mirror of
https://github.com/nillerusr/source-engine.git
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84 lines
2.4 KiB
C
84 lines
2.4 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Projectile shot by city scanner
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GRENADEHOMER_H
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#define GRENADEHOMER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basegrenade_shared.h"
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#include "weapon_rpg.h"
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enum HomerRocketTrail_t
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{
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HOMER_SMOKE_TRAIL_OFF, // No smoke trail
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HOMER_SMOKE_TRAIL_ON, // Smoke trail always on
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HOMER_SMOKE_TRAIL_ON_HOMING, // Smoke trail on when homing turned on
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HOMER_SMOKE_TRAIL_ALIEN, // Alien colors on smoke trail
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};
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class CGrenadeHomer : public CBaseGrenade
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{
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public:
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DECLARE_CLASS( CGrenadeHomer, CBaseGrenade );
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static CGrenadeHomer* CreateGrenadeHomer( string_t nModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner );
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virtual void Precache( void );
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void Spawn( void );
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void Launch( CBaseEntity *pOwner, CBaseEntity *pTarget, const Vector &vInitVelocity, float m_flHomingSpeed, float fFallSpeed, int nRocketTrailType);
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void SetSpin(float flSpinMagnitude, float flSpinSpeed);
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void SetHoming(float flStrength, float flDelay, float flRampUp, float flDuration, float flRampDown);
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CHandle<RocketTrail> m_hRocketTrail[3];
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private:
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string_t m_sFlySound;
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float m_flNextFlySoundTime;
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// Input Parameters
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float m_flHomingStrength;
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float m_flHomingDelay; // How long before homing starts
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float m_flHomingRampUp; // How long it take to reach full strength
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float m_flHomingDuration; // How long does homing last
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float m_flHomingRampDown; // How long to reach no homing again
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float m_flHomingSpeed;
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float m_flSpinMagnitude;
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float m_flSpinSpeed;
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int m_nRocketTrailType;
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int m_spriteTexture;
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// In flight data
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float m_flHomingLaunchTime;
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float m_flHomingStartTime;
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float m_flHomingEndTime;
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float m_flSpinOffset; // For randomization
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EHANDLE m_hTarget;
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void AimThink( void );
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void StartRocketTrail(void);
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void UpdateRocketTrail(float fScale);
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void StopRocketTrail(void);
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void PlayFlySound( void );
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void GrenadeHomerTouch( CBaseEntity *pOther );
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void Event_Killed( const CTakeDamageInfo &info );
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int OnTakeDamage( const CTakeDamageInfo &info );
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public:
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void EXPORT Detonate(void);
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CGrenadeHomer(void);
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DECLARE_DATADESC();
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};
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#endif //GRENADEHOMER_H
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