mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
54 lines
1.0 KiB
C
54 lines
1.0 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef HEGRENADE_PROJECTILE_H
|
||
|
#define HEGRENADE_PROJECTILE_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
|
||
|
#include "basecsgrenade_projectile.h"
|
||
|
|
||
|
|
||
|
class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CSmokeGrenadeProjectile, CBaseCSGrenadeProjectile );
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
// Overrides.
|
||
|
public:
|
||
|
|
||
|
virtual void Spawn();
|
||
|
virtual void Precache();
|
||
|
virtual void Detonate();
|
||
|
virtual void BounceSound( void );
|
||
|
|
||
|
void Think_Detonate();
|
||
|
void Think_Fade();
|
||
|
void Think_Remove();
|
||
|
|
||
|
|
||
|
// Grenade stuff.
|
||
|
public:
|
||
|
|
||
|
static CSmokeGrenadeProjectile* Create(
|
||
|
const Vector &position,
|
||
|
const QAngle &angles,
|
||
|
const Vector &velocity,
|
||
|
const AngularImpulse &angVelocity,
|
||
|
CBaseCombatCharacter *pOwner );
|
||
|
|
||
|
void SetTimer( float timer );
|
||
|
|
||
|
EHANDLE m_hSmokeEffect;
|
||
|
bool m_bDidSmokeEffect;
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // HEGRENADE_PROJECTILE_H
|