mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-23 14:46:53 +00:00
31 lines
740 B
C++
31 lines
740 B
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: returns the module handle of the game dll
|
||
|
// this is in its own file to protect it from tier0 PROTECTED_THINGS
|
||
|
//=============================================================================//
|
||
|
|
||
|
|
||
|
#if defined(_WIN32)
|
||
|
#include "winlite.h"
|
||
|
extern HMODULE win32DLLHandle;
|
||
|
#elif defined(POSIX)
|
||
|
#include <stdio.h>
|
||
|
#include "tier0/dbg.h"
|
||
|
#endif
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
void *GetGameModuleHandle()
|
||
|
{
|
||
|
#if defined(_WIN32)
|
||
|
return (void *)win32DLLHandle;
|
||
|
#elif defined(POSIX)
|
||
|
Assert(0);
|
||
|
return NULL; // NOT implemented
|
||
|
#else
|
||
|
#error "GetGameModuleHandle() needs to be implemented"
|
||
|
#endif
|
||
|
}
|
||
|
|