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55 lines
1.4 KiB
C
55 lines
1.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef WEAPON_CROWBAR_H
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#define WEAPON_CROWBAR_H
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#include "basebludgeonweapon.h"
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#if defined( _WIN32 )
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#pragma once
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#endif
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#ifdef HL2MP
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#error weapon_crowbar.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.
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#endif
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#define CROWBAR_RANGE 75.0f
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#define CROWBAR_REFIRE 0.4f
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//-----------------------------------------------------------------------------
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// CWeaponCrowbar
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//-----------------------------------------------------------------------------
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class CWeaponCrowbar : public CBaseHLBludgeonWeapon
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{
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public:
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DECLARE_CLASS( CWeaponCrowbar, CBaseHLBludgeonWeapon );
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DECLARE_SERVERCLASS();
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DECLARE_ACTTABLE();
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CWeaponCrowbar();
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float GetRange( void ) { return CROWBAR_RANGE; }
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float GetFireRate( void ) { return CROWBAR_REFIRE; }
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void AddViewKick( void );
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float GetDamageForActivity( Activity hitActivity );
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virtual int WeaponMeleeAttack1Condition( float flDot, float flDist );
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void SecondaryAttack( void ) { return; }
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// Animation event
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virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
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private:
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// Animation event handlers
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void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
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};
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#endif // WEAPON_CROWBAR_H
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