mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 06:36:54 +00:00
136 lines
4.7 KiB
C
136 lines
4.7 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
// nav_node.h
|
||
|
// Navigation Nodes are used when generating a Navigation Mesh by point sampling the map
|
||
|
// Author: Michael S. Booth (mike@turtlerockstudios.com), January 2003
|
||
|
|
||
|
#ifndef _CS_NAV_NODE_H_
|
||
|
#define _CS_NAV_NODE_H_
|
||
|
|
||
|
#include "cs_nav.h"
|
||
|
|
||
|
// If DEBUG_NAV_NODES is true, nav_show_nodes controls drawing node positions, and
|
||
|
// nav_show_node_id allows you to show the IDs of nodes that didn't get used to create areas.
|
||
|
#ifdef _DEBUG
|
||
|
#define DEBUG_NAV_NODES 1
|
||
|
#else
|
||
|
#define DEBUG_NAV_NODES 0
|
||
|
#endif
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
/**
|
||
|
* Navigation Nodes.
|
||
|
* These Nodes encapsulate world locations, and ways to get from one location to an adjacent one.
|
||
|
* Note that these links are not necessarily commutative (falling off of a ledge, for example).
|
||
|
*/
|
||
|
class CSNavNode
|
||
|
{
|
||
|
public:
|
||
|
CSNavNode( const Vector &pos, const Vector &normal, CSNavNode *parent = NULL );
|
||
|
|
||
|
static CSNavNode *GetNode( const Vector &pos ); ///< return navigation node at the position, or NULL if none exists
|
||
|
|
||
|
CSNavNode *GetConnectedNode( NavDirType dir ) const; ///< get navigation node connected in given direction, or NULL if cant go that way
|
||
|
const Vector *GetPosition( void ) const;
|
||
|
const Vector *GetNormal( void ) const { return &m_normal; }
|
||
|
unsigned int GetID( void ) const { return m_id; }
|
||
|
|
||
|
static CSNavNode *GetFirst( void ) { return m_list; }
|
||
|
static unsigned int GetListLength( void ) { return m_listLength; }
|
||
|
CSNavNode *GetNext( void ) { return m_next; }
|
||
|
|
||
|
void Draw( void );
|
||
|
|
||
|
void ConnectTo( CSNavNode *node, NavDirType dir ); ///< create a connection FROM this node TO the given node, in the given direction
|
||
|
CSNavNode *GetParent( void ) const;
|
||
|
|
||
|
void MarkAsVisited( NavDirType dir ); ///< mark the given direction as having been visited
|
||
|
BOOL HasVisited( NavDirType dir ); ///< return TRUE if the given direction has already been searched
|
||
|
BOOL IsBiLinked( NavDirType dir ) const; ///< node is bidirectionally linked to another node in the given direction
|
||
|
BOOL IsClosedCell( void ) const; ///< node is the NW corner of a bi-linked quad of nodes
|
||
|
|
||
|
void Cover( void ) { m_isCovered = true; } ///< @todo Should pass in area that is covering
|
||
|
BOOL IsCovered( void ) const { return m_isCovered; } ///< return true if this node has been covered by an area
|
||
|
|
||
|
void AssignArea( CNavArea *area ); ///< assign the given area to this node
|
||
|
CNavArea *GetArea( void ) const; ///< return associated area
|
||
|
|
||
|
void SetAttributes( unsigned char bits ) { m_attributeFlags = bits; }
|
||
|
unsigned char GetAttributes( void ) const { return m_attributeFlags; }
|
||
|
|
||
|
private:
|
||
|
friend class CNavMesh;
|
||
|
|
||
|
void CheckCrouch( void );
|
||
|
|
||
|
Vector m_pos; ///< position of this node in the world
|
||
|
Vector m_normal; ///< surface normal at this location
|
||
|
CSNavNode *m_to[ NUM_DIRECTIONS ]; ///< links to north, south, east, and west. NULL if no link
|
||
|
unsigned int m_id; ///< unique ID of this node
|
||
|
unsigned char m_attributeFlags; ///< set of attribute bit flags (see NavAttributeType)
|
||
|
|
||
|
static CSNavNode *m_list; ///< the master list of all nodes for this map
|
||
|
static unsigned int m_listLength;
|
||
|
static unsigned int m_nextID;
|
||
|
CSNavNode *m_next; ///< next link in master list
|
||
|
|
||
|
// below are only needed when generating
|
||
|
unsigned char m_visited; ///< flags for automatic node generation. If direction bit is clear, that direction hasn't been explored yet.
|
||
|
CSNavNode *m_parent; ///< the node prior to this in the search, which we pop back to when this node's search is done (a stack)
|
||
|
bool m_isCovered; ///< true when this node is "covered" by a CNavArea
|
||
|
CNavArea *m_area; ///< the area this node is contained within
|
||
|
|
||
|
bool m_crouch[ NUM_CORNERS ];
|
||
|
};
|
||
|
|
||
|
//--------------------------------------------------------------------------------------------------------------
|
||
|
//
|
||
|
// Inlines
|
||
|
//
|
||
|
|
||
|
inline CSNavNode *CSNavNode::GetConnectedNode( NavDirType dir ) const
|
||
|
{
|
||
|
return m_to[ dir ];
|
||
|
}
|
||
|
|
||
|
inline const Vector *CSNavNode::GetPosition( void ) const
|
||
|
{
|
||
|
return &m_pos;
|
||
|
}
|
||
|
|
||
|
inline CSNavNode *CSNavNode::GetParent( void ) const
|
||
|
{
|
||
|
return m_parent;
|
||
|
}
|
||
|
|
||
|
inline void CSNavNode::MarkAsVisited( NavDirType dir )
|
||
|
{
|
||
|
m_visited |= (1 << dir);
|
||
|
}
|
||
|
|
||
|
inline BOOL CSNavNode::HasVisited( NavDirType dir )
|
||
|
{
|
||
|
if (m_visited & (1 << dir))
|
||
|
return true;
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
inline void CSNavNode::AssignArea( CNavArea *area )
|
||
|
{
|
||
|
m_area = area;
|
||
|
}
|
||
|
|
||
|
inline CNavArea *CSNavNode::GetArea( void ) const
|
||
|
{
|
||
|
return m_area;
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif // _CS_NAV_NODE_H_
|