source-engine/game/client/hl2/clientmode_hlnormal.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#if !defined( CLIENTMODE_HLNORMAL_H )
#define CLIENTMODE_HLNORMAL_H
#ifdef _WIN32
#pragma once
#endif
#include "clientmode_shared.h"
#include <vgui_controls/EditablePanel.h>
#include <vgui/Cursor.h>
class CHudViewport;
namespace vgui
{
typedef unsigned long HScheme;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class ClientModeHLNormal : public ClientModeShared
{
public:
DECLARE_CLASS( ClientModeHLNormal, ClientModeShared );
ClientModeHLNormal();
~ClientModeHLNormal();
virtual void Init();
virtual bool ShouldDrawCrosshair( void );
};
extern IClientMode *GetClientModeNormal();
extern vgui::HScheme g_hVGuiCombineScheme;
#endif // CLIENTMODE_HLNORMAL_H