mirror of
https://github.com/nillerusr/source-engine.git
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316 lines
6.7 KiB
C++
316 lines
6.7 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include <assert.h>
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#define PROTECTED_THINGS_DISABLE
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#include <vgui/Cursor.h>
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#include <vgui/IScheme.h>
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#include <vgui/IInput.h>
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#include <vgui/IPanel.h>
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#include <vgui/ISurface.h>
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#include <vgui/KeyCode.h>
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#include <KeyValues.h>
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#include <vgui/MouseCode.h>
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#include <vgui/IBorder.h>
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#include <vgui_controls/TreeViewListControl.h>
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#include <vgui_controls/ScrollBar.h>
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#include <vgui_controls/TextEntry.h>
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#include <vgui_controls/TreeView.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/TextImage.h>
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#include <vgui_controls/ImageList.h>
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#include <vgui_controls/ImagePanel.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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DECLARE_BUILD_FACTORY( CTreeViewListControl );
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CTreeViewListControl::CTreeViewListControl( vgui::Panel *pParent, const char *pName ) :
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BaseClass( pParent, pName )
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{
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m_pTree = NULL;
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m_BorderColor.SetColor( 255, 255, 255, 255 );
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m_TitleBarFont = NULL;
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m_TitleBarHeight = 20;
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SetPostChildPaintEnabled( true );
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}
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void CTreeViewListControl::SetTreeView( vgui::TreeView *pTree )
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{
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m_pTree = pTree;
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if ( m_pTree )
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{
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m_pTree->SetParent( this );
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m_pTree->SetPaintBackgroundEnabled( false );
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}
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InvalidateLayout();
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}
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vgui::TreeView *CTreeViewListControl::GetTree()
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{
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return m_pTree;
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}
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int CTreeViewListControl::GetTitleBarHeight()
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{
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return m_TitleBarHeight;
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}
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void CTreeViewListControl::SetTitleBarInfo( vgui::HFont hFont, int titleBarHeight )
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{
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m_TitleBarFont = hFont;
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m_TitleBarHeight = titleBarHeight;
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InvalidateLayout();
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}
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void CTreeViewListControl::SetBorderColor( Color clr )
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{
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m_BorderColor = clr;
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}
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void CTreeViewListControl::SetNumColumns( int nColumns )
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{
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m_Columns.Purge();
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m_Columns.SetSize( nColumns );
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InvalidateLayout();
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}
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int CTreeViewListControl::GetNumColumns() const
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{
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return m_Columns.Count();
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}
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void CTreeViewListControl::SetColumnInfo( int iColumn, const char *pTitle, int width, int ciFlags )
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{
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if ( iColumn < 0 || iColumn >= m_Columns.Count() )
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{
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Assert( false );
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return;
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}
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CColumnInfo *pInfo = &m_Columns[iColumn];
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pInfo->m_Title = pTitle;
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pInfo->m_Width = width;
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pInfo->m_ciFlags = ciFlags;
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InvalidateLayout();
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}
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int CTreeViewListControl::GetNumRows()
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{
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return m_Rows.Count();
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}
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int CTreeViewListControl::GetTreeItemAtRow( int iRow )
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{
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if ( iRow < 0 || iRow >= m_Rows.Count() )
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return -1;
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else
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return m_Rows[iRow];
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}
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void CTreeViewListControl::GetGridElementBounds( int iColumn, int iRow, int &left, int &top, int &right, int &bottom )
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{
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left = m_Columns[iColumn].m_Left;
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right = m_Columns[iColumn].m_Right;
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// vgui doesn't seem to be drawing things exactly right. Like it you draw a line at (0,0) to (100,0),
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// then a rectangle from (1,1) to (100,100), it'll overwrite the line at the top.
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int treeTopBorder = 0;
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IBorder *treeBorder = m_pTree->GetBorder();
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if ( treeBorder )
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{
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int l, t, r, b;
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treeBorder->GetInset( l, t, r, b );
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treeTopBorder = t;
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}
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if ( iRow == -1 )
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{
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top = 1;
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bottom = m_TitleBarHeight - 2;
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}
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else if ( m_pTree )
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{
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int x, y;
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m_pTree->GetPos( x, y );
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top = treeTopBorder + m_TitleBarHeight + ( iRow * m_pTree->GetRowHeight() );
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bottom = top + m_pTree->GetRowHeight();
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}
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else
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{
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left = top = right = bottom = 0;
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}
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}
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void CTreeViewListControl::PerformLayout()
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{
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RecalculateRows();
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RecalculateColumns();
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// Reposition the tree view.
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if ( m_pTree && m_Columns.Count() > 0 )
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{
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int left, top, right, bottom;
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GetGridElementBounds( 0, -1, left, top, right, bottom );
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top = m_TitleBarHeight;
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m_pTree->SetBounds( left, top, right - left, GetTall() - top );
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}
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BaseClass::PerformLayout();
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}
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void CTreeViewListControl::RecalculateRows()
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{
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m_Rows.Purge();
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if ( !m_pTree || m_pTree->GetRootItemIndex() == -1 )
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return;
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int iRoot = m_pTree->GetRootItemIndex();
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RecalculateRows_R( iRoot );
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}
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void CTreeViewListControl::RecalculateRows_R( int index )
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{
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m_Rows.AddToTail( index );
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if ( !m_pTree->IsItemExpanded( index ) )
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return;
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int nChildren = m_pTree->GetNumChildren( index );
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for ( int i=0; i < nChildren; i++ )
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{
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int iChild = m_pTree->GetChild( index, i );
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RecalculateRows_R( iChild );
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}
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}
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int CTreeViewListControl::GetScrollBarSize()
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{
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return 0;
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}
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void CTreeViewListControl::RecalculateColumns()
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{
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int rightEdge = GetWide()-1 - GetScrollBarSize();
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int x = 0;
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int c = m_Columns.Count();
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for ( int i=0; i < c; i++ )
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{
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m_Columns[i].m_Left = x + 1;
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int cw = m_Columns[i].m_Width;
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if ( i == c - 1 )
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{
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cw = rightEdge - x - 2;
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}
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m_Columns[i].m_Right = x + cw - 2;
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x += cw;
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}
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}
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void CTreeViewListControl::PostChildPaint()
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{
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BaseClass::PostChildPaint();
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// Draw the grid lines.
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vgui::surface()->DrawSetColor( m_BorderColor );
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if ( m_Columns.Count() <= 0 )
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return;
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// Draw the horizontal lines.
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int endX = 0;
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endX = m_Columns[m_Columns.Count()-1].m_Right + 1;
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int bottomY = 0;
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for ( int i=0; i < m_Rows.Count(); i++ )
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{
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int left, top, right, bottom;
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GetGridElementBounds( 0, i, left, top, right, bottom );
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bottomY = bottom;
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vgui::surface()->DrawLine( 0, bottomY, endX, bottomY );
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}
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// Draw the vertical lines.
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int curX = 0;
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for ( int i=0; i < m_Columns.Count(); i++ )
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{
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vgui::surface()->DrawLine( curX, 0, curX, bottomY );
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curX += m_Columns[i].m_Width;
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}
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vgui::surface()->DrawLine( curX, 0, curX, bottomY );
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}
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void CTreeViewListControl::Paint()
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{
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BaseClass::Paint();
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// Draw the title bars.
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DrawTitleBars();
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}
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void CTreeViewListControl::DrawTitleBars()
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{
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int rightEdge = GetWide();
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for ( int i=0; i < m_Columns.Count(); i++ )
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{
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int left, top, right, bottom;
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GetGridElementBounds( i, -1, left, top, right, bottom );
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if ( left >= rightEdge )
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continue;
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vgui::surface()->DrawSetColor( 0, 0, 0, 255 );
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vgui::surface()->DrawFilledRect( left, top, right, bottom );
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vgui::surface()->DrawSetTextColor( 255, 255, 255, 255 );
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const char *pTitleString = m_Columns[i].m_Title.String();
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wchar_t unicodeString[1024];
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g_pVGuiLocalize->ConvertANSIToUnicode( pTitleString, unicodeString, sizeof(unicodeString) );
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int wide, tall;
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surface()->GetTextSize( m_TitleBarFont, unicodeString, wide, tall );
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surface()->DrawSetTextFont( m_TitleBarFont );
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if ( m_Columns[i].m_ciFlags & CTreeViewListControl::CI_HEADER_LEFTALIGN )
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{
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int midy = (top+bottom)/2;
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surface()->DrawSetTextPos( left, midy );
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}
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else
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{
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int textRight = min( right, rightEdge );
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int midx = (left+textRight)/2;
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int midy = (top+bottom)/2;
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surface()->DrawSetTextPos( midx - wide/2, midy - tall/2 );
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}
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surface()->DrawPrintText( unicodeString, strlen( pTitleString ) );
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}
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}
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