source-engine/linux/make_check/cache/dedicated.dsp.check

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# Microsoft Developer Studio Project File - Name="Dedicated" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=Dedicated - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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!MESSAGE NMAKE /f "dedicated.mak".
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!MESSAGE NMAKE /f "dedicated.mak" CFG="Dedicated - Win32 Release"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "Dedicated - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Dedicated - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
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copy $(TargetPath) ..\..\game\bin\dedicated.dll \
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$(BuildCmds)
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# SUBTRACT LINK32 /pdb:none
# Begin Custom Build
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"..\..\game\bin\dedicated.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
if exist ..\..\game\bin\dedicated.dll attrib -r ..\..\game\bin\dedicated.dll
copy $(TargetPath) ..\..\game\bin\dedicated.dll
if exist $(TargetDir)\dedicated.map copy $(TargetDir)\dedicated.map ..\..\game\bin\dedicated.map
# End Custom Build
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