mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-29 17:43:01 +00:00
195 lines
5.9 KiB
C++
195 lines
5.9 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
|
||
|
#include "c_vguiscreen.h"
|
||
|
#include <vgui/IVGui.h>
|
||
|
#include <vgui_controls/Controls.h>
|
||
|
#include <vgui_controls/Label.h>
|
||
|
#include "clientmode_hlnormal.h"
|
||
|
#include "tier1/utllinkedlist.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Amount of time before breen teleports away
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class C_InfoTeleporterCountdown : public C_BaseEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( C_InfoTeleporterCountdown, C_BaseEntity );
|
||
|
DECLARE_CLIENTCLASS();
|
||
|
|
||
|
public:
|
||
|
C_InfoTeleporterCountdown();
|
||
|
~C_InfoTeleporterCountdown();
|
||
|
|
||
|
virtual bool ShouldDraw() { return false; }
|
||
|
|
||
|
private:
|
||
|
bool m_bCountdownStarted;
|
||
|
bool m_bDisabled;
|
||
|
float m_flStartTime;
|
||
|
float m_flTimeRemaining;
|
||
|
|
||
|
friend class CTeleportCountdownScreen;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Global list of teleporters
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CUtlFixedLinkedList<C_InfoTeleporterCountdown *> g_InfoTeleporterCountdownList;
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Networking
|
||
|
//-----------------------------------------------------------------------------
|
||
|
IMPLEMENT_CLIENTCLASS_DT( C_InfoTeleporterCountdown, DT_InfoTeleporterCountdown, CInfoTeleporterCountdown )
|
||
|
RecvPropInt( RECVINFO( m_bCountdownStarted ) ),
|
||
|
RecvPropInt( RECVINFO( m_bDisabled ) ),
|
||
|
RecvPropTime( RECVINFO( m_flStartTime ) ),
|
||
|
RecvPropFloat( RECVINFO( m_flTimeRemaining ) ),
|
||
|
END_RECV_TABLE()
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor, destructor
|
||
|
//-----------------------------------------------------------------------------
|
||
|
C_InfoTeleporterCountdown::C_InfoTeleporterCountdown()
|
||
|
{
|
||
|
g_InfoTeleporterCountdownList.AddToTail( this );
|
||
|
}
|
||
|
|
||
|
C_InfoTeleporterCountdown::~C_InfoTeleporterCountdown()
|
||
|
{
|
||
|
g_InfoTeleporterCountdownList.FindAndRemove( this );
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// In-game vgui panel which shows the teleporter countdown
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTeleportCountdownScreen : public CVGuiScreenPanel
|
||
|
{
|
||
|
DECLARE_CLASS( CTeleportCountdownScreen, CVGuiScreenPanel );
|
||
|
|
||
|
public:
|
||
|
CTeleportCountdownScreen( vgui::Panel *parent, const char *panelName );
|
||
|
|
||
|
virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData );
|
||
|
virtual void OnTick();
|
||
|
|
||
|
private:
|
||
|
vgui::Label *m_pTimeRemainingTitleLabel;
|
||
|
vgui::Label *m_pTimeRemainingLabel;
|
||
|
vgui::Label *m_pMalfunctionLabel;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Standard VGUI panel for objects
|
||
|
//-----------------------------------------------------------------------------
|
||
|
DECLARE_VGUI_SCREEN_FACTORY( CTeleportCountdownScreen, "teleport_countdown_screen" );
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Constructor:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTeleportCountdownScreen::CTeleportCountdownScreen( vgui::Panel *parent, const char *panelName )
|
||
|
: BaseClass( parent, panelName, g_hVGuiCombineScheme )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Initialization
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CTeleportCountdownScreen::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData )
|
||
|
{
|
||
|
// Load all of the controls in
|
||
|
if ( !BaseClass::Init(pKeyValues, pInitData) )
|
||
|
return false;
|
||
|
|
||
|
// Make sure we get ticked...
|
||
|
vgui::ivgui()->AddTickSignal( GetVPanel() );
|
||
|
|
||
|
// Grab ahold of certain well-known controls
|
||
|
// NOTE: it is valid for these controls to not exist!
|
||
|
m_pTimeRemainingTitleLabel = dynamic_cast<vgui::Label*>(FindChildByName( "TimeRemainingTitle" ));
|
||
|
m_pTimeRemainingLabel = dynamic_cast<vgui::Label*>(FindChildByName( "TimeRemaining" ));
|
||
|
m_pMalfunctionLabel = dynamic_cast<vgui::Label*>( FindChildByName( "MalfunctionLabel" ) );
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Frame-based update
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeleportCountdownScreen::OnTick()
|
||
|
{
|
||
|
BaseClass::OnTick();
|
||
|
|
||
|
// Find the active info teleporter countdown
|
||
|
C_InfoTeleporterCountdown *pActiveCountdown = NULL;
|
||
|
for ( int i = g_InfoTeleporterCountdownList.Head(); i != g_InfoTeleporterCountdownList.InvalidIndex();
|
||
|
i = g_InfoTeleporterCountdownList.Next(i) )
|
||
|
{
|
||
|
if ( g_InfoTeleporterCountdownList[i]->m_bCountdownStarted )
|
||
|
{
|
||
|
pActiveCountdown = g_InfoTeleporterCountdownList[i];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !GetEntity() || !pActiveCountdown )
|
||
|
{
|
||
|
m_pTimeRemainingTitleLabel->SetVisible( false );
|
||
|
m_pTimeRemainingLabel->SetVisible( false );
|
||
|
m_pMalfunctionLabel->SetVisible( false );
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Make the appropriate labels visible
|
||
|
bool bMalfunction = pActiveCountdown->m_bDisabled;
|
||
|
m_pTimeRemainingTitleLabel->SetVisible( !bMalfunction );
|
||
|
m_pTimeRemainingLabel->SetVisible( !bMalfunction );
|
||
|
|
||
|
// This will make it flash
|
||
|
m_pMalfunctionLabel->SetVisible( bMalfunction && (((int)(gpGlobals->curtime) & 0x1) == 0x1) );
|
||
|
|
||
|
// Update the time remaining
|
||
|
if ( !bMalfunction )
|
||
|
{
|
||
|
char buf[32];
|
||
|
if (m_pTimeRemainingLabel)
|
||
|
{
|
||
|
float dt = gpGlobals->curtime - pActiveCountdown->m_flStartTime;
|
||
|
if ( dt < 0.0f )
|
||
|
{
|
||
|
dt = 0.0f;
|
||
|
}
|
||
|
|
||
|
int nTimeRemaining = (int)(pActiveCountdown->m_flTimeRemaining - dt + 0.5f);
|
||
|
if ( nTimeRemaining < 0 )
|
||
|
{
|
||
|
nTimeRemaining = 0;
|
||
|
}
|
||
|
|
||
|
Q_snprintf( buf, sizeof( buf ), "%d", nTimeRemaining );
|
||
|
m_pTimeRemainingLabel->SetText( buf );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|