mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 01:23:04 +00:00
321 lines
7.7 KiB
C++
321 lines
7.7 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "vgui_bitmapimage.h"
|
||
|
#include <vgui_controls/Controls.h>
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include <vgui_controls/Panel.h>
|
||
|
#include "panelmetaclassmgr.h"
|
||
|
#include <KeyValues.h>
|
||
|
#include <vgui/IPanel.h>
|
||
|
#include <bitmap/bitmap.h>
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Check box image
|
||
|
//-----------------------------------------------------------------------------
|
||
|
BitmapImage::BitmapImage()
|
||
|
{
|
||
|
m_clr.SetColor( 255, 255, 255, 255 );
|
||
|
m_pos[ 0 ] = m_pos[ 1 ] = 0;
|
||
|
m_pPanelSize = NULL;
|
||
|
m_nTextureId = -1;
|
||
|
m_bProcedural = false;
|
||
|
|
||
|
SetViewport( false, 0.0f, 0.0f, 0.0f, 0.0f );
|
||
|
}
|
||
|
|
||
|
BitmapImage::BitmapImage( vgui::VPANEL parent, const char *filename )
|
||
|
{
|
||
|
m_nTextureId = -1;
|
||
|
m_clr.SetColor( 255, 255, 255, 255 );
|
||
|
m_pos[ 0 ] = m_pos[ 1 ] = 0;
|
||
|
Init( parent, filename );
|
||
|
SetViewport( false, 0.0f, 0.0f, 0.0f, 0.0f );
|
||
|
}
|
||
|
|
||
|
BitmapImage::~BitmapImage()
|
||
|
{
|
||
|
DestroyTexture();
|
||
|
}
|
||
|
|
||
|
void BitmapImage::DestroyTexture()
|
||
|
{
|
||
|
if ( m_nTextureId != -1 )
|
||
|
{
|
||
|
vgui::surface()->DestroyTextureID( m_nTextureId );
|
||
|
m_nTextureId = -1;
|
||
|
m_bProcedural = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool BitmapImage::Init( vgui::VPANEL pParent, const char *pFileName )
|
||
|
{
|
||
|
UsePanelRenderSize( pParent );
|
||
|
if ( pFileName != NULL )
|
||
|
{
|
||
|
DestroyTexture();
|
||
|
m_nTextureId = vgui::surface()->CreateNewTextureID();
|
||
|
m_bProcedural = false;
|
||
|
vgui::surface()->DrawSetTextureFile( m_nTextureId, pFileName , true, true);
|
||
|
GetSize( m_Size[0], m_Size[1] );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool BitmapImage::Init( vgui::VPANEL pParent, KeyValues* pInitData )
|
||
|
{
|
||
|
char const* pMaterialName = pInitData->GetString( "material" );
|
||
|
if ( !pMaterialName || !pMaterialName[ 0 ] )
|
||
|
return false;
|
||
|
|
||
|
// modulation color
|
||
|
Color color;
|
||
|
if (!ParseRGBA( pInitData, "color", color ))
|
||
|
color.SetColor( 255, 255, 255, 255 );
|
||
|
|
||
|
Init( pParent, pMaterialName );
|
||
|
SetColor( color );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// FIXME: Bleah!!! Don't want two different KeyValues
|
||
|
/*-----------------------------------------------------------------------------
|
||
|
bool BitmapImage::Init( vgui::VPANEL pParent, KeyValues* pInitData )
|
||
|
{
|
||
|
char const* pMaterialName = pInitData->GetString( "material" );
|
||
|
if ( !pMaterialName || !pMaterialName[ 0 ] )
|
||
|
return false;
|
||
|
|
||
|
// modulation color
|
||
|
Color color;
|
||
|
if (!ParseRGBA( pInitData, "color", color ))
|
||
|
color.SetColor( 255, 255, 255, 255 );
|
||
|
|
||
|
Init( pParent, pMaterialName );
|
||
|
SetColor( color );
|
||
|
|
||
|
return true;
|
||
|
} */
|
||
|
|
||
|
void BitmapImage::SetImageFile( const char *newImage )
|
||
|
{
|
||
|
if ( m_nTextureId == -1 || m_bProcedural )
|
||
|
{
|
||
|
DestroyTexture();
|
||
|
m_nTextureId = vgui::surface()->CreateNewTextureID();
|
||
|
m_bProcedural = false;
|
||
|
}
|
||
|
|
||
|
vgui::surface()->DrawSetTextureFile( m_nTextureId, newImage , true, true);
|
||
|
}
|
||
|
|
||
|
void BitmapImage::UsePanelRenderSize( vgui::VPANEL pPanel )
|
||
|
{
|
||
|
m_pPanelSize = pPanel;
|
||
|
}
|
||
|
|
||
|
vgui::VPANEL BitmapImage::GetRenderSizePanel( void )
|
||
|
{
|
||
|
return m_pPanelSize;
|
||
|
}
|
||
|
|
||
|
void BitmapImage::SetRenderSize( int x, int y )
|
||
|
{
|
||
|
m_Size[0] = x;
|
||
|
m_Size[1] = y;
|
||
|
}
|
||
|
|
||
|
void BitmapImage::DoPaint( int x, int y, int wide, int tall, float yaw, float flAlphaModulate )
|
||
|
{
|
||
|
vgui::surface()->DrawSetTexture( m_nTextureId );
|
||
|
|
||
|
int r, g, b, a;
|
||
|
m_clr.GetColor( r, g, b, a );
|
||
|
a *= flAlphaModulate;
|
||
|
vgui::surface()->DrawSetColor( r, g, b, a );
|
||
|
|
||
|
if (yaw == 0)
|
||
|
{
|
||
|
if ( !m_bUseViewport )
|
||
|
{
|
||
|
vgui::surface()->DrawTexturedRect( x, y, x + wide, y + tall );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vgui::surface()->DrawTexturedSubRect( x, y, x + wide, y + tall,
|
||
|
m_rgViewport[ 0 ],
|
||
|
m_rgViewport[ 1 ],
|
||
|
m_rgViewport[ 2 ],
|
||
|
m_rgViewport[ 3 ]
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Rotated version of the bitmap!
|
||
|
// Rotate about the center of the bitmap
|
||
|
vgui::Vertex_t verts[4];
|
||
|
Vector2D center( x + (wide * 0.5f), y + (tall * 0.5f) );
|
||
|
|
||
|
// Choose a basis...
|
||
|
float yawRadians = -yaw * M_PI / 180.0f;
|
||
|
Vector2D axis[2];
|
||
|
axis[0].x = cos(yawRadians);
|
||
|
axis[0].y = sin(yawRadians);
|
||
|
axis[1].x = -axis[0].y;
|
||
|
axis[1].y = axis[0].x;
|
||
|
|
||
|
verts[0].m_TexCoord.Init( 0, 0 );
|
||
|
Vector2DMA( center, -0.5f * wide, axis[0], verts[0].m_Position );
|
||
|
Vector2DMA( verts[0].m_Position, -0.5f * tall, axis[1], verts[0].m_Position );
|
||
|
|
||
|
verts[1].m_TexCoord.Init( 1, 0 );
|
||
|
Vector2DMA( verts[0].m_Position, wide, axis[0], verts[1].m_Position );
|
||
|
|
||
|
verts[2].m_TexCoord.Init( 1, 1 );
|
||
|
Vector2DMA( verts[1].m_Position, tall, axis[1], verts[2].m_Position );
|
||
|
|
||
|
verts[3].m_TexCoord.Init( 0, 1 );
|
||
|
Vector2DMA( verts[0].m_Position, tall, axis[1], verts[3].m_Position );
|
||
|
|
||
|
vgui::surface()->DrawTexturedPolygon( 4, verts );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void BitmapImage::DoPaint( vgui::VPANEL pPanel, float yaw, float flAlphaModulate )
|
||
|
{
|
||
|
int wide, tall;
|
||
|
if ( pPanel )
|
||
|
{
|
||
|
vgui::ipanel()->GetSize(pPanel, wide, tall );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wide = m_Size[0];
|
||
|
tall = m_Size[1];
|
||
|
}
|
||
|
|
||
|
DoPaint( m_pos[0], m_pos[1], wide, tall, yaw, flAlphaModulate );
|
||
|
}
|
||
|
|
||
|
void BitmapImage::Paint()
|
||
|
{
|
||
|
DoPaint( m_pPanelSize );
|
||
|
}
|
||
|
|
||
|
void BitmapImage::SetColor( const Color& clr )
|
||
|
{
|
||
|
m_clr = clr;
|
||
|
}
|
||
|
|
||
|
Color BitmapImage::GetColor( )
|
||
|
{
|
||
|
return m_clr;
|
||
|
}
|
||
|
|
||
|
void BitmapImage::GetColor( int& r,int& g,int& b,int& a )
|
||
|
{
|
||
|
m_clr.GetColor( r,g,b,a );
|
||
|
}
|
||
|
|
||
|
void BitmapImage::GetSize( int& wide, int& tall )
|
||
|
{
|
||
|
vgui::surface()->DrawGetTextureSize( m_nTextureId, wide, tall );
|
||
|
}
|
||
|
|
||
|
void BitmapImage::SetPos( int x, int y )
|
||
|
{
|
||
|
m_pos[ 0 ] = x;
|
||
|
m_pos[ 1 ] = y;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Helper method to initialize a bitmap image from KeyValues data..
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool InitializeImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, BitmapImage* pBitmapImage )
|
||
|
{
|
||
|
KeyValues *pBitmapImageSection;
|
||
|
if (pSectionName)
|
||
|
{
|
||
|
pBitmapImageSection = pInitData->FindKey( pSectionName );
|
||
|
if ( !pBitmapImageSection )
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pBitmapImageSection = pInitData;
|
||
|
}
|
||
|
|
||
|
return pBitmapImage->Init( pParent->GetVPanel(), pBitmapImageSection );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// FIXME: How sad. We need to make KeyValues + vgui::KeyValues be the same. Bleah
|
||
|
/*-----------------------------------------------------------------------------
|
||
|
bool InitializeImage( KeyValues *pInitData, const char* pSectionName, vgui::Panel *pParent, BitmapImage* pBitmapImage )
|
||
|
{
|
||
|
KeyValues *pBitmapImageSection;
|
||
|
if (pSectionName)
|
||
|
{
|
||
|
pBitmapImageSection = pInitData->FindKey( pSectionName );
|
||
|
if ( !pBitmapImageSection )
|
||
|
return false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pBitmapImageSection = pInitData;
|
||
|
}
|
||
|
|
||
|
return pBitmapImage->Init( pParent->GetVPanel(), pBitmapImageSection );
|
||
|
} */
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : use -
|
||
|
// left -
|
||
|
// top -
|
||
|
// right -
|
||
|
// bottom -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void BitmapImage::SetViewport( bool use, float left, float top, float right, float bottom )
|
||
|
{
|
||
|
m_bUseViewport = use;
|
||
|
m_rgViewport[ 0 ] = left;
|
||
|
m_rgViewport[ 1 ] = top;
|
||
|
m_rgViewport[ 2 ] = right;
|
||
|
m_rgViewport[ 3 ] = bottom;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void BitmapImage::SetBitmap( const Bitmap_t &bitmap )
|
||
|
{
|
||
|
if ( m_nTextureId == -1 || !m_bProcedural )
|
||
|
{
|
||
|
DestroyTexture();
|
||
|
m_nTextureId = vgui::surface()->CreateNewTextureID( true );
|
||
|
m_bProcedural = true;
|
||
|
}
|
||
|
|
||
|
vgui::surface()->DrawSetTextureRGBA( m_nTextureId, bitmap.GetBits(), bitmap.Width(), bitmap.Height(), 1, true );
|
||
|
|
||
|
// Initialize render size, if we don't already have one
|
||
|
if ( m_Size[0] == 0 )
|
||
|
{
|
||
|
m_Size[0] = bitmap.Width();
|
||
|
m_Size[1] = bitmap.Height();
|
||
|
}
|
||
|
}
|