mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 22:27:05 +00:00
118 lines
2.9 KiB
C++
118 lines
2.9 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "KeyToggleCheckButton.h"
|
||
|
#include "EngineInterface.h"
|
||
|
#include <vgui/IVGui.h>
|
||
|
#include "IGameUIFuncs.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include <tier0/memdbgon.h>
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
CKeyToggleCheckButton::CKeyToggleCheckButton( Panel *parent, const char *panelName, const char *text,
|
||
|
char const *key, char const *cmdname )
|
||
|
: CheckButton( parent, panelName, text )
|
||
|
{
|
||
|
m_pszKeyName = key ? strdup( key ) : NULL;
|
||
|
m_pszCmdName = cmdname ? strdup( cmdname ) : NULL;
|
||
|
|
||
|
if (m_pszKeyName)
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
//m_bNoCommand = false;
|
||
|
}
|
||
|
|
||
|
CKeyToggleCheckButton::~CKeyToggleCheckButton()
|
||
|
{
|
||
|
free( m_pszKeyName );
|
||
|
free( m_pszCmdName );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CKeyToggleCheckButton::Paint()
|
||
|
{
|
||
|
BaseClass::Paint();
|
||
|
|
||
|
if ( !m_pszKeyName )
|
||
|
return;
|
||
|
|
||
|
// Fixme, look up key state
|
||
|
bool isdown;
|
||
|
if ( gameuifuncs->IsKeyDown( m_pszKeyName, isdown ) )
|
||
|
{
|
||
|
// if someone changed the value using the consoel
|
||
|
if ( m_bStartValue != isdown )
|
||
|
{
|
||
|
SetSelected( isdown );
|
||
|
m_bStartValue = isdown;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : *panel -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
/*
|
||
|
void CKeyToggleCheckButton::SetSelected( bool state )
|
||
|
{
|
||
|
BaseClass::SetSelected( state );
|
||
|
|
||
|
if ( !m_pszCmdName || !m_pszCmdName[ 0 ] )
|
||
|
return;
|
||
|
|
||
|
if ( m_bNoCommand )
|
||
|
return;
|
||
|
|
||
|
char szCommand[ 256 ];
|
||
|
|
||
|
Q_snprintf( szCommand, sizeof( szCommand ), "%c%s\n", IsSelected() ? '+' : '-',
|
||
|
m_pszCmdName );
|
||
|
|
||
|
engine->pfnClientCmd( szCommand );
|
||
|
}*/
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CKeyToggleCheckButton::Reset()
|
||
|
{
|
||
|
gameuifuncs->IsKeyDown( m_pszKeyName, m_bStartValue );
|
||
|
if ( IsSelected() != m_bStartValue)
|
||
|
{
|
||
|
SetSelected( m_bStartValue );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CKeyToggleCheckButton::ApplyChanges()
|
||
|
{
|
||
|
if ( !m_pszCmdName || !m_pszCmdName[ 0 ] )
|
||
|
return;
|
||
|
|
||
|
char szCommand[ 256 ];
|
||
|
|
||
|
Q_snprintf( szCommand, sizeof( szCommand ), "%c%s\n", IsSelected() ? '+' : '-',
|
||
|
m_pszCmdName );
|
||
|
|
||
|
engine->ClientCmd_Unrestricted( szCommand );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CKeyToggleCheckButton::HasBeenModified()
|
||
|
{
|
||
|
return IsSelected() != m_bStartValue;
|
||
|
}
|