source-engine/game/server/te_effect_dispatch.h

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TE_EFFECT_DISPATCH_H
#define TE_EFFECT_DISPATCH_H
#ifdef _WIN32
#pragma once
#endif
#include "effect_dispatch_data.h"
#include "recipientfilter.h"
void DispatchEffect( const char *pName, const CEffectData &data );
void DispatchEffect( const char *pName, const CEffectData &data, CRecipientFilter &filter );
#endif // TE_EFFECT_DISPATCH_H