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79 lines
2.1 KiB
C
79 lines
2.1 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: This is a panel which is rendered image on top of an entity
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//
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// $Revision: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef VGUI_ENTITYIMAGEPANEL_H
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#define VGUI_ENTITYIMAGEPANEL_H
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#include "vgui_EntityPanel.h"
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#include "shareddefs.h"
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//-----------------------------------------------------------------------------
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// forward declarations
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//-----------------------------------------------------------------------------
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class C_BaseEntity;
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class KeyValues;
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class BitmapImage;
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//-----------------------------------------------------------------------------
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// This is a base class for a panel which always is rendered on top of an entity
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//-----------------------------------------------------------------------------
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class CEntityImagePanel : public CEntityPanel
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{
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DECLARE_CLASS( CEntityImagePanel, CEntityPanel );
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public:
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// constructor
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CEntityImagePanel( vgui::Panel* pParent, const char *panelName );
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~CEntityImagePanel();
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// initialization
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virtual bool Init( KeyValues* pInitData, C_BaseEntity* pEntity );
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bool ShouldDraw();
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virtual void Paint( void );
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virtual void PaintBackground( void ) {}
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private:
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// The bitmap to render
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BitmapImage *m_pImage;
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protected:
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int m_r, m_g, m_b, m_a;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Same as above, but understands how to parse color/material out of
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// Team1/Team2 sections
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//-----------------------------------------------------------------------------
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class CEntityTeamImagePanel : public CEntityImagePanel
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{
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DECLARE_CLASS( CEntityTeamImagePanel, CEntityImagePanel );
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public:
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CEntityTeamImagePanel( vgui::Panel* pParent, const char *panelName );
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~CEntityTeamImagePanel( void );
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// initialization
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virtual bool Init( KeyValues* pInitData, C_BaseEntity* pEntity );
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virtual void Paint( void );
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private:
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struct TEAMIMAGE
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{
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BitmapImage *m_pImage;
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int m_r, m_g, m_b, m_a;
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};
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TEAMIMAGE m_Images[ MAX_TEAMS ];
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};
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#endif // VGUI_ENTITYIMAGEPANEL_H
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