source-engine/game/server/hl2/env_starfield.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseparticleentity.h"
#include "sendproxy.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEnvStarfield : public CBaseEntity
{
DECLARE_CLASS( CEnvStarfield, CBaseEntity );
public:
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
virtual void Precache();
virtual void Spawn( void );
virtual int UpdateTransmitState(void);
// Inputs
void InputTurnOn( inputdata_t &inputdata );
void InputTurnOff( inputdata_t &inputdata );
void InputSetDensity( inputdata_t &inputdata );
private:
CNetworkVar( bool, m_bOn );
CNetworkVar( float, m_flDensity );
};
BEGIN_DATADESC( CEnvStarfield )
DEFINE_FIELD( m_bOn, FIELD_BOOLEAN ),
DEFINE_FIELD( m_flDensity, FIELD_FLOAT ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetDensity", InputSetDensity ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CEnvStarfield, DT_EnvStarfield )
SendPropInt( SENDINFO(m_bOn), 1, SPROP_UNSIGNED ),
SendPropFloat( SENDINFO(m_flDensity), 0, SPROP_NOSCALE),
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( env_starfield, CEnvStarfield );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvStarfield::Spawn()
{
BaseClass::Spawn();
m_flDensity = 1.0;
m_bOn = false;
Precache();
}
void CEnvStarfield::Precache()
{
BaseClass::Precache();
PrecacheMaterial( "effects/spark_noz" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CEnvStarfield::UpdateTransmitState()
{
return SetTransmitState( FL_EDICT_ALWAYS );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvStarfield::InputTurnOn( inputdata_t &inputdata )
{
m_bOn = true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : &inputdata -
//-----------------------------------------------------------------------------
void CEnvStarfield::InputTurnOff( inputdata_t &inputdata )
{
m_bOn = false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : &inputdata -
//-----------------------------------------------------------------------------
void CEnvStarfield::InputSetDensity( inputdata_t &inputdata )
{
m_flDensity = inputdata.value.Float();
}