATION_UNSET -1
// Must match C_MaterialModifyControl.cpp
enum MaterialModifyMode_t
{
MATERIAL_MODIFY_MODE_NONE = 0 ,
MATERIAL_MODIFY_MODE_SETVAR = 1 ,
MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 2 ,
MATERIAL_MODIFY_MODE_FLOAT_LERP = 3 ,
} ;
ConVar debug_materialmodifycontrol ( " debug_materialmodifycontrol " , " 0 " ) ;
class CMaterialModifyControl : public CBaseEntity
{
public :
DECLARE_CLASS ( CMaterialModifyControl , CBaseEntity ) ;
CMaterialModifyControl ( ) ;
void Spawn ( void ) ;
bool KeyValue ( const char * szKeyName , const char * szValue ) ;
int UpdateTransmitState ( ) ;
int ShouldTransmit ( const CCheckTransmitInfo * pInfo ) ;
void SetMaterialVar ( inputdata_t & inputdata ) ;
void SetMaterialVarToCurrentTime ( inputdata_t & inputdata ) ;
void InputStartAnimSequence ( inputdata_t & inputdata ) ;
void InputStartFloatLerp ( inputdata_t & inputdata ) ;
virtual int ObjectCaps ( void ) { return BaseClass : : ObjectCaps ( ) & ~ FCAP_ACROSS_TRANSITION ; }
DECLARE_SERVERCLASS ( ) ;
DECLARE_DATADESC ( ) ;
private :
CNetworkString ( m_szMaterialName , MATERIAL_MODIFY_STRING_SIZE ) ;
CNetworkString ( m_szMaterialVar , MATERIAL_MODIFY_STRING_SIZE ) ;
CNetworkString ( m_szMaterialVarValue , MATERIAL_MODIFY_STRING_SIZE ) ;
CNetworkVar ( int , m_iFrameStart ) ;
CNetworkVar ( int , m_iFrameEnd ) ;
CNetworkVar ( bool , m_bWrap ) ;
CNetworkVar ( float , m_flFramerate ) ;
CNetworkVar ( bool , m_bNewAnimCommandsSemaphore ) ;
CNetworkVar ( float , m_flFloatLerpStartValue ) ;
CNetworkVar ( float , m_flFloatLerpEndValue ) ;
CNetworkVar ( float , m_flFloatLerpTransitionTime ) ;
CNetworkVar ( int , m_nModifyMode ) ;
} ;
LINK_ENTITY_TO_CLASS ( material_modify_control , CMaterialModifyControl ) ;
BEGIN_DATADESC ( CMaterialModifyControl )
// Variables.
DEFINE_AUTO_ARRAY ( m_szMaterialName , FIELD_CHARACTER ) ,
DEFINE_AUTO_ARRAY ( m_szMaterialVar , FIELD_CHARACTER ) ,
DEFINE_AUTO_ARRAY ( m_szMaterialVarValue , FIELD_CHARACTER ) ,
DEFINE_FIELD ( m_iFrameStart , FIELD_INTEGER ) ,
DEFINE_FIELD ( m_iFrameEnd , FIELD_INTEGER ) ,
DEFINE_FIELD ( m_bWrap , FIELD_BOOLEAN ) ,
DEFINE_FIELD ( m_flFramerate , FIELD_FLOAT ) ,
DEFINE_FIELD ( m_bNewAnimCommandsSemaphore , FIELD_BOOLEAN ) ,
DEFINE_FIELD ( m_flFloatLerpStartValue , FIELD_FLOAT ) ,
DEFINE_FIELD ( m_flFloatLerpEndValue , FIELD_FLOAT ) ,
DEFINE_FIELD ( m_flFloatLerpTransitionTime , FIELD_FLOAT ) ,
DEFINE_FIELD ( m_nModifyMode , FIELD_INTEGER ) ,
// Inputs.
DEFINE_INPUTFUNC ( FIELD_STRING , " SetMaterialVar " , SetMaterialVar ) ,
DEFINE_INPUTFUNC ( FIELD_VOID , " SetMaterialVarToCurrentTime " , SetMaterialVarToCurrentTime ) ,
DEFINE_INPUTFUNC ( FIELD_STRING , " StartAnimSequence " , InputStartAnimSequence ) ,
DEFINE_INPUTFUNC ( FIELD_STRING , " StartFloatLerp " , InputStartFloatLerp ) ,
END_DATADESC ( )
IMPLEMENT_SERVERCLASS_ST ( CMaterialModifyControl , DT_MaterialModifyControl )
SendPropString ( SENDINFO ( m_szMaterialName ) ) ,
SendPropString ( SENDINFO ( m_szMaterialVar ) ) ,
SendPropString ( SENDINFO ( m_szMaterialVarValue ) ) ,
SendPropInt ( SENDINFO ( m_iFrameStart ) , 8 ) ,
SendPropInt ( SENDINFO ( m_iFrameEnd ) , 8 ) ,
SendPropInt ( SENDINFO ( m_bWrap ) , 1 , SPROP_UNSIGNED ) ,
SendPropFloat ( SENDINFO ( m_flFramerate ) , 0 , SPROP_NOSCALE ) ,
SendPropInt ( SENDINFO ( m_bNewAnimCommandsSemaphore ) , 1 , SPROP_UNSIGNED ) ,
SendPropFloat ( SENDINFO ( m_flFloatLerpStartValue ) , 0 , SPROP_NOSCALE ) ,
SendPropFloat ( SENDINFO ( m_flFloatLerpEndValue ) , 0 , SPROP_NOSCALE ) ,
SendPropFloat ( SENDINFO ( m_flFloatLerpTransitionTime ) , 0 , SPROP_NOSCALE ) ,
SendPropInt ( SENDINFO ( m_nModifyMode ) , 2 , SPROP_UNSIGNED ) ,
END_SEND_TABLE ( )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMaterialModifyControl : : CMaterialModifyControl ( )
{
m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET ;
m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET ;
m_nModifyMode = MATERIAL_MODIFY_MODE_NONE ;
}
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CMaterialModifyControl : : Spawn ( void )
{
Precache ( ) ;
SetSolid ( SOLID_NONE ) ;
}
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
bool CMaterialModifyControl : : KeyValue ( const char * szKeyName , const char * szValue )
{
if ( FStrEq ( szKeyName , " materialName " ) )
{
Q_strncpy ( m_szMaterialName . GetForModify ( ) , szValue , MATERIAL_MODIFY_STRING_SIZE ) ;
return true ;
}
if ( FStrEq ( szKeyName , " materialVar " ) )
{
Q_strncpy ( m_szMaterialVar . GetForModify ( ) , szValue , MATERIAL_MODIFY_STRING_SIZE ) ;
return true ;
}
return BaseClass : : KeyValue ( szKeyName , szValue ) ;
}
//------------------------------------------------------------------------------
// Purpose : Send even though we don't have a model.
//------------------------------------------------------------------------------
int CMaterialModifyControl : : UpdateTransmitState ( )
{
// ALWAYS transmit to all clients.
return SetTransmitState ( FL_EDICT_FULLCHECK ) ;
}
//-----------------------------------------------------------------------------
// Send if the parent is being sent:
//-----------------------------------------------------------------------------
int CMaterialModifyControl : : ShouldTransmit ( const CCheckTransmitInfo * pInfo )
{
CBaseEntity * pEnt = GetMoveParent ( ) ;
if ( pEnt )
{
return pEnt - > ShouldTransmit ( pInfo ) ;
}
return FL_EDICT_DONTSEND ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl : : SetMaterialVar ( inputdata_t & inputdata )
{
//if( debug_materialmodifycontrol.GetBool() && Q_stristr( GetDebugName(), "alyx" ) )
//{
//DevMsg( 1, "CMaterialModifyControl::SetMaterialVar %s %s %s=\"%s\"\n",
//GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() );
//}
Q_strncpy ( m_szMaterialVarValue . GetForModify ( ) , inputdata . value . String ( ) , MATERIAL_MODIFY_STRING_SIZE ) ;
m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl : : SetMaterialVarToCurrentTime ( inputdata_t & inputdata )
{
char temp [ 32 ] ;
Q_snprintf ( temp , 32 , " %f " , gpGlobals - > curtime ) ;
Q_strncpy ( m_szMaterialVarValue . GetForModify ( ) , temp , MATERIAL_MODIFY_STRING_SIZE ) ;
m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl : : InputStartAnimSequence ( inputdata_t & inputdata )
{
char parseString [ 255 ] ;
Q_strncpy ( parseString , inputdata . value . String ( ) , sizeof ( parseString ) ) ;
// Get the start & end frames
char * pszParam = strtok ( parseString , " " ) ;
if ( pszParam & & pszParam [ 0 ] )
{
int iFrameStart = atoi ( pszParam ) ;
pszParam = strtok ( NULL , " " ) ;
if ( pszParam & & pszParam [ 0 ] )
{
int iFrameEnd = atoi ( pszParam ) ;
pszParam = strtok ( NULL , " " ) ;
if ( pszParam & & pszParam [ 0 ] )
{
float flFramerate = atof ( pszParam ) ;
pszParam = strtok ( NULL , " " ) ;
if ( pszParam & & pszParam [ 0 ] )
{
bool bWrap = atoi ( pszParam ) ! = 0 ;
// Got all the parameters. Save 'em and return;
m_iFrameStart = iFrameStart ;
m_iFrameEnd = iFrameEnd ;
m_flFramerate = flFramerate ;
m_bWrap = bWrap ;
m_nModifyMode = MATERIAL_MODIFY_MODE_ANIM_SEQUENCE ;
m_bNewAnimCommandsSemaphore = ! m_bNewAnimCommandsSemaphore ;
return ;
}
}
}
}
Warning ( " %s (%s) received StartAnimSequence input without correct parameters. Syntax: <Frame Start> <Frame End> <Frame Rate> <Loop> \n Setting <Frame End> to -1 uses the last frame of the texture. <Loop> should be 1 or 0. \n " , GetClassname ( ) , GetDebugName ( ) ) ;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterialModifyControl : : InputStartFloatLerp ( inputdata_t & inputdata )
{
char parseString [ 255 ] ;
Q_strncpy ( parseString , inputdata . value . String ( ) , sizeof ( parseString ) ) ;
// if( debug_materialmodifycontrol.GetBool() )//&& Q_stristr( GetDebugName(), "alyx" ) )
// {
// DevMsg( 1, "CMaterialModifyControl::InputStartFloatLerp %s %s %s \"%s\"\n",
// GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() );
// }
// Get the start & end values
char * pszParam = strtok ( parseString , " " ) ;
if ( pszParam & & pszParam [ 0 ] )
{
float flStartValue = atof ( pszParam ) ;
pszParam = strtok ( NULL , " " ) ;
if ( pszParam & & pszParam [ 0 ] )
{
float flEndValue = atof ( pszParam ) ;
pszParam = strtok ( NULL , " " ) ;
if ( pszParam & & pszParam [ 0 ] )
{
float flTransitionTime = atof ( pszParam ) ;
pszParam = strtok ( NULL , " " ) ;
if ( pszParam & & pszParam [ 0 ] )
{
bool bWrap = atoi ( pszParam ) ! = 0 ;
// We don't implement wrap currently.
2022-03-01 20:00:42 +00:00
bWrap = bWrap ;
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// Got all the parameters. Save 'em and return;
m_flFloatLerpStartValue = flStartValue ;
m_flFloatLerpEndValue = flEndValue ;
m_flFloatLerpTransitionTime = flTransitionTime ;
m_nModifyMode = MATERIAL_MODIFY_MODE_FLOAT_LERP ;
m_bNewAnimCommandsSemaphore = ! m_bNewAnimCommandsSemaphore ;
return ;
}
}
}
}
Warning ( " %s (%s) received StartFloatLerp input without correct parameters. Syntax: <Start Value> <End Value> <Transition Time> <Loop> \n <Loop> should be 1 or 0. \n " , GetClassname ( ) , GetDebugName ( ) ) ;
}